FlowerChild's Dev Diary (Week of September 17th)
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
Just thought I'd post a quick screenshot of what I've been working on tonight:
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Re: FlowerChild's Dev Diary (Week of September 17th)
Looks like you've removed bedrock fog.
Re: FlowerChild's Dev Diary (Week of September 17th)
Sidings auto-connect to corners, nice!
"What's the meaning of life?"
Though your life’s given meaning by you
I’ll say what I’ve found to be true -
it’s enriching your mind
but above all, be kind.
(Or alternatively, “forty-two.”)
Though your life’s given meaning by you
I’ll say what I’ve found to be true -
it’s enriching your mind
but above all, be kind.
(Or alternatively, “forty-two.”)
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- Location: Behind that tree, Wearing a Herobrine skin
Re: FlowerChild's Dev Diary (Week of September 17th)
Hmmmm...
Perchance a new vase model?
Perchance a new vase model?
All you need is bacon and duct tape.
Re: FlowerChild's Dev Diary (Week of September 17th)
No, but the texture is different.The_Ender_lord wrote:Hmmmm...
Perchance a new vase model?
Re: FlowerChild's Dev Diary (Week of September 17th)
Um... there are two of them, the texture looks the same to me.
The spice must flow...
[03:28] <Detritus_> Weird, I'm still logged in her
[03:28] <Detritus_> Weird, I'm still logged in her
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
AHHHH!!!! Yes, it's the moudlings auto-connecting to corners! :)jonny_AB wrote:Sidings auto-connect to corners, nice!
- Stormweaver
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Re: FlowerChild's Dev Diary (Week of September 17th)
It makes you wonder if all the other replies were serious...FlowerChild wrote:AHHHH!!!! Yes, it's the moudlings auto-connecting to corners! :)
Looks good though. Which I suppose is the point :p
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
Thanks! Yeah, there were a few shapes that just couldn't be formed before with just Moulding connecting to itself. With the connect to corners though, I think it allows you to do just about anything you'd want to when using Moulding as a trim.Stormweaver wrote: It makes you wonder if all the other replies were serious...
Looks good though. Which I suppose is the point :p
I'm beginning to dread going into the Moulding code now though, as given the legacy corners that I have in the mod that are shared by both wood and stone, and the new varieties where Siding and Corners share a single ID, the code for the auto-connect is beginning to get rather ugly. Anyways, I've set it up to be very general purpose, so I shouldn't have to mess with any of that when adding new varieties of sub-blocks in the future.
I should be able to clean up some of that nastiness once the extended blockIDs become available, as I'll setup new Siding/Corner blocks for the old varieties at that point. I've said it before, but I'm really looking forward to not feeling obliged to cram so many different block types into single IDs, as it makes some of the block code much more complicated than it really needs to be when I have to keep testing for stuff like "am I a vine trap?", "am I a table?", etc.
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Re: FlowerChild's Dev Diary (Week of September 17th)
I encountered a few of these situations and I was happy to see you resolved it. Did you also resolve similar limitations with siding/mouldindg connections? I think I found a few similar cases where they didn't work out as you might hope.FlowerChild wrote:Thanks! Yeah, there were a few shapes that just couldn't be formed before with just Moulding connecting to itself. With the connect to corners though, I think it allows you to do just about anything you'd want to when using Moulding as a trim.Stormweaver wrote: It makes you wonder if all the other replies were serious...
Looks good though. Which I suppose is the point :p
Re: FlowerChild's Dev Diary (Week of September 17th)
this reminded me of the scene with the falling whale in the Hitchhikers Guide to the GalaxyFlowerChild wrote:
"am I a vine trap?", "am I a table?", etc.
-I stopped playing Minecraft a long time ago; BTW is its own game to me
-even after these forums are gone, as long as I have the files, I will continue to play Better than Wolves
-even after these forums are gone, as long as I have the files, I will continue to play Better than Wolves
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
On the agenda today: a little better support for add-on mods.
I just arranged things internally for easy removal of Cauldron/Crucible recipes, and will be moving on now to applying the same "bulk crafting manager" that I use for those to the Mill Stone so that recipes can easily be added and removed with that as well, including allowing for stuff like multiple items being output from a single "recipe".
Afterwards, I plan on creating an interface for the Saw, so that add-ons can have custom outputs when their mod blocks are cut with one.
Anyways, just taking on some small technical tasks right now to provide additional support for add-on mods, as I'm still fairly messed up over Bill (in the end, he was put down today). I'll likely need at least a few days to get back into full swing, so I'll leave the villager reworking and other design intensive tasks until then.
I just arranged things internally for easy removal of Cauldron/Crucible recipes, and will be moving on now to applying the same "bulk crafting manager" that I use for those to the Mill Stone so that recipes can easily be added and removed with that as well, including allowing for stuff like multiple items being output from a single "recipe".
Afterwards, I plan on creating an interface for the Saw, so that add-ons can have custom outputs when their mod blocks are cut with one.
Anyways, just taking on some small technical tasks right now to provide additional support for add-on mods, as I'm still fairly messed up over Bill (in the end, he was put down today). I'll likely need at least a few days to get back into full swing, so I'll leave the villager reworking and other design intensive tasks until then.
Re: FlowerChild's Dev Diary (Week of September 17th)
You sir are a scholar and a gentlemanFlowerChild wrote:On the agenda today: a little better support for add-on mods.
I just arranged things internally for easy removal of Cauldron/Crucible recipes, and will be moving on now to applying the same "bulk crafting manager" that I use for those to the Mill Stone so that recipes can easily be added and removed with that as well, including allowing for stuff like multiple items being output from a single "recipe".
Afterwards, I plan on creating an interface for the Saw, so that add-ons can have custom outputs when their mod blocks are cut with one.
Anyways, just taking on some small technical tasks right now to provide additional support for add-on mods
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
Well, I seriously did feel bad not feeling capable of giving you guys those hooks yesterday, and handing technical tasks require a lot less focus from me than design-related ones, so I figure this is a good way to keep myself busy and keep the mod moving forward. There's a certain zen meditative aspect to code refactoring :)Sarudak wrote:You sir are a scholar and a gentleman
Anyways, I may try to put out a small hook-specific release this evening so you guys can work on your add-ons this weekend if you're so inclined.
- morvelaira
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Re: FlowerChild's Dev Diary (Week of September 17th)
I can't give you enough virtual hugs.FlowerChild wrote: Anyways, just taking on some small technical tasks right now to provide additional support for add-on mods, as I'm still fairly messed up over Bill (in the end, he was put down today).
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
- STrRedWolf
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Re: FlowerChild's Dev Diary (Week of September 17th)
At the risk of going too off topic, Bill was your cat FC? If so, would a thread in Off Topic suffice for pics of the fluffball?morvelaira wrote:I can't give you enough virtual hugs.FlowerChild wrote: Anyways, just taking on some small technical tasks right now to provide additional support for add-on mods, as I'm still fairly messed up over Bill (in the end, he was put down today).
Edit: Found it. Need more caffene, and to snug a Torti. Further discussion there...
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
Hmmmm...ok, while working on all these add-on hooks, it looks like I've had myself another design brainstorm, so I guess that part of my mind is starting to reactivate.
New hardcore mode incoming :)
EDIT: Oh, and a revamping of an existing feature in addition to the above ;)
New hardcore mode incoming :)
EDIT: Oh, and a revamping of an existing feature in addition to the above ;)
- morvelaira
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Re: FlowerChild's Dev Diary (Week of September 17th)
*blink*
OH MY! :D
OH MY! :D
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
Re: FlowerChild's Dev Diary (Week of September 17th)
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FlowerChild wrote:Hmmmm...ok, while working on all these add-on hooks, it looks like I've had myself another design brainstorm, so I guess that part of my mind is starting to reactivate.
New hardcore mode incoming :)
EDIT: Oh, and a revamping of an existing feature in addition to the above ;)
FlowerChild wrote:Excuse me for a moment while I say:Ph1il93 wrote:and it seems 1.4.6 is comming.
Fuck.
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
No need for conspiracy on this one. Honestly, I think this one is pretty close to being almost as game-changing and cool as HCB.
It will be neat, but I don't want to spoil the surprise. It will likely only take me a couple of hours to get it into the game ;)
It will be neat, but I don't want to spoil the surprise. It will likely only take me a couple of hours to get it into the game ;)
- Extreme Boyheat
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Re: FlowerChild's Dev Diary (Week of September 17th)
I can't keep up with all this new stuff! :P
Re: FlowerChild's Dev Diary (Week of September 17th)
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FlowerChild wrote:No need for conspiracy on this one.
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FlowerChild wrote:Honestly, I think this one is pretty close to being almost as game-changing and cool as HCB.
It will be neat, but I don't want to spoil the surprise. It will likely only take me a couple of hours to get it into the game ;)
FlowerChild wrote:Excuse me for a moment while I say:Ph1il93 wrote:and it seems 1.4.6 is comming.
Fuck.
- walker_boh_65
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Re: FlowerChild's Dev Diary (Week of September 17th)
Oh boy. Now you have got me excited! Can't wait for this one man.FlowerChild wrote:No need for conspiracy on this one. Honestly, I think this one is pretty close to being almost as game-changing and cool as HCB.
- FlowerChild
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Re: FlowerChild's Dev Diary (Week of September 17th)
Me too! Most of the coding is done, just bout to launch my first tests. Must remember to backup my save, as things may explode :)walker_boh_65 wrote: Oh boy. Now you have got me excited! Can't wait for this one man.
Re: FlowerChild's Dev Diary (Week of September 17th)
I foresee obsidian being the building block of choice for our bases in the near future of btw :PFlowerChild wrote:Must remember to backup my save, as things may explode :)
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said