Good to hear that. ;)FlowerChild wrote:Rather than dragging me down, it was acting as entertainment ;)
Just one question: Who pays for all that pastry you've been handing out? :P
Good to hear that. ;)FlowerChild wrote:Rather than dragging me down, it was acting as entertainment ;)
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Hmmmm...doesn't really feel worth the effort does it?Battosay wrote:So, about the mining charges, here's what happened with my second attempt :
The problem with that is the massive number of item entities this creates simultaneously, and the potential drop in performance that results.jorgebonafe wrote:What about tweaking it to keep the cobble too?
No, that would defeat the purpose of the Mining Charge as a *controlled* explosive. It would result in irregular mining shafts which is one of the many reasons why TnT isn't an effective mining solution.Deepsniper wrote: What I mean by this is that TNT blows up a hole of 3x3 in cobble but does more damage/blast radius for dirt.
Ah, I see... That's how Equivalent Exchange does it to keep the massive amount of mined items of lagging the game. It works quite effectively.FlowerChild wrote:HOWEVER, one of the options I'm considering is clumping together items in a blast radius into one item stack to avoid this problem. It would be a bit of a pain to implement, but I may go that route anyways.
It's not used yet. Was something I had in there that I planned to implement, but then I got sick of doing aesthetic blocks ;)Tekei wrote:Yep urian, it's not part of the wicker blocks or slabs as far as I can tell. It looks like grate, not wicker.
Thanks for the reply, FC! I guess I'll just put my own grate texture there until I know what it's for then :)FlowerChild wrote:It's not used yet. Was something I had in there that I planned to implement, but then I got sick of doing aesthetic blocks ;)Tekei wrote:Yep urian, it's not part of the wicker blocks or slabs as far as I can tell. It looks like grate, not wicker.
I actually already have it coded for the next release though.
I have not experimented with using them for resources, but they are excellent for tunnels.FlowerChild wrote:I think the problem is that the ore distribution makes it so that you're only really getting a good amount of goodies at the bottom-most layers. So, this is great for excavating large areas, but not so great for actually mining resources.
Chris Martin wrote:The morning is for sleeping.