Hehe...how about:kilgore trout wrote: I view your hardcore changes, dealing with Mojang's incompetence, and RTH as "A Savage Journey to the heart of the Minecraft Dream" ...
"Groth of Darkness: The story of Better Than Wolves"
Hehe...how about:kilgore trout wrote: I view your hardcore changes, dealing with Mojang's incompetence, and RTH as "A Savage Journey to the heart of the Minecraft Dream" ...
Yeah, I knew about that, and I've got no issues with that man. Not sure why you'd think I would.Six wrote:Since you're doing the 1.5 port I thought I'd mention one of the lesser known 1.5 changes which will have more relevance with the seriousness of damage in BTW. Flaming zombies attacking other mobs (i.e. Steve or villagers) have a chance to set the mob they are attacking on fire. It makes going to get the last hit on a flaming morning zombie a bit more of a serious affair.
That kind of math is rarely used in programming on this level, or at least I'm not aware of it being used. You care about computational complexity and algorithm design more in lower level programming where you want either something that will run under very tight constraints or are doing something leviathan and don't want it to blow up your computer. People like google or people making a higher level programming language probably spend a lot of time thinking about theoretical running times but in something like a game (that's not trying to push the boundaries of sanity) it's either not worth it or is nightmarishly complex.IzBatt wrote:It's funny all this talk about code optimization takes me back to my discrete mathematics class and Big O. Something that I feel as though Mojang knows nothing about because of the conversation. Oh the memories of thinking through code and finding fun ways to decrease the time it takes to run...
A month or so ago, I bumped into a Photoshop Action that de-stitched your terrain.png and items.png into 1.5-compatible files. I spent about 15 minutes looking for it, but I couldn't find it :( I'll see if I can assemble one when the BTW texture file names are available.FlowerChild wrote:My apologies to texture pack artists in advance though, as it looks like there's no reasonable way around breaking up the mod's texture sheets into individual files with the new system. If it's any consolation, it's quite a pain in the ass for me to do so as well.
There's a thread in off-topic where I was asking if anyone knew of such a utility, and an excellent little one that I then used for the mod files was provided.savagelung wrote: A month or so ago, I bumped into a Photoshop Action that de-stitched your terrain.png and items.png into 1.5-compatible files. I spent about 15 minutes looking for it, but I couldn't find it :( I'll see if I can assemble one when the BTW texture file names are available.
Now I want to record a documentary about the development and history of BTW...FlowerChild wrote: Hehe...how about:
"Groth of Darkness: The story of Better Than Wolves"
Lol! Good point. I hadn't gotten to that one yet :)Graphite wrote:Wonder how you'll handle the secret features. totallynotsomesecretkindofnewfungus.png? :P
Maybe a hash that's revealed by playing the game and discovering the feature?FlowerChild wrote:Lol! Good point. I hadn't gotten to that one yet :)Graphite wrote:Wonder how you'll handle the secret features. totallynotsomesecretkindofnewfungus.png? :P
Yay performance battles!! Now if only we could get Mojang onboard with this...FlowerChild wrote:All right...it's on ;)
Minecraft: Now with chunk loading screens!magikeh wrote:Yay performance battles!! Now if only we could get Mojang onboard with this...
Mojang already had their go with the last release which was being promoted as being "better than Optifine".magikeh wrote: Yay performance battles!! Now if only we could get Mojang onboard with this...
Jesus Christ...what a cluster fuck of muddied design the above represents.Note that the nether quartz ore block cannot be obtained without the Silk Touch enchantment, and that this smelting is slightly inefficient because with Fortune, you can get more than one quartz per ore. Also, there would be no reason to collect it with silk touch if you were just going to smelt it as it would be more efficient on long excursions to save space and to gather the experience earned from mining the quartz ore for later.
Both coal and diamond ore can be smelted to get the item, so this goes back a long time.FlowerChild wrote:I will of course fix that for BTW, but man...the combination of a mineable resource that basically functions like coal or diamond when you harvest it then also having smelting rules applied to it is just totally frigging clueless when it comes to overall consistency within the game.
Arg...wtf. Never realized that before seeing the above.Solymr wrote: Both coal and diamond ore can be smelted to get the item, so this goes back a long time.
Not sure if you know this, but whenever they added experience drops to ores and smelting, they also added the ability to smelt ores of all kinds, including diamond, redstone... and for some bizarre reason, coal ore. I actually had forgotten about this until you mentioned it, and I've certainly never wasted durability on a silk touch pickaxe just to smelt the ores.FlowerChild wrote:I will of course fix that for BTW, but man...the combination of a mineable resource that basically functions like coal or diamond when you harvest it then also having smelting rules applied to it is just totally frigging clueless when it comes to overall consistency within the game.
You know, I think this might actually just be a bug resulting from all ores being smeltable in the furnace due to the way the code works, rather than an intentional design decision.CycloneSP wrote:actually, you were able to smelt all ores the moment the silk touch enchant was put into the game. I remember being able to smelt redstone into redstone dust in the furnace. (I took it out post haste however, due to the fact that you will only get 1 redstone dust per ore) sooooo, yeah, dunno why anyone would want to smelt anything other than gold or iron as with lapis and redstone you are effectively screwing yoursefl over. That, and you would be better off getting the fortune enchant and increase your output even more.
I remember them specifically adding the smelting recipes because of silk touch. All the vanilla recipes are added in FurnaceRecipes.class using block/item IDs, so that explanation wouldn't be very likely.FlowerChild wrote: You know, I think this might actually just be a bug resulting from all ores being smeltable in the furnace due to the way the code works, rather than an intentional design decision.
I'm thinking it just didn't occur to them when they added silk touch that the furnace would automatically be able to process the previously unavailable ore blocks.