Search found 9 matches

by JRoush
Thu Nov 24, 2011 12:05 am
Forum: Better Than Wolves Discussion
Topic: Considering dropping Forge
Replies: 287
Views: 52677

Re: Considering dropping Forge

However, as to whether she's more talented than I am (which seems to be what you're implying), man, there's a lot of variables to that equation and I wouldn't even want to hazard a guess You're certainly very talented yourself, FC. My admiration for your work has grown considerably since I started ...
by JRoush
Wed Nov 23, 2011 10:49 pm
Forum: Better Than Wolves Discussion
Topic: Considering dropping Forge
Replies: 287
Views: 52677

Re: Considering dropping Forge

Eloraam is an exceptionally good programmer. I know this thread is nominally about the Forge, but really it's about her, and I want to put this on record. Even in a group of good programmers, she's uncommonly talented. Her implementations are elegant, effective, and reliable, which is more than I ca...
by JRoush
Sun Nov 20, 2011 9:50 pm
Forum: BTW Suggestions & Ideas
Topic: A Method To Locate Dungeons
Replies: 24
Views: 1706

Re: A Method To Locate Dungeons

Isn't it possible to use the seed to calculate where the closest spawner should be? In principle yes, assuming you're using a world generated entirely with a single algorithm. Mojang frequently changes it, though, so chunks generated by older versions often don't match the worldgen algorithm of the...
by JRoush
Sun Nov 20, 2011 8:36 pm
Forum: BTW Suggestions & Ideas
Topic: A Method To Locate Dungeons
Replies: 24
Views: 1706

Re: A Method To Locate Dungeons

Searching for the nearest mob spawner would thus not be as easy. It would actually probably be pretty performance intensive. If it was done with a naive block-by-block search it certainly would be. But I'm pretty sure there are other, saner ways to do it. The question is whether it's worth modifyin...
by JRoush
Tue Nov 15, 2011 3:39 am
Forum: BTW Suggestions & Ideas
Topic: Launching lit dynamite?
Replies: 3
Views: 553

Re: Launching lit dynamite?

FlowerChild wrote:Already planned. I just didn't get around to it in the last release.
:)
by JRoush
Sat Nov 12, 2011 1:38 am
Forum: BTW Suggestions & Ideas
Topic: Launching lit dynamite?
Replies: 3
Views: 553

Launching lit dynamite?

I've looked at the obvious candidates for this, but it doesn't seem possible with the BD or the ordinary dispenser. Is there a way that I haven't thought of?

For the record, this isn't a serious request. I just thought it would be fun to build a grenade launcher for shits and giggles :)
by JRoush
Sat Oct 08, 2011 9:28 pm
Forum: BTW Suggestions & Ideas
Topic: Suggestion for the wiki
Replies: 3
Views: 417

Re: Suggestion for the wiki

I suppose a mill stone is useful without hemp (to make flour) but the opposite is not true, so it makes sense to create the mill stone first. I don't really know for sure, though. What I do know is that this belongs in the Discussion for the Ages page. This sort of thing is the reason wiki discussio...
by JRoush
Fri Oct 07, 2011 7:28 pm
Forum: BTW Suggestions & Ideas
Topic: Seeds in Millstone -> Flour or Seeds in Cauldron -> Bulgur
Replies: 50
Views: 3923

Re: Seeds in Millstone -> Flour or Seeds in Cauldron -> Bulg

Magmarashi wrote:I've wondered for a while why excess plant matter couldn't be combined with bonemeal and water and converted slowly over time into compost.
I actually just started a thread to that effect, after reading this one. I guess "great" minds think alike :).
by JRoush
Fri Oct 07, 2011 7:25 pm
Forum: BTW Suggestions & Ideas
Topic: Compost
Replies: 3
Views: 1916

Compost

I've been reading through some of the suggestion threads recently, and thought I'd bring up the idea of a compost heap. This is specifically to address what to do with surplus seeds , but I think it also creates an outlet for other organic byproducts like saplings, cactus, sawdust , and rotten flesh...