Compost

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JRoush
Posts: 9
Joined: Tue Sep 20, 2011 9:58 pm

Compost

Post by JRoush »

I've been reading through some of the suggestion threads recently, and thought I'd bring up the idea of a compost heap. This is specifically to address what to do with surplus seeds, but I think it also creates an outlet for other organic byproducts like saplings, cactus, sawdust, and rotten flesh.

Before someone jumps down my throat about "adding uses for useless items", let me say I don't think that restriction applies here. This is a fairly broad idea that addresses several needs, and it fits well into the low-grade technological aspect of BTW. Whether it's a good idea is still open to debate. It is original, as far as I can tell - please correct me if not.

Anyway, the obvious question is "what would the end product of the compost heap be?". The obvious answer is some kind of fertilizer, but I think that need is definitely met by bonemeal and dung. The "RL" answer would be dirt, but dirt is pretty easy to get. I suppose there is some appeal in making dirt a "farmable" resource like cobblestone, but only for players who do a lot of terraforming work. A combination of the two might be viable - a "rich soil" that could be added to planters to make plants grow slightly faster, or in poorer light, or maybe just to add an alternate crafting recipe for planters that doesn't require a bucket of water. Depending on what raw materials are allowed, a compost heap might also serve as a source of tannin for tanning leather.

The concept probably has more potential if it's treated like the cauldron, where different combinations of materials produce different products. One could mix "soft" materials like seeds or cactus with dung or rotten flesh to produce rich soil or some other kind of agricultural product. "Woody" materials like saplings or excess fences/ladders/sticks/etc. could produce tannin. You could use it as a still for sugar cane or melons, to produce alcohol as an alchemical ingredient or some such.

I'd like to hear other people's ideas and see if we can't collectively make this a really useful tool.
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DragonFire2876
Posts: 87
Joined: Thu Sep 29, 2011 10:01 pm
Location: Australia at my computer,

Re: Compost

Post by DragonFire2876 »

sigh i love your eagerness on somthing to do with seeds but 1 you would need to add the compost heep as anoth block witch take up another ID space witch could be used for somthing better!

and also the rules clearly state! Post ONE idea per thread. DO NOT post threads that contain a whole whack of ideas that can not be summed up under rule number 1.

lastley if you really want to use all that leftover bio matter you have inderestrial craft turns any bio matter into bio fuel witch can fuel jetpacks and furl geterators and i think furnases

seeds DO need a new use but compost is not it
all procrastinators unite...............................tomorrow
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the_fodder
Posts: 345
Joined: Tue Jul 05, 2011 12:21 am

Re: Compost

Post by the_fodder »

DragonFire2876 wrote:sigh
Slow down there turbo. This is a single suggestion a way to recycle extra bio into something useful and trying to start a discussion about a good resulting product. I personally like a replacement / alternative to dung but that might just be a reaction to the current wolf issues.
It's FC mod, he just lets us play it.
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fullsailor
Posts: 46
Joined: Tue Sep 13, 2011 1:32 pm

Re: Compost

Post by fullsailor »

I like the idea of mixing this compost/fertilizer in with dirt to get a soil item. You can use the soil in the planter in place of dirt and water.
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