Search found 13 matches

by Sirbab
Fri Feb 24, 2012 4:10 pm
Forum: Off-Topic
Topic: MineMineCraft
Replies: 106
Views: 8729

Re: MineMineCraft

I really like this idea, IMO it's far too easy to get 20 diamonds by battosay's strip mine technique. If say there were underground dwarf nps, there could be some really cool cities underground. back to a more serious note, there should be tech bottlenecks at certain levels IE if bedrock stays in cu...
by Sirbab
Fri Feb 24, 2012 3:57 pm
Forum: Better Than Wolves Discussion
Topic: Forge - question for FC
Replies: 67
Views: 6559

Re: Forge - question for FC

Oh lord, if BTW and Mil could be integrated..... (shudders with pure joy) my villagers would have factories mass producing materials to make metropolitan cities. how cool would that be?
by Sirbab
Fri Feb 24, 2012 3:42 pm
Forum: BTW Suggestions & Ideas
Topic: Minimum post count before posting to this forum
Replies: 31
Views: 2475

Re: Minimum post count before posting to this forum

Here's my suggestion, i feel that a middle of the road approach may be the best. When i ran a MC server, i had a forum in which to gain posting privileges, one had to read the rules and regulations/examples of good suggestions and posts, then complete a little automated test. this quickly removed ha...
by Sirbab
Thu Feb 23, 2012 10:45 pm
Forum: BTW Suggestions & Ideas
Topic: Villagers for Automation
Replies: 14
Views: 1191

Re: Villagers for Automation

<3 wow, i can't believe i missed that... thanks!
by Sirbab
Thu Feb 23, 2012 9:12 pm
Forum: BTW Suggestions & Ideas
Topic: Villagers for Automation
Replies: 14
Views: 1191

Re: Villagers for Automation

Thanks for the replies guys! i actually knew about most of these already, my problem with millenare last time i used it, was that it was in french, and it was clunky to use. but now it seems to be MUCH more functional, i think i'll pop that into my jar and have a look see at how it plays with BTW :)...
by Sirbab
Thu Feb 23, 2012 8:16 pm
Forum: BTW Suggestions & Ideas
Topic: Lenses + leaves
Replies: 12
Views: 1094

Re: Lenses + leaves

Actually i think it would be pretty cool if you could produce a refracting lens from diamonds, and add it to a regular lens to make it light blocks and entities aflame. So long as they weren't far away of course. EDIT Woops, didn't see that FC already commented on this in another thread derp "I...
by Sirbab
Thu Feb 23, 2012 8:11 pm
Forum: BTW Suggestions & Ideas
Topic: Villagers for Automation
Replies: 14
Views: 1191

Villagers for Automation

Now i know that it doesn't fit the mechanical aspect that most of this mod adds, but what if steve went down a somewhat different tech tree, and persuaded villagers to perform automation, as long as they are supplied with protection, and perhaps homes. now this could go in a bunch of different direc...
by Sirbab
Thu Feb 23, 2012 12:11 am
Forum: BTW TECH SUPPORT!!!!!
Topic: Collision issue with Stewpots/falling through blocks.
Replies: 11
Views: 1553

Re: Collision issue with Stewpots/falling through blocks.

Okay well, i went back to a backup of a fresh install of pure BTW 3.51, i ran a few tests, and it seems to happen when there are items in the pot, or an adjacent block has not been updated since the items have been taken out, if a block is updated (say a block is broken and replaced adjacent to the ...
by Sirbab
Wed Feb 22, 2012 11:08 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Collision issue with Stewpots/falling through blocks.
Replies: 11
Views: 1553

Re: Collision issue with Stewpots/falling through blocks.

Yeah, i'm up to date, using MC 1.1, Btw 3.51, Buildcraft.... idk and btb 3.0 and this has been happening to me and my brother quite often, and requires us to disassemble our cooking stations, and relight the Nether-rack, otherwise we get burned to death :(
by Sirbab
Wed Feb 22, 2012 10:59 pm
Forum: BTW TECH SUPPORT!!!!!
Topic: Collision issue with Stewpots/falling through blocks.
Replies: 11
Views: 1553

Collision issue with Stewpots/falling through blocks.

I don't think this is intended, but whenever i walk over my stewpot, i fall through down a block, and am inside the blocks level to the pot, or in the pot itself. perhaps this is due to the way items are absorbed.... but i did do a search on the forums, and did not turn up any problems with this. ma...
by Sirbab
Wed Feb 22, 2012 10:42 pm
Forum: BTW Suggestions & Ideas
Topic: Spider eye Cooking/Poison extraction
Replies: 13
Views: 1155

Re: Spider eye Cooking/Poison extraction

Why on earth? why would we want donuts, or companion slabs, or the myriad of items in this mod that add variety, not just new functionality.
by Sirbab
Wed Feb 22, 2012 10:42 pm
Forum: BTW Suggestions & Ideas
Topic: Spider eye Cooking/Poison extraction
Replies: 13
Views: 1155

Re: Spider eye Cooking/Poison extraction

(Double post)
by Sirbab
Wed Feb 22, 2012 10:09 pm
Forum: BTW Suggestions & Ideas
Topic: Spider eye Cooking/Poison extraction
Replies: 13
Views: 1155

Spider eye Cooking/Poison extraction

When playing minecraft i was always confused that while you can eat spider eyes and get poisoned, you cannot remove the poison from the eye, I would like to see spider eyes able to be cooked in a stewpot, and create an equal or barely better food item (Eye kebab?) this way, spiders have a food optio...