Search found 13 matches
- Fri Feb 24, 2012 4:10 pm
- Forum: Off-Topic
- Topic: MineMineCraft
- Replies: 106
- Views: 8729
Re: MineMineCraft
I really like this idea, IMO it's far too easy to get 20 diamonds by battosay's strip mine technique. If say there were underground dwarf nps, there could be some really cool cities underground. back to a more serious note, there should be tech bottlenecks at certain levels IE if bedrock stays in cu...
- Fri Feb 24, 2012 3:57 pm
- Forum: Better Than Wolves Discussion
- Topic: Forge - question for FC
- Replies: 67
- Views: 6559
Re: Forge - question for FC
Oh lord, if BTW and Mil could be integrated..... (shudders with pure joy) my villagers would have factories mass producing materials to make metropolitan cities. how cool would that be?
- Fri Feb 24, 2012 3:42 pm
- Forum: BTW Suggestions & Ideas
- Topic: Minimum post count before posting to this forum
- Replies: 31
- Views: 2475
Re: Minimum post count before posting to this forum
Here's my suggestion, i feel that a middle of the road approach may be the best. When i ran a MC server, i had a forum in which to gain posting privileges, one had to read the rules and regulations/examples of good suggestions and posts, then complete a little automated test. this quickly removed ha...
- Thu Feb 23, 2012 10:45 pm
- Forum: BTW Suggestions & Ideas
- Topic: Villagers for Automation
- Replies: 14
- Views: 1191
Re: Villagers for Automation
<3 wow, i can't believe i missed that... thanks!
- Thu Feb 23, 2012 9:12 pm
- Forum: BTW Suggestions & Ideas
- Topic: Villagers for Automation
- Replies: 14
- Views: 1191
Re: Villagers for Automation
Thanks for the replies guys! i actually knew about most of these already, my problem with millenare last time i used it, was that it was in french, and it was clunky to use. but now it seems to be MUCH more functional, i think i'll pop that into my jar and have a look see at how it plays with BTW :)...
- Thu Feb 23, 2012 8:16 pm
- Forum: BTW Suggestions & Ideas
- Topic: Lenses + leaves
- Replies: 12
- Views: 1094
Re: Lenses + leaves
Actually i think it would be pretty cool if you could produce a refracting lens from diamonds, and add it to a regular lens to make it light blocks and entities aflame. So long as they weren't far away of course. EDIT Woops, didn't see that FC already commented on this in another thread derp "I...
- Thu Feb 23, 2012 8:11 pm
- Forum: BTW Suggestions & Ideas
- Topic: Villagers for Automation
- Replies: 14
- Views: 1191
Villagers for Automation
Now i know that it doesn't fit the mechanical aspect that most of this mod adds, but what if steve went down a somewhat different tech tree, and persuaded villagers to perform automation, as long as they are supplied with protection, and perhaps homes. now this could go in a bunch of different direc...
- Thu Feb 23, 2012 12:11 am
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Collision issue with Stewpots/falling through blocks.
- Replies: 11
- Views: 1553
Re: Collision issue with Stewpots/falling through blocks.
Okay well, i went back to a backup of a fresh install of pure BTW 3.51, i ran a few tests, and it seems to happen when there are items in the pot, or an adjacent block has not been updated since the items have been taken out, if a block is updated (say a block is broken and replaced adjacent to the ...
- Wed Feb 22, 2012 11:08 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Collision issue with Stewpots/falling through blocks.
- Replies: 11
- Views: 1553
Re: Collision issue with Stewpots/falling through blocks.
Yeah, i'm up to date, using MC 1.1, Btw 3.51, Buildcraft.... idk and btb 3.0 and this has been happening to me and my brother quite often, and requires us to disassemble our cooking stations, and relight the Nether-rack, otherwise we get burned to death :(
- Wed Feb 22, 2012 10:59 pm
- Forum: BTW TECH SUPPORT!!!!!
- Topic: Collision issue with Stewpots/falling through blocks.
- Replies: 11
- Views: 1553
Collision issue with Stewpots/falling through blocks.
I don't think this is intended, but whenever i walk over my stewpot, i fall through down a block, and am inside the blocks level to the pot, or in the pot itself. perhaps this is due to the way items are absorbed.... but i did do a search on the forums, and did not turn up any problems with this. ma...
- Wed Feb 22, 2012 10:42 pm
- Forum: BTW Suggestions & Ideas
- Topic: Spider eye Cooking/Poison extraction
- Replies: 13
- Views: 1155
Re: Spider eye Cooking/Poison extraction
Why on earth? why would we want donuts, or companion slabs, or the myriad of items in this mod that add variety, not just new functionality.
- Wed Feb 22, 2012 10:42 pm
- Forum: BTW Suggestions & Ideas
- Topic: Spider eye Cooking/Poison extraction
- Replies: 13
- Views: 1155
Re: Spider eye Cooking/Poison extraction
(Double post)
- Wed Feb 22, 2012 10:09 pm
- Forum: BTW Suggestions & Ideas
- Topic: Spider eye Cooking/Poison extraction
- Replies: 13
- Views: 1155
Spider eye Cooking/Poison extraction
When playing minecraft i was always confused that while you can eat spider eyes and get poisoned, you cannot remove the poison from the eye, I would like to see spider eyes able to be cooked in a stewpot, and create an equal or barely better food item (Eye kebab?) this way, spiders have a food optio...