Mid Game Slump Revisited
Posted: Tue Feb 05, 2019 4:51 pm
Below are some initial thoughts about the post-crucible game after some of the recent changes. More thoughts to come.
The inciting thought for this post was thinking about how to expand my hibachi capabilities and I realized how some of the recent changes have made the game more interesting. In the past, after I reached crucible stage, I had a sense of infinite resources, that is no longer the case. While I do not concern myself with my tools, food and other resources, such as dung, are much more scarce. The two biggest contributors to this state seem to be the animal grazing problem and the extreme slowdown of the kiln. I really want to build more bellows, but i don't think I have the meat resources to feed a dog for long.
All in all, I think the challenges presented in the game have been spread out over a longer stretch which I find more fun.
The inciting thought for this post was thinking about how to expand my hibachi capabilities and I realized how some of the recent changes have made the game more interesting. In the past, after I reached crucible stage, I had a sense of infinite resources, that is no longer the case. While I do not concern myself with my tools, food and other resources, such as dung, are much more scarce. The two biggest contributors to this state seem to be the animal grazing problem and the extreme slowdown of the kiln. I really want to build more bellows, but i don't think I have the meat resources to feed a dog for long.
All in all, I think the challenges presented in the game have been spread out over a longer stretch which I find more fun.