Superflat Challenges.
Posted: Mon Dec 19, 2016 3:19 pm
I was reminded a while ago of the superflat custom generation, and how interesting it can make some of the worlds. This youtube video shows off a couple fun game modes for vanilla. I thought about trying the glass world with mineshafts, and had made the world just to see if it was possible. I scrapped it when I realized I needed to add village generation, and now I'm wondering if there are any other vitals that I'm missing.
Food would be the big thing I'm guessing, no animals to prey upon. Will animals get more chances to respawn?
Then there's biome specific stuff. As far as I can tell the generated world is limited to a single biome. Is there a certain one needed to fully flush out the tech tree? If not, what would be the optimal biome to make the world? Gil pointed out in IRC that I'd need somewhere wolves can spawn.
Here's the code with biome features and villages turned on, as well as less glass than compared to the video
Any other ideas for taking advantage of the superflat custom generated worlds?
Food would be the big thing I'm guessing, no animals to prey upon. Will animals get more chances to respawn?
Then there's biome specific stuff. As far as I can tell the generated world is limited to a single biome. Is there a certain one needed to fully flush out the tech tree? If not, what would be the optimal biome to make the world? Gil pointed out in IRC that I'd need somewhere wolves can spawn.
Here's the code with biome features and villages turned on, as well as less glass than compared to the video
Spoiler
Show
2;7,49x20;1;mineshaft(chance=0.2),dungeon,decoration,lake,lava_lake,stronghold,biome_1,village(distance=50)
Any other ideas for taking advantage of the superflat custom generated worlds?