creative mode + random seed = cheating
Posted: Thu Mar 26, 2015 1:43 pm
When I created my current world I typed in a seed in the settings. Later when I was wanting to do some testing outside my normal play I made a couple quick creative mode worlds when it occurred to me that using the same seed would let me do things safely in creative which if successful I could then apply in my survival world (I was doing some experimentation with original spawn chunks). Shortly after putting that into practice though I began to see how this could be further exploited to locate villages, temples and the like without having to dangerously explore the world in survival. Heck, while not easy, it could even be used as a way to get back to your base after hardcore spawning if you can simply locate a notable feature in the landscape and are willing to take the time to fly around and find that same feature in creative (a compass being easily at hand in creative).
Obviously it's easy enough, if someone is aware and wants to avoid this temptation, to just not use creative mode, or to not use a seed for their world, but having discovered this, and knowing how restrictive and anti-cheating BTW has become, I thought I would share it and maybe it's something that could be eliminated, either by disabling the use of seeds, or by eliminating creative mode altogether. Both of these are quite radical, and possibly not worth it, but maybe some other means exist to minimize the usefulness of this technique. Perhaps structures could generate under different parameters for survival and creative, or maybe simply eliminate the use of a random seed in creative mode only (seems like an easy fix).
Obviously it's easy enough, if someone is aware and wants to avoid this temptation, to just not use creative mode, or to not use a seed for their world, but having discovered this, and knowing how restrictive and anti-cheating BTW has become, I thought I would share it and maybe it's something that could be eliminated, either by disabling the use of seeds, or by eliminating creative mode altogether. Both of these are quite radical, and possibly not worth it, but maybe some other means exist to minimize the usefulness of this technique. Perhaps structures could generate under different parameters for survival and creative, or maybe simply eliminate the use of a random seed in creative mode only (seems like an easy fix).