It is.. it most certainly is.FlowerChild wrote:Man, honestly I think it's just time for a new aero model :)
I think Squad recognizes that the entire aero model is a placeholder (I swear I saw that on a dev to-do list somewhere), which makes me a bit confused as to why they have so many plane parts and just added that RAPIER hybrid. Like you say, they'll have to fix everything they've added in those categories to work with their new aero model. Good money after the bad, right?FlowerChild wrote:I think bandaids like the above are inevitably going to have problems like I described where they may work well in some circumstances but will behave in a counter intuitive fashion in others. I think inevitably the more time they spend futzing around with trying to make the old system behave in a reasonable manner will ultimately be wasted when they realize they just need a new system.
My thoughts above about the nosecones were along the lines of 'the best that can be done in 5 minutes'. Of course maybe the ones we have are exactly that already.. :S
ALso I think we have it backwards: the low "dragsity" nosecones try to pull the nose towards the retrograde marker. I'm testing a Duna drop-probe for BTSM right now, and I noticed that the test rocket likes to flip upside down. Once it's in freefall and the retrograde marker is in the sky, the probe seems to be doing fine, falling shield-first/parachutes last.. but uh... aren't nosecones having that same effect? :S :S :S
If that's the case, then their band-aid is actually harmful even when used as designed :C
I'm with you on that. Maybe though, if they distracted the community by releasing some fluff or incorporating parts from a popular mod or something, they could hide the fact that all of the real work was on an aero model and that the release only has a single real bullet point.FlowerChild wrote:Maybe set aside an entire release to revamp the aero model and rebalance the game to fit it, but yeah, I think the longer they put this off, the bigger a problem it's going to become.
Reserving a release for just that might not be a popular move in the community's eyes, but I think it's a very necessary one.
By the way, thank you for sharing your thoughts and time with everybody. I'm a (or was a) professional programmer myself, but it's all been back end/server-side work. I've always been interested in games and game design, but it's a special treat to be able to chat with (or listen to chats with, ex. Icy/FC streams) an actual game programmer/designer. Gives me ideas and insight for my own game I've been scribbling up for the last uh.. oh geez, it was the 20th anniversary last year, haha..
Anyhow I've been chatting yer ear off, so I'll leave ya in peace - the tidbits you've let drop about the next BTSM sound awesome, man!