Hardcore Furnaces
Posted: Mon May 06, 2013 7:59 am
Crafting/cooking/smelting stations are “broken”(drop one major item used in their crafting) when they are mined with the appropriate tool or collected using a block dispenser. They will also no longer stack in the inventory. Increase furnace value by having it be crafted with a mob drop. Add firepit, a cheap, slow, early game cooking station that can only cook food. The furnace can only be fueled with coal or charcoal.
This puts more strain on coal and wood as a resource, makes one think before they simply place a furnace, which would now be relatively valuable early game, encourages resource gathering or a surplus before each night as a nomad. It also makes Iron tools more difficult to get as a nomad and in general, and increases the value of established bases by having them be something that you cannot simply pack-up and leave. It also simply makes more sense to have to build a firepit each night and not carry around a large, clunky furnace while traveling as a nomad. It will also further punish last minute runs to shelter as night comes, as more preparation is now required(in terms of wood needed). It will make silk touch more valuable for using to move valuable crafting stations in the late game. I will also provide further incentive to build a cauldron, as the player can either wait a very long time with the firepit, or will have to use coal.
Also, I apologize for this one post account. I don't really like posting on forums, but I’ve been running this idea around in my mind for about a month or so, and I think its worthy of being posted.
This puts more strain on coal and wood as a resource, makes one think before they simply place a furnace, which would now be relatively valuable early game, encourages resource gathering or a surplus before each night as a nomad. It also makes Iron tools more difficult to get as a nomad and in general, and increases the value of established bases by having them be something that you cannot simply pack-up and leave. It also simply makes more sense to have to build a firepit each night and not carry around a large, clunky furnace while traveling as a nomad. It will also further punish last minute runs to shelter as night comes, as more preparation is now required(in terms of wood needed). It will make silk touch more valuable for using to move valuable crafting stations in the late game. I will also provide further incentive to build a cauldron, as the player can either wait a very long time with the firepit, or will have to use coal.
Also, I apologize for this one post account. I don't really like posting on forums, but I’ve been running this idea around in my mind for about a month or so, and I think its worthy of being posted.