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New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 8:35 pm
by FlowerChild
Version 4.42 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Updated the mod to version 1.4.7 of Minecraft.

-Added ability to harvest webs with shears without requiring the silk touch enchant on them.

-Added the ability to render Mutton down into Tallow.

-Added the ability to create sandstone Siding and other sandstone sub-blocks out of all the different sandstone block types.

-Added high efficiency recipes for White Stone, nether brick, brick, and sandstone stairs using Moulding of the corresponding type.

-Changed Hardcore Spawn to be enabled by default. It can still be disabled through the mod's config file.

-Changed the way the Hibachi determines if blocks above it should be incinerated when it is lit, so that it is a little more consistent and logical.

-Changed Hardcore Buckets so that vanilla dispensers can dispense and retrieve water buckets in the end dimension.

-Changed (refactored) the way the mod's inventory management functions work internally to be much cleaner. I mention this as it may affect add-on authors.

-Changed the way Hardcore Spawn works to fix problems with spawning in empty space on skyblock style maps.

-Fixed problem with shears taking longer to harvest Wool Slabs than wool blocks.

-Fixed problem with Wicker blocks dropping Soap blocks when cut by the Saw.

-Fixed problem with item stacks only merging with a single partial stack before creating a new stack when added to some mod inventories.

-Fixed problem with item stacks sometimes not merging properly with existing partial stacks when added to a double chest by the Hopper.

-Fixed problem with the way various crops (wheat, potatoes, and carrots) display when growing in a planter. Previously, they were displaying a bit too low, making it difficult to tell when they were fully grown (carrots in particular).

-Fixed crash bug in SMP when a player has the Anvil GUI open, and another player destroys the Anvil.

Enjoy! :)

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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 8:46 pm
by EpicAaron
I love randomly refreshing to suddenly stumble upon an update. Thanks!

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 8:54 pm
by Folrig
FC, you are so cool. Thanks for doing all of this!

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 8:58 pm
by danielngtiger
Wow, thanks for lots of really cool stuff, especially with all this crap flying around!

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 9:07 pm
by RalphKastro
it's still with modloader, right?

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 9:09 pm
by FlowerChild
RalphKastro wrote:it's still with modloader, right?
Let's hear it for rule #1 everyone!

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 9:24 pm
by Adubbz
FlowerChild wrote:
RalphKastro wrote:it's still with modloader, right?
Let's hear it for rule #1 everyone!
*The crowd cheers for rule #1* Anyways, thanks for the update =)

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 9:30 pm
by destineternel
Thanks for the update Flowerchild. *wiggles*

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 9:35 pm
by Thalarctia
Thanks a bunch for the update! Looking forward to playing around with cobwebs, since no demonic library could ever be complete without them :)

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 9:59 pm
by azagal73
Thank you for the update and giving us a logical way to obtain cobwebs.

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 10:22 pm
by FlowerChild
azagal73 wrote:Thank you for the update and giving us a logical way to obtain cobwebs.
Np. The silk-touch on sheers thing was just silly IMO. I'm all for challenge, but not at the expense of consistency, and not when it's purely artificial.

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 10:29 pm
by duartemad
Thanks for the update FC :D

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 10:38 pm
by ReaperT
Nice update. And now to start playing with hardcore spawn. Now that its on by default, I have no excuse not to use it (I don't use the config unless I have to).

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 10:56 pm
by azagal73
I'm not sure if the problem I'm encountering is related to the inventory changes that have been made.

I've collected at least 4 of the different "steve" heads available, and I'm sometimes having trouble getting each of the differently named heads to stack correctly.

Initially it looked like they would only stack at most 2 per stack, but then I managed to drag and drop a head onto the stack and it went to 3. But other times it would just swap over the stacks, as if they were not the same item. Eventually I got all of one type of head in the same stack, but it took several attempts (closing inventory GUI between tries sometimes helped)

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 11:26 pm
by FlowerChild
ReaperT wrote:(I don't use the config unless I have to).
Honestly, neither do I :)

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 11:30 pm
by Sarudak
Huzzah for new release!

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 11:31 pm
by BlackCat
woooo everything is beautiful

Re: New Release! (BTW V4.42)

Posted: Fri Jan 11, 2013 11:46 pm
by odranoel
Spock: Captain! Sensors have detected an update!

Kirk: GO TO MAXIMUM WARP!

---

Thank you FC for another awsome update. its been a bit of a roller coaster ride lately but you still seem to be at the top of your game (no pun intended) :p

lets see what we have:
Spoiler
Show
-Updated the mod to version 1.4.7 of Minecraft.

Mojang! why you update so much!?

-Added ability to harvest webs with shears without requiring the silk touch enchant on them.

makes sence, does seem like something they should already do considering how they act on leaves, no enchant nessisary.

-Added the ability to render Mutton down into Tallow.

more sources to blow things up! hurray!

-Added the ability to create sandstone Siding and other sandstone sub-blocks out of all the different sandstone block types.

yet more decorative blocks! hurray!

-Added high efficiency recipes for White Stone, nether brick, brick, and sandstone stairs using Moulding of the corresponding type.

thank you thank you thank you thank you

-Changed Hardcore Spawn to be enabled by default. It can still be disabled through the mod's config file.

this should be intresting, guess its time i give it a go.

-Changed the way the Hibachi determines if blocks above it should be incinerated when it is lit, so that it is a little more consistent and logical.

To the lab!

-Changed Hardcore Buckets so that vanilla dispensers can dispense and retrieve water buckets in the end dimension.

....wow i need to get to the end still :/

-Changed (refactored) the way the mod's inventory management functions work internally to be much cleaner. I mention this as it may affect add-on authors.

*you are unable to make out the strange writing and symbols on the wall*

-Changed the way Hardcore Spawn works to fix problems with spawning in empty space on skyblock style maps.

*imagines players repeatedly spawning and falling to their deaths before finally matirealizing somewhere solid. kinda of like a temporary hellish limbo where you repeatedly experience death :/ *

-Fixed problem with shears taking longer to harvest Wool Slabs than wool blocks.

i should start my colored wool farm one of these days...

-Fixed problem with Wicker blocks dropping Soap blocks when cut by the Saw.

O.o

-Fixed problem with item stacks only merging with a single partial stack before creating a new stack when added to some mod inventories.

i dont belive i witnessed that bug, or maybe didnt notice it?

-Fixed problem with item stacks sometimes not merging properly with existing partial stacks when added to a double chest by the Hopper.

^same as above^

-Fixed problem with the way various crops (wheat, potatoes, and carrots) display when growing in a planter. Previously, they were displaying a bit too low, making it difficult to tell when they were fully grown (carrots in particular).

hurray for sexy carrots again :p

-Fixed crash bug in SMP when a player has the Anvil GUI open, and another player destroys the Anvil.

im sure there must be a troll crying somewhere
---
azagal73 wrote: Initially it looked like they would only stack at most 2 per stack, but then I managed to drag and drop a head onto the stack and it went to 3. But other times it would just swap over the stacks, as if they were not the same item. Eventually I got all of one type of head in the same stack, but it took several attempts (closing inventory GUI between tries sometimes helped)
i also had that happen to me with the lex heads. but it might have been fixed with the changes to item stacks FC has just done. only one way to find out!

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 12:17 am
by FlowerChild
odranoel wrote: Thank you FC for another awsome update. its been a bit of a roller coaster ride lately but you still seem to be at the top of your game (no pun intended) :p
Erg...no man. I've done hardly anything on the mod in about a month since this started. At best, this would be maybe a bi-weekly update under normal circumstances.

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 1:31 am
by Battlecat
Thanks FC, as always your hard work is greatly appreciated. There are some nice changes in this update.

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 2:32 am
by xou816
Small yet neat update! Yay :)
Thank you FlowerChild

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 3:39 am
by praetorianer
Thank you :) ... been checking the Forum and Website some dozen times since yesterday, or the day before, in hope for a new release. Finally its there :D ...
been unfaithful to minecraft for over a month (now I'm tired of what I played in that time, really tired). But have the strong need now to play again, built something up again, maybe even -finally- convincing some friends to play along. But not without BTW!

Thats a nice good-morning-present :)

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 5:37 am
by Eriottosan
FlowerChild wrote:
odranoel wrote: Thank you FC for another awsome update. its been a bit of a roller coaster ride lately but you still seem to be at the top of your game (no pun intended) :p
Erg...no man. I've done hardly anything on the mod in about a month since this started. At best, this would be maybe a bi-weekly update under normal circumstances.

Thanks for the update, FC! And for what it's worth, an update is an update. You've given so much to play with already - even if there's not as much work going in compared to "normal circumstances", we still have more than enough with which to distract ourselves. And you have updated, which is fantastic.

I know I've said it before, but you are an inspiration. I truly do hope that, one way or another, you get back the excitement and thrill you used to get from BTW. Whether it returns in your work on BTW, is in RTH, or is in a completely new environment, you will have my respect and support, even if you decide to not tell us what it is to keep it away from the undeserved drama you received from the venture.

So thanks again, FC, and as always, if there's anything we can help with, you just need to ask (:.

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 5:53 am
by Gormador
Thanks for the update FlowerChild ! Much appreciated, as always ;-)

Re: New Release! (BTW V4.42)

Posted: Sat Jan 12, 2013 6:38 am
by MoRmEnGiL
FlowerChild wrote: -Added the ability to create sandstone Siding and other sandstone sub-blocks out of all the different sandstone block types.

Buckets of genetic material have been produced. Thanks for this man. :]