Vanilla Minecraft News Discussion
Re: Vanilla Minecraft News Discussion
It's not the fact that Mojang owes them anything, it's the fact that Mojang will be one of the only companies that actually holds this stance for their games, which is darkly ironic considering how they keep trying to bend over backwards for the community.
Gmod, TF2, Counter Strike, Zombie Master, Warcraft, Arma, Rust, and most online games allow users to monetize with their games so long as they aren't selling the game illegally. With server ranks, it's not breaking any pre-existing rules, there's no copyright infringement or illegal distribution of the game, and it's meant to keep the server up and the staff paid. People have been doing it for years, people will be doing it for years, and this is one of the only cases where the developers are saying "Ya know what? I don't want these people to be making money within our game, even though it's well within the terms of conditions and it keeps people interested in our bloody game."
Gmod, TF2, Counter Strike, Zombie Master, Warcraft, Arma, Rust, and most online games allow users to monetize with their games so long as they aren't selling the game illegally. With server ranks, it's not breaking any pre-existing rules, there's no copyright infringement or illegal distribution of the game, and it's meant to keep the server up and the staff paid. People have been doing it for years, people will be doing it for years, and this is one of the only cases where the developers are saying "Ya know what? I don't want these people to be making money within our game, even though it's well within the terms of conditions and it keeps people interested in our bloody game."
Former Drill Sergeant and cranky gamerFlowerChild wrote:For example, I'm feeling such a whim right now, and look forward with anticipation to the feeling of satisfaction that shall come from acting upon it.
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Re: Vanilla Minecraft News Discussion
I don't think there's any benefit in debating this point. It's obviously a sensitive issue, has zero to do with BTW, and thus I can't see any good coming out of it.
Re: Vanilla Minecraft News Discussion
Hehe mojang is always just a little bit behind BTW aren't they:
http://minecraft.gamepedia.com/Hostile_underwater_mob
http://minecraft.gamepedia.com/Hostile_underwater_mob
Never say no to Panda.
- chaoticneutral
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Re: Vanilla Minecraft News Discussion
To be fair, at least they're trying to flesh a bit more the mob vs. mob interaction, since it'll be aggressive towards squids. Since they already said it won't be a shark, I'm expecting a kraken, it fits both the ranged thing as well their overcomplex models trend...Panda wrote:Hehe mojang is always just a little bit behind BTW aren't they:
http://minecraft.gamepedia.com/Hostile_underwater_mob
--Who do you think you are, War?
Re: Vanilla Minecraft News Discussion
A Kraken seems a bit big, that's more of like a boss type thing, plus it's very similar to a squid and I am thinking they will at least add something with a bit more variety.chaoticneutral wrote:...
Re: Vanilla Minecraft News Discussion
Not to 'PFFT' all up in your face. But, they did just create the endermite. A simple recoloring of an existing mob. They don't seem to have the desire to add mob model variety.Yhetti wrote:A Kraken seems a bit big, that's more of like a boss type thing, plus it's very similar to a squid and I am thinking they will at least add something with a bit more variety.
- chaoticneutral
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Re: Vanilla Minecraft News Discussion
Well, as Rob said, they did endermites from silverfish. They also did witches from Testificates and added staple mobs as cats and horses. I don't think they're focusing in variety... it's just that players in general are complaining about lack of ocean content, I think they'll grab the lowest hanging fruit - in this case, a kraken.Yhetti wrote:A Kraken seems a bit big, that's more of like a boss type thing, plus it's very similar to a squid and I am thinking they will at least add something with a bit more variety.chaoticneutral wrote:...
(Although to be fair, they changed the Endermite model. I think the "purple silverfish" was just while they worked in its behaviour.)
--Who do you think you are, War?
Re: Vanilla Minecraft News Discussion
It is the same model just with some textures removed on the tail and head.chaoticneutral wrote:Although to be fair, they changed the Endermite model. I think the "purple silverfish" was just while they worked in its behaviour.)
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Re: Vanilla Minecraft News Discussion
It's not the Kraken, but it still is pretty interesting:
Changelog can be found here.
This actually looks neat, and finally gives a use for the ocean aside from the forever-a-safe haven it provides.
Changelog can be found here.
This actually looks neat, and finally gives a use for the ocean aside from the forever-a-safe haven it provides.
Last edited by Nabetsu122 on Wed Jun 18, 2014 12:06 pm, edited 1 time in total.
Re: Vanilla Minecraft News Discussion
Mojang...
Decides to add an underwater temple.
Adds enchantment to make you move underwater just like on land.
*sigh*
Decides to add an underwater temple.
Adds enchantment to make you move underwater just like on land.
*sigh*
Re: Vanilla Minecraft News Discussion
- They discourage breaking blocks and making shortcuts by adding a mining fatigue effect. Not sure if there is more good or bad in that decision.
- Definitely encourages beacons as you might need that to obtain the dungeon blocks easily in the long run (if only beacons actually made sense in vanilla.)
- No chests or rare blocks that have a use at this time other than aesthetics.
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Re: Vanilla Minecraft News Discussion
It literally looks like they took the silverfish and inflated it like a balloon and put spikes in it.
- TheGreatIntelligence
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Re: Vanilla Minecraft News Discussion
The Depth Strider enchant is definitely unique.. I haven't seen it in any mod/mod pack so at least Mojang isn't ripping content directly from the modding community this time.. And it could be quite useful in adventure maps or things like Wynncraft as a reward or area-specific ability.
Saaaaaandviiich.. Saaaaandviiich....
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Re: Vanilla Minecraft News Discussion
The only time I have seen something close to what depth strider does was a bukkit plugin called Runecraft, which increased your movement speed while in water for s certain amount of time, depending on what tier the rune was. Granted, this was prior to enchanting and potions, but it was still pretty OP when you could swim faster than a boat.TheGreatIntelligence wrote:The Depth Strider enchant is definitely unique.. I haven't seen it in any mod/mod pack so at least Mojang isn't ripping content directly from the modding community this time..
Re: Vanilla Minecraft News Discussion
So after playing the snapshot i don't really have too many issues with it.
-Unlike other temples if you find it early game you dont have the luxury of just strolling in and grabbing a bunch of free loot early game, i tried and died everytime or drowned.
-It adds aestetic blocks that you cannot make without finding the dungeon, so far its been hard to find and incorages exploration.
-You cannot 'stop' the guardians from spawning by breaking a spawner which means you have to be prepared.
-In terms of their model im not really to upset, i think its cool. It has a unique silhouette, unlike zombies, skeletons and pigman.
-Sponges are back with original functionality kinda
My griefs with it however are
-glowstone already works underwater so.... why do we need underwater lanterns...
-They have a (packed soil?) block they added that i guess is for roads, despite giving no speed boost....
-You have to cook sponges to dry them out... because..... i dont know...
-Unlike other temples if you find it early game you dont have the luxury of just strolling in and grabbing a bunch of free loot early game, i tried and died everytime or drowned.
-It adds aestetic blocks that you cannot make without finding the dungeon, so far its been hard to find and incorages exploration.
-You cannot 'stop' the guardians from spawning by breaking a spawner which means you have to be prepared.
-In terms of their model im not really to upset, i think its cool. It has a unique silhouette, unlike zombies, skeletons and pigman.
-Sponges are back with original functionality kinda
My griefs with it however are
-glowstone already works underwater so.... why do we need underwater lanterns...
-They have a (packed soil?) block they added that i guess is for roads, despite giving no speed boost....
-You have to cook sponges to dry them out... because..... i dont know...
Never say no to Panda.
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Re: Vanilla Minecraft News Discussion
It does seem like just leaving wet sponges out in the open or near a fire for a while would dry them out but nope, you have to waste fuel drying them in a furnace.Panda wrote:-snip-
-You have to cook sponges to dry them out... because..... i dont know...
Saaaaaandviiich.. Saaaaandviiich....
Re: Vanilla Minecraft News Discussion
Sometimes I wish Minecraft were Better than Wolves, but then I remember that's what Better than Wolves is for.
But I guess what I am trying to say is that I can always see a lot of Minecraft features that were really shitily implemented, and could have been put in BTW, and done correctly they could add a lot to the game. Minecraft is already too far gone though.
But I guess what I am trying to say is that I can always see a lot of Minecraft features that were really shitily implemented, and could have been put in BTW, and done correctly they could add a lot to the game. Minecraft is already too far gone though.
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Re: Vanilla Minecraft News Discussion
Remember that jack'o'lanterns work fine underwater in vanilla too, so why do you need glowstone? :)Panda wrote:-glowstone already works underwater so.... why do we need underwater lanterns...
Fuel is largely irrelevant in vanilla and I can't ever remember it really being in short supply, so not sure why the above would really matter.TheGreatIntelligence wrote: It does seem like just leaving wet sponges out in the open or near a fire for a while would dry them out but nope, you have to waste fuel drying them in a furnace.
Yeah, that ship sailed long ago. I watched the above linked video on the new underwater features and immediately had a flood of ideas as to how I could "fix" them into something cool, but nah man, I really can't be doing that anymore.Yhetti wrote: But I guess what I am trying to say is that I can always see a lot of Minecraft features that were really shitily implemented, and could have been put in BTW, and done correctly they could add a lot to the game. Minecraft is already too far gone though.
Re: Vanilla Minecraft News Discussion
aaand the zipcrowed has made a way to farm the guardians:
https://www.youtube.com/watch?v=BpeYiGowqWk
No need for fishing anymore!
https://www.youtube.com/watch?v=BpeYiGowqWk
No need for fishing anymore!
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Re: Vanilla Minecraft News Discussion
But....there never was :)Sockthing wrote: No need for fishing anymore!
Re: Vanilla Minecraft News Discussion
Looking at all the one word comments that say how OP the farm is when the farm will be nearly impossible to build in a survival world and only gives you fish and a retextured glowstone block.
Re: Vanilla Minecraft News Discussion
New snapshot!
https://www.youtube.com/watch?v=fbjH8NPxOL4
Implementing Rabbits and sheep now drop mutton...
https://www.youtube.com/watch?v=fbjH8NPxOL4
Implementing Rabbits and sheep now drop mutton...
Re: Vanilla Minecraft News Discussion
FYI the jumping potion was a potion in the code since beta 1.9 (same thing for the water breathing and night vision potions)
Re: Vanilla Minecraft News Discussion
Rabbits... Mojang is clearly getting bored...
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Re: Vanilla Minecraft News Discussion
Oh wow. I was under the impression Notch had decided against those originally for balance reasons.Puzzled wrote:FYI the jumping potion was a potion in the code since beta 1.9 (same thing for the water breathing and night vision potions)