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New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:40 pm
by FlowerChild
Version 4.40 of Better Than Wolves is ready for download!

Download Link

This release contains the following changes:

-Added a new block type: the Bench, for all block types with sub-blocks. It is crafted with 3 Siding on top of a Moulding (same as a Table, with a shorter "leg").

-Added fences for all block types with sub-blocks. These may be crafted either with 3 Moulding of the type in a horizontal row, or the vanilla recipe of 6 full blocks in two horizontal rows for stone-based blocks (i.e. non-wood).

-Added brick Siding, Moulding, Corners, Pedestals, Columns, and Tables.

-Added sandstone Siding, Moulding, Corners, Pedestals, Columns, and Tables.

-Added stone brick Pedestals, Columns, and Tables.

-Added wood Pedestals, Columns, and Tables, for all wood colors.

-Added smooth stone Tables.

-Added Boiled Potatoes as a new item.

-Added a small amount of damage to falling Hardcore Melons, along with custom death messages for them.

-Added sound to falling Hardcore Melons when they don't explode.

-Added general purpose internal hooks for when an arrow initially impacts with a block, and when it is in a state of collision with a block, that may be useful for add-on authors.

-Added an internal hook for when blocks finish falling, that may be useful to add-on authors.

-Added high efficiency recipe for nether-brick fences (3 Moulding).

-Changed the dimensions and texture of wood Table Legs so that they match the top of fences. This was done because it opens up many aesthetic possibilities like building shelving, trestle bridges, and cool looking stairways out of a combination of Tables, Benches & fences.

-Changed the way Hand Cranks work so that the "use" animation (the extended arm) is only played when the crank is actually moved so that its usage is more intuitive, and also changed it so that it can not be operated if your hunger level is below a certain point.

-Changed ALL Pedestal recipes to consist of six blocks of the type, topped by a single Siding. This is for consistency because Pedestals can now be made out of materials that can be obtained pre-Anvil (namely wood).

-Changed ALL Column recipes to consist of three Moulding of the type in a vertical line, for the same reasons as above.

-Changed chickens so that they can be fed by hand again, as while it made sense that they couldn't, it was causing too much confusion due to lack of consistency with the other animal types.

-Changed the hardness on nether brick Siding, Moulding, Corners, Pedestals, Columns, and Tables to match that of nether brick blocks.

-Changed the way Hardcore Melons work so that melons require arrows to have a certain minimum velocity to cause them to explode when hit.

-Changed Hardcore Melons so that they won't explode when falling into water.

-Changed (reduced) the number of mobs that spawn wearing armor to further balance the iron output of mob-traps.

-Changed the way a bunch of sub-blocks work internally to facilitate the inclusion of new aesthetic block types. Because of this, old versions of these blocks already placed in your world may not auto-connect properly, and will no longer function in recipes. My apologies for this, but having to support recipes for both the old and new versions was making the mod's recipe code get completely out of control, and was likely also hell for people using mods that display recipes, as both the old and new versions would be listed. To help with this, I've added "old" to the name of each of the blocks that may be problematic (e.g. "Old Corner"), so that they can be easily identified, and I've included conversion recipes for all these old blocks, so you can just drop them into the crafting grid and they will be converted into the new. In the case of old blocks in the world no longer auto-connecting properly, just harvest the old blocks, replace them, and any problems should be resolved.

-Changed smooth stone Pedestals, Columns, Siding, and Corners so that axes aren't efficient on newly placed ones.

-Changed all wood based sub-blocks to have appropriate burn times in the furnace.

-Changed the collision volume around Tables (of all types) and of vanilla fences so that it precisely reflects their shape. This means that you can "click around" their various parts to the blocks behind them, and that things like arrows will pass through the empty space surrounding them.

-Fixed problem with Lightning Rods not being able to rest on top of others.

-Fixed problem with pumpkins dropping way too many seeds when they explode.

Enjoy! :)

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If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:

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Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:44 pm
by Ulfengaard
Thank youuuuuuuu!!!!! :)

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:44 pm
by Detritus
Hot damn.
I think I'm gunna need to start playing again.

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:44 pm
by CumuloNimbus10
Wow. My jaw just dropped at the sight of this changelog. This is going to be awesome!

Thanks FC for another amazing release. Aesthetic blocks are always a nice addition.

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:45 pm
by walker_boh_65
Love the aesthetic update for this one FC. :)

Can I ask how many block ID's it took to do all this?

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:47 pm
by danielngtiger
Wow, lots of awesome goodies here! This kind of thing is great, I have so many new things to try out. As usual, it seems that you have planned for this, and I know that I will not have a lack of things to do over the break for RTH. There are just so many aesthetic possibilities with these new mini-blocks. Thank you for all the things in this release.

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:51 pm
by destineternel
whoa, holy aesthetic changelong, Thank you FC! *wiggles* I just feel like tearing down all my buildings and redesigning them.

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:52 pm
by FlowerChild
walker_boh_65 wrote: Can I ask how many block ID's it took to do all this?
Ummmm...6 I believe.

2 each for brick and sandstone sub-blocks.

Then I unfortunately needed another 2 to update the old oak wood and smooth stone sidings and corners to adapt to the new system, because they were still the old "combine wood and smooth stone into the same block ID format" which just would have made things insanely complicated if I didn't decide to cut my losses and get rid of them.

All the new sub-blocks fit into the old siding and moulding blocks though. So, in terms of add-on mods, or should I ever decide to add new sub-blocks myself (say if Mojang adds in new blocks or whatever), they take 2 blockIDs per material, and maybe ten minutes of work each, to get the full range of sub-blocks.

Like I said in my dev diary, if someone wants to make a sub-block add-on to extend the range, it'll be super easy to do. I don't want to add any more myself, as I don't want to occupy any more blockIDs so I don't wind up screwing over add-ons :)

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 9:56 pm
by jorgebonafe
Yey! Thanks, FC! Perfect timing too. I just finished and passed all my exams today. So now I can fully enjoy this release :)

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 10:00 pm
by EpicAaron
Giving worlds a final polish before we leave them for home. I love the how the table legs match fences, incredibly helpful!

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 10:02 pm
by duartemad
Big changelog, I like em big.
Thank you for the pretty stuff :D

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 10:05 pm
by Locke
FlowerChild wrote: -Fixed problem with Lightning Rods not being able to rest on top of others.

-Fixed problem with pumpkins dropping way too many seeds when they explode.
Yay the two most annoying bugs fixed!!!

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 10:20 pm
by BlackCat
Delicious delicious eyecandy. Great update :)

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 10:44 pm
by Battlecat
Fantastic new features Flowerchild! Thanks as always!

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 11:04 pm
by logorouge
The list of BTW's hooks is evergrowing. I like it! Kudos for going the extra mile for future add-ons.
And look at all those sub-blocks! I'm not the creative/aesthetic type when I build stuff in Minecraft, but even I'm tempted to play around with all these available.

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 11:19 pm
by dawnraider
Nice job on all these additions! I will definitely have some fun trying out all the new possibilities! I especially love the fence+table/bench combos. Can't wait to try them out.

Re: New Release! (BTW V4.40)

Posted: Fri Dec 07, 2012 11:54 pm
by Stormweaver
Amazing.

That is all.

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 12:01 am
by Sarudak
Sweet... I can feel RTH getting closer. Are you still planning on doing the three phases?

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 12:39 am
by odranoel
i do belive this is the first time so many blocks have been included in one update befor! pure epicness! only 6 I.D's used and you gave us how many blocks? iv lost count :p another spectacular (and as always speedy) update!

alas, i shed a single tear as i see BTW comeing ever closer to a close, but i keep reminding my self that this is just a new begining for the droves :)

Edit: spelling

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 12:42 am
by Extreme Boyheat
I guess I can say I'm *hooked* on BTW> :P

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 1:07 am
by Ulfengaard
Extreme Boyheat wrote:I guess I can say I'm *hooked* on BTW> :P
Couldn't have said it better myself. Been playing this for the longest of any of my games/mods.

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 2:44 am
by SterlingRed
I think I'm going to have to build an entire building just to place a few of each aesthetic block in so that I can remember what my design options are! I already forget about some of the ones we already have!

This is amazing, and i do like that hand cranks no longer work at low hunger. It just makes sense that way.

Thanks for all the changes!

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 4:14 am
by Onarr
So much new possibilities... cant decide what to do first...my head gonna explode! this is SO sweet

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 7:22 am
by xou816
Thank you Flowerchild! So much new blocks to play with!!

Re: New Release! (BTW V4.40)

Posted: Sat Dec 08, 2012 8:03 am
by Gormador
Thanks a lot FC !