Save points for adventure maps

This forum is for anything that doesn't specifically have to do with Better Than Wolves
Post Reply
User avatar
XantyZon
Posts: 127
Joined: Sun Apr 29, 2012 8:07 pm

Save points for adventure maps

Post by XantyZon »

Sometimes I like to play MC adventure maps but most of the time I find the puzzles to simplistic or they make a parkour course over lava. This has left me wanting for something better. I have been thinking of how BTW would be wonderful as a basis for an adventure map but the one obstacle I have found is save points. I know that FC doesn't support this type of play, nor do I want him to change anything about the BTW. What I would like is some feedback form anyone that has any ideas on how I could make save points without using beds.


One way I thought of doing this was to make one central room that you always come back to after you complete a puzzle and a new path is open to you. This would be fine if I make a labyrinth but if I make a big map I don't know how well this will work.
Is it better to have posted and failed or to have never posted at all?
User avatar
Miss_Kat
Posts: 387
Joined: Mon Jul 04, 2011 9:29 pm
Location: Far too close to Canada and Idaho for my liking

Re: Save points for adventure maps

Post by Miss_Kat »

I would think the command block should remove any need for beds or central checkpoint systems for adventure maps.
User avatar
XantyZon
Posts: 127
Joined: Sun Apr 29, 2012 8:07 pm

Re: Save points for adventure maps

Post by XantyZon »

Miss_Kat wrote:I would think the command block should remove any need for beds or central checkpoint systems for adventure maps.
Thank you! I totally forgot about the command block since I don't play with them. That helped a lot but I still would like to play with as few of them as possible if I could. Other suggestions would still be appreciated.




edit-grammar
Is it better to have posted and failed or to have never posted at all?
User avatar
Anbaric
Posts: 217
Joined: Tue Aug 21, 2012 10:22 am

Re: Save points for adventure maps

Post by Anbaric »

Yeah, The command blocks will make this easy to add.

As a side note, making an adventure map, a nice mean one, is something I've been wanting to do for a while. I've been watching all of Sethbling's and Vech's videos, as well as slowly compiling a list of all the features of the command blocks and lots of evil traps. I've even been watching FVDisco's videos and taking apart his games to see how they work.
I know casinodoug had some interest in creating a super hostile map, and we chatted about it for a little while in the IRC a couple weeks/months back.
Currently saving up my wages to buy all the parts for a sweet gaming computer. Once I have a computer of my own, this will certainly be something I will be serious about creating.
Good to know there are some people here that are also interested. ^_^
Things about me.
Show
1: I hate all updates past 1.2.5. Server lag in SP?!?
2: I've never made it to SFS.
3:
User avatar
dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: Save points for adventure maps

Post by dawnraider »

This had been a concern for me, as I am making a CTM map, with one and a half out of 16 areas done, and this will prove very useful.
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Post Reply