Thanks FC, aside from all the great other features, this one really bugged me.FlowerChild wrote:-Fixed problem with arrows bouncing off of mobs.
New Release! (BTW V4.20)
Re: New Release! (BTW V4.20)
If the minecraft world is infinite, why does the sun still rotate around it?
Re: New Release! (BTW V4.20)
Thanks man! Can't wait until I have some time to try this out. :)
Lots of planets have a north...!
- Poppycocks
- Posts: 825
- Joined: Thu Dec 22, 2011 2:11 pm
Re: New Release! (BTW V4.20)
Heh, that's funny, I found it nice to be able to pick up my own arrows. I mean sure, some arrows break or what have you, but you should be able to recover some of them right?Husbag3 wrote:Thanks FC, aside from all the great other features, this one really bugged me.FlowerChild wrote:-Fixed problem with arrows bouncing off of mobs.
Oh well :).
- Ferrus.Manus
- Posts: 413
- Joined: Thu Jul 14, 2011 7:53 pm
Re: New Release! (BTW V4.20)
An interesting new feature, lot of nice fixes and tweaks (I always thought the arrow bounce-back was vanilla bug... Show how much non-BtW Minecraft I play these days), nice release overall, thank you FC! How many Hardcore modes are left though? While they're cool I can't wait for Phases since I just finished collecting this today:
All I can say this is the most fun I had from the feature that isn't jut not out yet but we don't even know what it will actually do.
Spoiler
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Last edited by Ferrus.Manus on Tue Oct 02, 2012 11:45 am, edited 1 time in total.
- FaceFoiled
- Posts: 928
- Joined: Mon Jul 04, 2011 10:21 pm
Re: New Release! (BTW V4.20)
I love the hardcore beds!! The one thing that often somewhat annoyed me about SMP, is that after a while, people go off in distance and you hardly ever see them again. With this, at least the central spawn point and railroads will provide some form of social life. :D
Re: New Release! (BTW V4.20)
Oh nice :)
One question : What happens to old Mooshroom already wearing Breeding harness ? Because we can't take them off, and that's my two last Mooshroom ;)
Don't make me kill them !
One question : What happens to old Mooshroom already wearing Breeding harness ? Because we can't take them off, and that's my two last Mooshroom ;)
Don't make me kill them !
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.20)
Or killing field...depending on your particular preference ;)FaceFoiled wrote:I love the hardcore beds!! The one thing that often somewhat annoyed me about SMP, is that after a while, people go off in distance and you hardly ever see them again. With this, at least the central spawn point and railroads will provide some form of social life. :D
Buy yeah, I think this should go a long way to centralizing SMP play more. Both the beds and lack of F3 co-ordinates make building at extreme distances from the spawn more difficult, and if people are really inclined to do so, they'll likely need to at least physically connect in some way (rails, roads, way markers, etc.)
After spending a very long time thinking about it, I'm convinced that beds were just bad for MC in general. Yes, they were convenient, but they were a step back for gameplay on multiple levels.
- FlowerChild
- Site Admin
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Re: New Release! (BTW V4.20)
They should be fine as is I believe. You'll still get the shrooms poking through the harness, but if you don't mind that, they're fine :)Battosay wrote:Oh nice :)
One question : What happens to old Mooshroom already wearing Breeding harness ? Because we can't take them off, and that's my two last Mooshroom ;)
Don't make me kill them !
And don't forget, you can turn regular cows into mooshrooms by having them stand on mycellium ;)
Re: New Release! (BTW V4.20)
This update seems to be made of awesome, FC! Good job!
I've had very limited time to play MC lately but I've been debating to start a new SSP world for a long while now, and this release seems to be the perfect moment.
Anyway, thanks a lot! This mod just keeps getting better and better!
I've had very limited time to play MC lately but I've been debating to start a new SSP world for a long while now, and this release seems to be the perfect moment.
Anyway, thanks a lot! This mod just keeps getting better and better!
Re: New Release! (BTW V4.20)
FlowerChild wrote:And don't forget, you can turn regular cows into mooshrooms by having them stand on mycellium ;)
Doh !
Thanks bro :p
- walker_boh_65
- Posts: 2304
- Joined: Mon Jul 04, 2011 9:40 pm
- Location: New Jersey
Re: New Release! (BTW V4.20)
Can't wait to play a bit with the stake. Sounds like the perfect multitool to carry around. Thanks for the update, man. :)
And, update 4-20? So that means hemp is now smokable, right? :P
And, update 4-20? So that means hemp is now smokable, right? :P
- StarsintheSky
- Posts: 41
- Joined: Tue Aug 28, 2012 3:45 pm
Re: New Release! (BTW V4.20)
Unless I'm missing something big, the simplicity of the stake's functionality is just perfect. I was trying to over-complicate it in my head but the way it is I couldn't have asked for anything better.
I look forward to a more centralized SMP as soon as the servers update and people start dying. Shall we go hunting, precious? >:)
I look forward to a more centralized SMP as soon as the servers update and people start dying. Shall we go hunting, precious? >:)
IGN: Beschaulichkeit
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- Posts: 1159
- Joined: Wed Jul 06, 2011 11:03 am
Re: New Release! (BTW V4.20)
Awesome update.
The info and bedding change are DRAMATIC changes to gameplay, especially on servers. VERY exciting.
The info and bedding change are DRAMATIC changes to gameplay, especially on servers. VERY exciting.
Re: New Release! (BTW V4.20)
Awesome sauce! Love the steak idea i remember when it was perposed!!
btw 4.20... the stoner release >.>
btw 4.20... the stoner release >.>
Never say no to Panda.
Re: New Release! (BTW V4.20)
And I was wondering why my arrows don't get used up o.OIndras wrote:Woot! Hopefully I won't have to worry about catching myself on fire with my flame aspect bow anymore. Also, makes feathers valuable again, since arrows will be consumed properly!FlowerChild wrote:-Fixed problem with arrows bouncing off of mobs.
Excellent release!
Consistency is the last refuge of the unimaginative
HIgh Res Texturepack ............43% done
HIgh Res Texturepack ............43% done
- SterlingRed
- Posts: 1466
- Joined: Tue Jul 05, 2011 11:02 am
Re: New Release! (BTW V4.20)
I cant wait to play with stakes! I'm sure I can find an aesthetic use for them too. The timing of this release is perfect since I just built a flower farm and am going to start a mob trap. Grinding and stakes will be so useful!
Re: New Release! (BTW V4.20)
Yay. This will make anarchy so much more entertaining.
FlowerChild wrote:
-Fixed fucking annoying door-banging ...... BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
-
- Posts: 181
- Joined: Mon Sep 24, 2012 1:49 pm
Re: New Release! (BTW V4.20)
FC you rock man thanks for another great update!
Re: New Release! (BTW V4.20)
I guess I'm the only one curious about what just happened to the pedestals?
*loads up a BTW save*
*loads up a BTW save*
morvelaira:
Not all Minecraft players have stamped down the knee-jerk, lawful-good Superman reaction yet. We do hold a rather high proportion of the enlightened on these forums
flowerchild:
Not to mention a mod that trains the player to be rather morally ambivalent
Not all Minecraft players have stamped down the knee-jerk, lawful-good Superman reaction yet. We do hold a rather high proportion of the enlightened on these forums
flowerchild:
Not to mention a mod that trains the player to be rather morally ambivalent
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.20)
Actually, they make pretty good beams to stick out sideways from the tops of walls. Kinda like you see in Western film sometimes. I have no idea what such beams are called, but yeah, the stakes look good in that role :)SterlingRed wrote:I cant wait to play with stakes! I'm sure I can find an aesthetic use for them too.
- Last_Jedi_Standing
- Posts: 89
- Joined: Sat Jul 28, 2012 8:41 pm
Re: New Release! (BTW V4.20)
I can't imagine that's supposed to be a secret. Spoilered just in case.utakataJ6 wrote:I guess I'm the only one curious about what just happened to the pedestals?
*loads up a BTW save*
Spoiler
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When you click on the bottom half of a block, they are placed with the top up. When you click on the top half, they are placed with the bottom side down. That's how half slabs work now, so somebody suggested pedestals should too.
DO-RO'IK VONG PRATTE!
- BobSlingblade679
- Posts: 204
- Joined: Fri Sep 28, 2012 12:57 am
Re: New Release! (BTW V4.20)
Figured out what you did to chickens. lmao. Fucking beautiful.
Re: New Release! (BTW V4.20)
Rafters?FlowerChild wrote: Actually, they make pretty good beams to stick out sideways from the tops of walls. Kinda like you see in Western film sometimes. I have no idea what such beams are called, but yeah, the stakes look good in that role :)
I wonder if this would let us do adobe style buildings with exposed rafters. I bet smooth sandstone would look a lot like adobe... Hmmm... I'm really excited to try out this new feature.
- FlowerChild
- Site Admin
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- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.20)
I guess, but I'm talking about the ends of them visible on the outside of structures rather than on the inside.Sarudak wrote: Rafters?
They might still be referred to as rafters though regardless. I have no idea :)
Interior rafters are probably best done with axles though, and as an added bonus, they're the same thickness as Stakes, entirely accidentally of course ;)
- obl1terat1ion
- Posts: 173
- Joined: Wed Jan 11, 2012 5:49 pm
Re: New Release! (BTW V4.20)
nothing like a new btw release to cheer you up when you sick :)
FlowerChild wrote:Can't make an omelet without blowing up a few chickens.