Fishing nets, heaters, fetilizer bin and coloured lights.
Posted: Thu Oct 27, 2011 5:19 pm
Hey,
I was hoping to chuck a suggestion or two into the ideas pot for possible future consideration.
Fishing - Two options here for improvement, one would be an increase in the variety of fish, how and where you catch them etc, but that doesn't fit in too much with this mod. What I think would fit in though are fishing nets.
They could require a 3x3 of running water to operate, and have the advantage of being left unattended. I don't think they should be too effective, perhaps a fish or two per day, so as not to become imbalanced. Potential of using bait balls to increase efficiency.
Alternatively they could be used in conjunction with boats, trawling the net behind you, for every block of water you pass through you have a small chance to catch a fish.
Furthermore, you could look into using the bi-products some how. Perhaps fishbones could be used for parts in fine machinery? Fish oil could have a use?
Warmth Block - Like a puppy version of a Hibachi, the warmth increase could be a logical process to speed up mushroom growth and could be used to build the fertilizer bin.
Fertilizer bin - Just like you see in many gardens, a bin to chuck all sort of food products. Through a process of time and heat (warmth block) the food could be turned into a fertilizer. Useful for peaceful players or others who just cant kill enough skeletons!
Dyed lights - Just different colored light blocks, mainly asthetic, but has the potential for use in manners such as a combination with detector blocks (perhaps a dye filter in a detector block would mean it would only activate for that colour of light.) Also hemp/weed needs red light in early growth and blue light in end growth to grow most effectively, this could be played into the most professional of grow rooms.
I have a few other ideas kicking around, but I'll leave it there for now. As with the rest of this mod, I've tried to use ideas that focus on above ground play, are not imbalanced and overpowered and are pretty logical things that steve could/would do in his quest for survival and mastery of his environment.
Thanks.
I was hoping to chuck a suggestion or two into the ideas pot for possible future consideration.
Fishing - Two options here for improvement, one would be an increase in the variety of fish, how and where you catch them etc, but that doesn't fit in too much with this mod. What I think would fit in though are fishing nets.
They could require a 3x3 of running water to operate, and have the advantage of being left unattended. I don't think they should be too effective, perhaps a fish or two per day, so as not to become imbalanced. Potential of using bait balls to increase efficiency.
Alternatively they could be used in conjunction with boats, trawling the net behind you, for every block of water you pass through you have a small chance to catch a fish.
Furthermore, you could look into using the bi-products some how. Perhaps fishbones could be used for parts in fine machinery? Fish oil could have a use?
Warmth Block - Like a puppy version of a Hibachi, the warmth increase could be a logical process to speed up mushroom growth and could be used to build the fertilizer bin.
Fertilizer bin - Just like you see in many gardens, a bin to chuck all sort of food products. Through a process of time and heat (warmth block) the food could be turned into a fertilizer. Useful for peaceful players or others who just cant kill enough skeletons!
Dyed lights - Just different colored light blocks, mainly asthetic, but has the potential for use in manners such as a combination with detector blocks (perhaps a dye filter in a detector block would mean it would only activate for that colour of light.) Also hemp/weed needs red light in early growth and blue light in end growth to grow most effectively, this could be played into the most professional of grow rooms.
I have a few other ideas kicking around, but I'll leave it there for now. As with the rest of this mod, I've tried to use ideas that focus on above ground play, are not imbalanced and overpowered and are pretty logical things that steve could/would do in his quest for survival and mastery of his environment.
Thanks.