Are you suggesting that upgrades in computer hardware norms will eliminate the issue? I would imagine by that time nobody would really play anymore, but I really hope that ppl still do.Folrig wrote: Wont time simply take care of hardware limitations?
As it stand now, on my server which runs on ramdisk, 4G of ram allocated, core i7 930 if more than 2 or 3 redstone clocks are functioning, it begins to laf heavily. Now my server is not the most beast thing out there... but it is nothing to shake a stick at. Imagine everyone that plays on a server (We'll say 20 ppl to be extremely generous) has 1 clock per contraption. I envision the average BTW player as having at least 3-4 constantly running contraptions (even if the are not on clocks, pulsers,etc. they will still be activated pretty regularly) So 2-3 contraptions ie at least 1 block changing every few seconds I would guesstimate... well anyways im losing my train of thought now, and kinda forgot where i was going with this >.<
In short: BTW multiplayer would be FUCKIN SWEET, but i dont see it happening very smoothly with more than a few ppl per server. Then again... if anyone can pull it off, it would be FC :D