Going to respond to this once, and then I'm done with it. My intention to the poster of this thread was to point him to the Unofficial Suggestions thread. And yeah, I expressed my opinion in tow. If that's a "multi-thread hissy fit" in your eyes, so be it.
Hey man, it's a valid mechanic that has a historical basis that just happens to ALSO piss off the Wolfaboos (which gives me a good laugh as well...bonus!).
Never argued with the mechanic in general.
I've already explained that I'm not having other creatures produce dung because they aren't tamable and despawn (which means you couldn't automate production through that route), and because I'd have to modify multiple base-classes to do it (increasing incompatibility with other mods).
So, it's OK to break incompatibility with wolf mods - but not the many ... cow mods? Are there any cow mods? And I had actually asked how much tameability was a factor in the Unofficial Sugg thread, but this is the first time I've seen
you actually talk about it. No discussion on the US thread, and I only see sargunster mentioning it in the FT thread on it. Honestly, having as many pigs, sheep and cows running amok if I found it randomly spawned or tilled in grass, it's not like that would be weird. You're also already overriding ItemHoe, right? It could be added in there, made extremely rare - and I probably would have already found a piece of dung with all the hemp farming. Then instead of wandering around looking for a stupid wolf, I could have been trying out the saw.
Having it produced only by wolves also makes it a challenge to accumulate, and as I've said many times before, I don't want anything in this mod to just be handed to the player on a silver platter as that takes away from the fun of the whole thing. A big part of the fun of this mod is coming up with interesting ways of automating processes and the wolves are PERFECT for producing this kind of mechanic. I guess you haven't tried to produce a dung-factory yet, but frankly, it's a damn interesting in-game design challenge that is completely different from any other form of "farming" in the game.
It's not a challenge, it's just random luck. One biome, you've got a wolf sitting next to you your first day. A different seed, and you're walking for miles. Yeah, I get that you need a tameable animal for automatic production. And yeah, I could see where a tameable pig or cow or sheep or whatnot doesn't fit with the rest of BTW ... but if there was
any alternative method, it would give people trying the mod out in a random seed to at least try out the rest of the tech tree.
In the last world I was in and trying out BTW, dung was more rare than diamonds. That seems a skewed scarcity of resources. And of course I didn't try a dung factory - I didn't have
any wolves.
Yet, you seem intent on distorting my comment in some way, when AGAIN, it was specifically in response to whether Companion Cubes should produce dung.
How am I distorting your comment in any way? I thought you were clear, and I quoted you completely. I don't see how stating that having wolves be a vital source of dung and also a key incompatibility to other wolf mods is limited to Companion Cubes -- or has anything to do with them. Why Companion Cubes would produce dung, or eat food, or whatever is beyond me.
Your post was clear. You don't like wolf mods. You want them to choose between their cutesy wolf mods and your mod. Fine, that's your design choice. But it's also the design choice which makes your tech tree somewhat limited to people camped out in some biomes. It's come up on the US thread, on the FT forums and now on a new thread. Tack on the fact that wolves like to attack and get killed, and it seems like wolves being the only source of dung makes dung extremely rare for some users.
The reason I quoted you, and pointed Alucard to that particular quote - is that it was it seemed the most definitive answer that it would not be in the mod at any point. Even the relatively exhaustive
Discarded Features list doesn't seem to strike it out.
If you don't like it...there's the door. If you want to hang around, then I suggest you stop this multi-thread hissy-fit and deal. If you have a problem with wolf spawns in your game, talk to Mojang about THEIR bug.
Well, you've given me a board warning. Ban me if you like for the above. I wouldn't have much more to add but the what's there anyway.