Bah. I'm pretty sure Smurfette is just a regular smurf in drag :)Battosay wrote: Lol ! Fuck yeah !
I always wanted to hunt and kill those blue perverts things ! (Only one girl ? For hundreds of guys ? Really ?!)
Thanks for all the ideas guys. I'm liking where this thread is going. Lots of new automation possibilities are springing up here.
So far, I'm liking the crustacean idea quite a bit. It's a unique solution, introduces lots of new possibilities in the mod, and heck, it even gives me an excuse to try my hand at mob-creation without getting too crazy about it ;)
I've actually been toying with the idea of doing some new mobs as of late. I'm getting the impression that with the new creatures Mojang is adding, they're straying from the concept with each of the initial mobs that they were kindof "mob archtypes".
You had:
-The melee mob.
-The ranged mob.
-The kamikaze mob.
-The climbing mob.
I think this was a real strength of the original monster designs. Each of them had clearly defined roles.
The new mobs on the other hand just seem to be a mish-mash of ideas, and seem to be more focused on just providing visual variety rather than unique forms of gameplay.
Realizing that, I've been going over a number of additional "archtype" style mobs that I think the game would benefit from, which would open up new harvesting possibilities, and which are more than just new creatures for their own sake.
I think this mod isn't just about providing new ways to automate, but has also become about providing new *inecentives* to automate, and I think mobs can definitely be a part of that.
Don't worry about this turning into Mo'Creatures or whatever. Hopefully from the above you can see the distinction that I'm making here between the kind of mobs I'd be willing to add, and what other mods add.