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Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 3:50 am
by Urian
I might find it fun if we ever get a way to create sand from e.g. cobble but as it is now I use way too much sandstone and glass in my buildings to set up anywhere except in a desert if I used large biomes and that would get boring very quickly with all the yellow. The biomes are they are now are perhaps still a bit small but I can live with it, I'd rather see a way for them to be logically arranged so that they would e.g. go from snowy->taiga->forest->plains->desert or something else that might make more sense if you'd take temperature and climate into consideration (my current world has a desert surrounded by a jungle, a snow biome and a forest, makes for good variation but feels a bit weird).

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 4:05 am
by FlowerChild
Urian wrote:The biomes are they are now are perhaps still a bit small but I can live with it, I'd rather see a way for them to be logically arranged so that they would e.g. go from snowy->taiga->forest->plains->desert or something else that might make more sense if you'd take temperature and climate into consideration (my current world has a desert surrounded by a jungle, a snow biome and a forest, makes for good variation but feels a bit weird).
...but you want ice in your desert.

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 4:13 am
by Urian
FlowerChild wrote: ...but you want ice in your desert.
Shush you, the ice is symbolic in nature and signifies the slippery slope that any minecraft physics work on!

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 4:47 am
by FlowerChild
Urian wrote: Shush you, the ice is symbolic in nature and signifies the slippery slope that any minecraft physics work on!
<grumble grumble>

I think I need to go purchase a bottle of whiskey :)

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 4:57 am
by Urian
FlowerChild wrote: <grumble grumble>

I think I need to go purchase a bottle of whiskey :)
Now that's just bad planning. Always keep a few bottles at home, it's usually on rainy days you need them! :)

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 5:18 am
by MoRmEnGiL
Apologies if I sounded passive agressive in the other locked topic, it wasn't my intention honestly.

I guess we just have different views on what is an exploit and what isn't, but honestly I'm sorry for sounding like that.

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 5:43 am
by FlowerChild
MoRmEnGiL wrote:Apologies if I sounded passive agressive in the other locked topic, it wasn't my intention honestly.

I guess we just have different views on what is an exploit and what isn't, but honestly I'm sorry for sounding like that.
No worries man. Booze solves everything :)

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 6:19 am
by MoRmEnGiL
Cheers then :]

On topic, from what I hear, if you enable starting chests, in the new snapshot the chest will be surrounded by torches (if there is a solid block in the ground next to it).

I guess this is a great addition for LP'ers as the initial rituals are VERY tedious once you've seen a couple of lps or played yourself a couple of new worlds, and being able to light immediately that first hole they dig is good, as youtube already darkens most videos.

Outside of that, I still find the whole starting chest thing extremely trivial, as all it does is save you 15 mins max.

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 6:54 am
by Catox
MoRmEnGiL wrote:I guess this is a great addition for LP'ers as the initial rituals are VERY tedious once you've seen a couple of lps or played yourself a couple of new worlds (...)
That would mean we wouldn't have to fulminate watching most of them gather dozens of wood with bare hands or craft all sorts of wooden tools when they could go straight to stone tools and have all that process a lot less tedious.

I guess that would be nice. ^_^

Re: Morvelaira's MC News Compilation

Posted: Fri May 11, 2012 2:30 pm
by TheAnarchitect
Finally the feature makes sense. It's for Let's Plays.

Re: Morvelaira's MC News Compilation

Posted: Sat May 12, 2012 9:43 am
by embirrim
TheAnarchitect wrote:Finally the feature makes sense. It's for Let's Plays.
You mean we've finally found some sense for the feature.

Re: Morvelaira's MC News Compilation

Posted: Sat May 12, 2012 10:13 pm
by DaveYanakov
I really like the look of this larger biomes thing. I was hoping for at least double the size but this is just amazing. I've always really detested being able to see six different climate bands from the middle of even a large desert. Now if they just included an option to spread out the actual formations a bit more so that mountain and hill biomes would have actual valleys rather than above ground ravines. Does anyone know of a terrain generator that does such a thing?

Re: Morvelaira's MC News Compilation

Posted: Wed May 16, 2012 6:47 am
by mr_spoonylegs
Meh.
To be honest, I think that the size of the biomes is the lest of mincrafts worries, they should try implementing more
biomes. we have yet to see a volcanic biome. sure size sounds great but its not really what Minecraft needs.

Re: Morvelaira's MC News Compilation

Posted: Wed May 16, 2012 8:37 am
by Katalliaan
Not sure how easy it'd be for them to do a volcano. It's difficult enough creating them by hand; for there to be a biome for it, they'd have to be able to have it in the worldgen. That'd either lead to unusual-looking volcanoes or ones that all look the same, as if someone took a MCEdit .schematic file and just dropped them in.

Also, no snapshot this week due to a Swedish holiday.

Re: Morvelaira's MC News Compilation

Posted: Wed May 16, 2012 1:20 pm
by MoRmEnGiL
With the new world height, they could give us more strange biomes a la giant mushroom, consisting of giant (petrified, ie no leaves, for the sake of FPS :P) trees or even give us real mountains once in a while. Bigger rivers would be cool. Generally, stuff that looks not too specific, which a volcano does. Dunno, if it was REALLY rare it might be cool, but we need more bread and butter biomes first.

Re: Morvelaira's MC News Compilation

Posted: Wed May 16, 2012 1:50 pm
by Husbag3
I don't think I want any more wolrd gen changes that aren't optioinal because of world map errors that can occur.

Re: Morvelaira's MC News Compilation

Posted: Wed May 16, 2012 3:13 pm
by MoRmEnGiL
Word.

Re: Morvelaira's MC News Compilation

Posted: Wed May 16, 2012 10:29 pm
by morvelaira
*breaks own rule about off topic in the thread*

I just have to find it very amusing that all the tweets out of Mojang folk today are about Diablo 3. Just sayin.

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 5:08 am
by embirrim
morvelaira wrote:*breaks own rule about off topic in the thread*

I just have to find it very amusing that all the tweets out of Mojang folk today are about Diablo 3. Just sayin.
I'm not a Diablo player myslef, but I'm finding the forums waay to active for the release day of a game this big.
Although, from what I've been hearing, servers are down most of the time, error 37 I believe...?

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 5:18 am
by Urian
In EU the servers had severe problems at launch and around end of workday on the 15th, ow it's quite fine though. We (I play it with some friends) beat the game on normal difficulty yesterday and are now working our way through nightmare :p

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 5:20 am
by FlowerChild
Urian wrote:In EU the servers had severe problems at launch and around end of workday on the 15th, ow it's quite fine though. We (I play it with some friends) beat the game on normal difficulty yesterday and are now working our way through nightmare :p
...but you still want ice in deserts.

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 5:28 am
by Nazara
FlowerChild wrote:
Urian wrote:In EU the servers had severe problems at launch and around end of workday on the 15th, ow it's quite fine though. We (I play it with some friends) beat the game on normal difficulty yesterday and are now working our way through nightmare :p
...but you still want ice in deserts.
Frozen deserts are a real thing.

Even normal deserts tend to frost over in winter. They get quite cold at night normally, and winter just makes it worse. The intense heat characteristic of many deserts owes more to a lack of cloud cover, due to impeding nearby mountain regions, than just being in a hot region. Those exist, of course, and they certainly don't freeze over, but most desert areas in the North Americas see ice and snow when a rainy season colides with winter. Which happens yearly at least a few times.

Oh, Antartica and the Arctic are classified as desert biomes as well.

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 5:46 am
by FlowerChild
Nazara wrote: Frozen deserts are a real thing.

Even normal deserts tend to frost over in winter. They get quite cold at night normally, and winter just makes it worse. The intense heat characteristic of many deserts owes more to a lack of cloud cover, due to impeding nearby mountain regions, than just being in a hot region. Those exist, of course, and they certainly don't freeze over, but most desert areas in the North Americas see ice and snow when a rainy season colides with winter. Which happens yearly at least a few times.

Oh, Antartica and the Arctic are classified as desert biomes as well.
This could go many ways. I think I'll arbitrarily just choose to say:

Sigh.

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 5:52 am
by Nazara
FlowerChild wrote:
Nazara wrote: Frozen deserts are a real thing.

Even normal deserts tend to frost over in winter. They get quite cold at night normally, and winter just makes it worse. The intense heat characteristic of many deserts owes more to a lack of cloud cover, due to impeding nearby mountain regions, than just being in a hot region. Those exist, of course, and they certainly don't freeze over, but most desert areas in the North Americas see ice and snow when a rainy season colides with winter. Which happens yearly at least a few times.

Oh, Antartica and the Arctic are classified as desert biomes as well.
This could go many ways. I think I'll arbitrarily just choose to say:

Sigh.
:shrug:

I know things and like to share them. Knowledge is power and all that sort of stuff.

It's easy to see it was some sort of inside thing, but there are actually people floating around that honestly think deserts have to be sweltering hot things or that they can't border certain other regions for some reason.

Re: Morvelaira's MC News Compilation

Posted: Thu May 17, 2012 6:14 am
by FlowerChild
Nazara wrote: I know things and like to share them. Knowledge is power and all that sort of stuff.
http://en.wikipedia.org/wiki/Cliff_Clavin