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Re: Vanilla Minecraft News Discussion

Posted: Mon Feb 11, 2013 5:11 pm
by AngelWithDirtyHands
Don't mobs already spawn in packs? When I'm in an open area (desert or plains) where I can see mobs spawn ahead of me, they tend to do so in small clusters of three or more, sometimes up to 10 or 15 in a relatively small area.

Re: Vanilla Minecraft News Discussion

Posted: Mon Feb 11, 2013 8:38 pm
by coolio678
AngelWithDirtyHands wrote:Don't mobs already spawn in packs? When I'm in an open area (desert or plains) where I can see mobs spawn ahead of me, they tend to do so in small clusters of three or more, sometimes up to 10 or 15 in a relatively small area.
they spawn in packs, but then they just kind of wander about wherever. This meant you could snipe them one at a time, without any others aggroing.

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 14, 2013 11:13 pm
by FlowerChild
Dinnerbone tweet:
Have spent the last two weeks almost entirely on lighting issues. We can solve the lighting bugs, it just costs too much speed... :(
Seriously? I feel a face-palm coming on.

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 14, 2013 11:15 pm
by dawnraider
What's interesting is that pre beta 1.6, there were practically no lighting errors, and the game has actually slowed down since then. *pounds face with waffle iron*

Re: Vanilla Minecraft News Discussion

Posted: Sun Feb 17, 2013 9:05 am
by CreeperCannibal
From all that I have noticed in their updates as well as what the BTW community had to say about them, I can't help but to feel that mojang is starting to design for the adventure maps. (I am in no way disregarding the newbie designer issue.) They need to be reminded that adventure maps are byproducts of the original game (Survival) and don't need any looking after or special features. Then again I could be off about this.

Re: Vanilla Minecraft News Discussion

Posted: Sun Feb 17, 2013 10:35 am
by dawnraider
They have explicitly stated that they are designing for those, which is disappointment, since they have so many extraneous things they support, that they don't know who is playing what, so they can't balance things (not that they do). This is the reason FC does not make things optional, since he would not know how to design features, and would bring developement to a halt.

Re: Vanilla Minecraft News Discussion

Posted: Sun Feb 17, 2013 4:29 pm
by CreeperCannibal
dawnraider wrote:They have explicitly stated that they are designing for those, which is disappointment, since they have so many extraneous things they support, that they don't know who is playing what, so they can't balance things (not that they do). This is the reason FC does not make things optional, since he would not know how to design features, and would bring developement to a halt.
What a shame it is to see them "sell out" like this and try to juggle so many different groups at once. If people can make one time use binary adders out of sand than those who produce maps can work their way with the game to get the desired results. Anyways I'm going to stop here before the rant meter reaches another notch on the scale.

Re: Vanilla Minecraft News Discussion

Posted: Sun Feb 17, 2013 6:24 pm
by Donzaffi
dawnraider wrote:They have explicitly stated that they are designing for those, which is disappointment, since they have so many extraneous things they support, that they don't know who is playing what, so they can't balance things (not that they do). This is the reason FC does not make things optional, since he would not know how to design features, and would bring developement to a halt.
Special modes have to be designed around the game, not vice versa.

It reminds me on Worms Armageddon where Gamers developed multiple modes to play in Multiplayer with the things the game has built in, or Starcraft I.

So why develope a game in a direction only to make a small percent happy

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 5:53 am
by Battosay
Somehow related :
Minecraft History in a map :
/!\ Huge pic /!\
Spoiler
Show
Image
This pic helped me to remember when I played MC for the very first time. January 2011, just before beds and repeaters :)

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 6:51 am
by Zhil
Going by that chart, I started right before you Batto, October 2010. I remember first joining the forums and people still trying to figure out what the halloween update did. I initially played on a cracked version, because my credit card had expired and I had to wait. I remember the day I actually bought MC. 22nd of December, as that was the day the price went up and my credit card arrived one day late to get it cheaper. It also means I missed out on having an alpha account by one day.
Battosay wrote:Somehow related :
Minecraft History in a map :
/!\ Huge pic /!\
Spoiler
Show
Image
This pic helped me to remember when I played MC for the very first time. January 2011, just before beds and repeaters :)
The very first part is incorrect. Minecraft was started before Notch played Infiniminer for the first time.

http://www.pcgamer.com/2012/11/10/the-m ... necraft/2/
"It was going to be Dwarf Fortress, basically, but in a Rollercoaster Tycoon type engine. Real 3D but with a fixed isometric camera. I’m a big fan of Dungeon Keeper, so I thought I’d do some kind of ‘possess spell’ where you could actually look at your constructions in first person – it wasn’t meant to be the way to play it. I added that and everything got really blurry because the textures were low-res. I thought: I won’t have this mode because it’s too ugly. And then I saw Infiniminer, which is basically just blocks with huge pixels instead of filled textures. I thought, oh I can just do that – and then it basically turned into the same game."

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 7:09 am
by Tsugumi Henduluin
Almost two and a half years, huh? Can't believe it has been that long.
I started a week or so before redstone was introduced in a secret friday update. I still vividly remember getting lost on my first map, rage-quitting and starting over. Not a day later compasses were introduced, which would probably have helped immensely :p

Looking back, it really is a shame I have a strong tendency of starting completely over from scratch on a fairly regular basis. Whenever I see bits and pieces of FC's world I can only feel a tad jealous and wonder what my own world could have looked like... Although I doubt that would have world as well for me as it did for him, as I like to experiment with mods quite a bit.

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 8:39 am
by Mason11987
I remember playing back on the free classic servers pre-alpha. Me and my friends ran a server with the infinite water flood. Does anyone remember the lava flood servers people set up? Those were really cool. I remember for a long time in multiplayer you just couldn't use minecarts, and furnances were completely broken. Hilarious.

I remember discovering there was an actual game there and watching my first video that showed the crafting system and thinking I had to get this.

I'm still looking forward to some eventual point where having an alpha account will matter :D.

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 5:41 pm
by Six
Wow, multiplayer came back in June 2009? I remember playing on a server back then, when the game was pretty much creative without flying. But the lack of 'game' elements didn't stop us from playing, as we had pretty much every 'game' you could think of made in blocks, like checkers, chess, chinese checkers, minesweeper and even a pretty cool version of battleships. "sponge-grassblock?" "Hit!!".

It's amazing how people will find a way to play and have fun.

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 9:09 pm
by Detritus
I remember the exact date I started playing; It was January 31st, and so right before 1.3 came out. I still remember beds coming out, and thinking that I would never use them. How wrong was I...
I'm glad that BTW added Hardcore Bedding, because I now remember how that felt :)

Re: Vanilla Minecraft News Discussion

Posted: Tue Feb 19, 2013 9:10 pm
by Ferrus.Manus
Six wrote:Wow, multiplayer came back in June 2009? I remember playing on a server back then, when the game was pretty much creative without flying.
Ah, you have to get worldofminecraft.com custom client for flying. But yeah, good times, good times, I think I started playing August/September 2009.

Re: Vanilla Minecraft News Discussion

Posted: Wed Feb 20, 2013 12:20 am
by lostone1993
Well I feel ancient May 2009 (just before the forums opened) for me. So many fun updates(i can remember most of them clearly <1.8), however seeing that image also slightly saddens me, since you can see where it started to go wrong

Re: Vanilla Minecraft News Discussion

Posted: Wed Feb 20, 2013 8:32 am
by SterlingRed
https://twitter.com/jeb_/status/304215497447186432
Jeb wrote:I'm leaning towards doing something radical on MC: Changing health from 20 to 20.0 and reducing randomness of damage. But first, #mojam
I'm not sure I get what he means by reducing randomness of damage. It's not random is it?

Re: Vanilla Minecraft News Discussion

Posted: Wed Feb 20, 2013 8:57 am
by Ozziie
SterlingRed wrote:I'm not sure I get what he means by reducing randomness of damage. It's not random is it?
Swords and Fists have a set damage value but enchantments don't, they vary. Some mobs also vary (skeletons come to mind) and I *THINK* feather falling fall damage reduction varies even when falling from the same height.

I'm not sure about the change. Surely a little variation can spice up combat a little? Say you're playing on hard and have 3 hearts left with a skeleton chasing you... at face value you have a 2/3 chance of surviving not including the chance to completely miss you altogether :)

Re: Vanilla Minecraft News Discussion

Posted: Wed Feb 20, 2013 11:31 am
by Magnavode
I think what you can compare this to is your health going from 20 to 200 (written as 20.0f for readability) and mob damage goes from 2 to 20 (or 2.0f). Allowing for more precise damage tweaks.

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 21, 2013 10:06 am
by MoRmEnGiL
Jens BergenstenVerified account ‏@jeb_

@bmann_2 There will be new mobs in 1.6, but not 1.5
https://twitter.com/jeb_/status/304301377818066944

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 21, 2013 3:44 pm
by Gormador
MoRmEnGiL wrote:
Jens BergenstenVerified account ‏@jeb_

@bmann_2 There will be new mobs in 1.6, but not 1.5
https://twitter.com/jeb_/status/304301377818066944
My bet is on mice. You know, 1 heart and no use at all, found in caves...

More seriously, new mobs possibly means new automations to achieve (thx to BTW) if they have special mechanics. So it could be good news... or very bad ones.

Sadly, we all know where from the wind breathes...

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 21, 2013 8:15 pm
by Extreme Boyheat
What are bats.

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 21, 2013 8:16 pm
by FlowerChild
Just a quick question:

Anyone hear anything about when 1.5 is actually going to be released?

If I remember correctly, the last statement I heard was January or February. We're obviously rapidly going towards the end of the latter, and I'm a little worried they might throw an update at me right around the time I'm hoping to switch over to RTH.

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 21, 2013 8:53 pm
by finite8
Gormador wrote:
MoRmEnGiL wrote:
Jens BergenstenVerified account ‏@jeb_

@bmann_2 There will be new mobs in 1.6, but not 1.5
https://twitter.com/jeb_/status/304301377818066944
My bet is on mice. You know, 1 heart and no use at all, found in caves...

More seriously, new mobs possibly means new automations to achieve (thx to BTW) if they have special mechanics. So it could be good news... or very bad ones.

Sadly, we all know where from the wind breathes...
I think you will be right about Mice.

Mojang: Hey, we introduced Mice! This cute mob will run around, and eat your crops.
People: Why?
Mojang: Well, we wanted to introduce a new mechanic with Cats. Cats eat mice. Now you are going to need to have cats around to keep the mice away from your fields.
People: Why?
Mojang: It will be a new challenge to managing crops. The mice will spawn anywhere and devour your crops of wheat.
People: But Why?
Mojang: Cloud Services.
Spoiler
Show
Explains the "Cloud Services" reference. This is a clear demonstration on how the Chewbacca Defence strategy is used in real life.

Re: Vanilla Minecraft News Discussion

Posted: Thu Feb 21, 2013 9:26 pm
by STrRedWolf
finite8 wrote:I think you will be right about Mice.

Mojang: Hey, we introduced Mice! This cute mob will run around, and eat your crops.
People: Why?
Mojang: Well, we wanted to introduce a new mechanic with Cats. Cats eat mice. Now you are going to need to have cats around to keep the mice away from your fields.
People: Why?
Mojang: It will be a new challenge to managing crops. The mice will spawn anywhere and devour your crops of wheat.
People: But Why?
Mojang: Cloud Services.
Someone coding the "Exterminator" mod yet?