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Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 7:20 pm
by RaustBlackDragon
Alright, I'll start tomorrow then! Also, again, I'd like to keep the IC logs more on the comedic end than on the dramatic/tragic end. Partially because serious is quite a bit harder to write imho, but also because I'd just like to keep this a lighthearted affair :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 8:08 pm
by RaustBlackDragon
My general goals for this first part will be to set up a rudimentary base of sorts, and start training up our first team pet.

I have 4 ideas for what to make our first doggy, and if anybody cares to reply, I'd like to know which of these you think would be the best use of my time:

Option 1: Barky. Surface combat. Will start off with spread-out stats for combat and speed. At max level will be able to effectively assassinate creepers on sight and get some loot bonuses from them

Option 2: Toby. General farmhand, will have PackPuppy (portable inventory and auto-pick-up) and HunterDog (improved drop rates) as his first skills, and will also get PuppyEyes (charms villagers into giving you presents) later, along with BedFinder (lets you locate the last place he saw you sleep) and HappyEater (easier to feed).

Option 3: Becquerel. WolfMount, will start off with decent speed and fall immunity, will later be upgraded (once we get melons and diamonds) to be able to cross water and lava, as well as to have faster movement.

Option 4: Remus. The ideal spelunking-buddy, will have an inventory, along with combat skills and fall and lava immunity. This one is probably going to be the toughest to train to the point of usefulness, since he needs hellhound and pillowpaw to safely go underground in the first place.

If nobody has any opinions on it, I'll just go with whatever I feel like :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 8:30 pm
by Deepsniper
Barky and Toby both seem to be the best bets for a starter on hard...

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 10:05 pm
by Sothe Cuslinde
I would like to play, it sounds fun. :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 10:07 pm
by RaustBlackDragon
Sothe Cuslinde wrote:I would like to play, it sounds fun. :)
added you to the OP :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 10:43 pm
by RaustBlackDragon
So that's one vote for Toby/Barky. Anybody have a second opinion? If not, I'll stick with one of those :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 11:04 pm
by Sothe Cuslinde
I personally like barky. Though can we change the name to something else?

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 11:06 pm
by RaustBlackDragon
Sothe Cuslinde wrote:I personally like barky. Though can we change the name to something else?
It's a tradition to name one of my dogs Barky :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 11:08 pm
by Sothe Cuslinde
RaustBlackDragon wrote:
Sothe Cuslinde wrote:I personally like barky. Though can we change the name to something else?
It's a tradition to name one of my dogs Barky :)
Ok, then I don't mind. It like me and harvest moon, gotta name my animals after food.

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 11:19 pm
by DreamsofFury
We using 1.2.3 or .4?

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 11:21 pm
by RaustBlackDragon
DreamsofFury wrote:We using 1.2.3 or .4?
.4 :)

Re: Pearmadeath Succession Game?

Posted: Mon Mar 26, 2012 11:36 pm
by DreamsofFury
Time to backup 2gb worth of worlds AGAIN....second time this month.

Oh well, looking forward to it, thankfully I'm going to bed so I can start the backups now and update in the morning....and begin the whole process of failing to install your mods again lol. For mods made to be compatible with BTW yours have given me more issues that using iffy ones and many of them.

Still looking forward to this. Not sure how soon I will step up for my turn as of yet, part of the reason I was iffy on joining was due to the fact I will be changing net companys and the current net will be off for 5 to 9 days before I get the new one....within the next 2 days. I will try to drop a warning here before I go down with an ETA of net returning. At least it gives me the time I will need to learn your DT mod that I havent done much with yet outside of 10 minutes of screwing around before putting my normal .jar back in and recording more for my lets play lol.

Re: Pearmadeath Succession Game?

Posted: Tue Mar 27, 2012 1:46 pm
by RaustBlackDragon
Alright, I started my turn this morning! Things are going pretty well so far, though don't have too high expectations for the appearance of our first "home" :)

I'll post the report when I finish up day 1 tonight.

Re: Pearmadeath Succession Game?

Posted: Tue Mar 27, 2012 5:00 pm
by PhantasticJoe
Hey, is it too late for me to join? Sounds interesting. I'd probably be better off going in one of the later rounds, as I can never quite wrap my mind around this whole "food" concept.

Re: Pearmadeath Succession Game?

Posted: Tue Mar 27, 2012 5:48 pm
by RaustBlackDragon
PhantasticJoe wrote:Hey, is it too late for me to join? Sounds interesting. I'd probably be better off going in one of the later rounds, as I can never quite wrap my mind around this whole "food" concept.
Sure you can join, I'll add you!

Re: Pearmadeath Succession Game?

Posted: Tue Mar 27, 2012 9:07 pm
by RaustBlackDragon
Alright, I posted part 1, the download link is in the OP! It's a bit long, sorry, I like to make my reports a decent read :)

This is just as fun as I remembered it to be, and it'll only get more fun once more people start taking their turns!

I'd also appreciate any feedback on my log and the plot I ultimately decided on.

Re: Pearmadeath Succession Game?

Posted: Tue Mar 27, 2012 9:09 pm
by whynocheese
Raust how bout' you update the title to the name of the succession game? :)

Re: Pearmadeath Succession Game?

Posted: Tue Mar 27, 2012 9:12 pm
by RaustBlackDragon
whynocheese wrote:Raust how bout' you update the title to the name of the succession game? :)
Great Idea, just did that :)

Lemme know what you think of my first log if you have the time :)

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 9:40 pm
by Deepsniper
O.o Man now I really am going to have to step up my game for my turn when it comes around... Loved the detail and interest put into playing that :P Never played with your mods before so I'm crash coursing myself right now :)

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 9:42 pm
by RaustBlackDragon
Deepsniper wrote:O.o Man now I really am going to have to step up my game for my turn when it comes around... Loved the detail and interest put into playing that :P Never played with your mods before so I'm crash coursing myself right now :)
Thanks man, but no need to worry about training them up unless you want to :) my plan is to do most of the training myself, since it's generally what I'm best at. You know, sticking to your strengths so that you make the most of your time?

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 9:44 pm
by Deepsniper
I usually sit around and build mob traps and farms and ect... Once we get BTW part up and running I've got some fun designs planned.

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 10:05 pm
by DreamsofFury
I'll have to finish reading that after I get some sleep, hard day at work.....already broke my MC a handfull of times just trying to install the mods for 1.2.4......still not sure what im doing wrong...bleh...day off tomorro so ill figure it out and wont be dead tired, will also finish reading your short novel when i wake up.

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 10:11 pm
by Deepsniper
Use MCPatcher man it makes the world so easy :)

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 10:38 pm
by Deepsniper
Sorry for the double post but Raust, are you playing with 1.2.3 or 1.2.4 cause the issue with 1.2.4 is that its not compatible with BTW yet...

Re: The Chronicles of Dimensia

Posted: Tue Mar 27, 2012 10:42 pm
by RaustBlackDragon
Deepsniper wrote:Sorry for the double post but Raust, are you playing with 1.2.3 or 1.2.4 cause the issue with 1.2.4 is that its not compatible with BTW yet...
Did you read my log? If not, I guess you wouldn't have seen the hemp I collected. No, 1.2.4 IS compatible with better than wolves, he released the update a few days ago :)