Show us your builds!

A place to talk to other users about the mod.
Rianaru
Posts: 760
Joined: Wed Jul 11, 2012 1:01 pm

Re: Show us your builds!

Post by Rianaru »

SterlingRed wrote:
Rianaru wrote:
SterlingRed wrote: -snip-
-snip-
Db's in that mess are used for some piston controls so that I'm not pushing clay balls into empty space while a platform is moving.
The kiln is pure timing based, rather than detection based. If you want one like that you need a buddy block instead of a db since the db will see the urn placed and the urn item the same. Buddy based systems work well, but you need a bd to damp out the extra pulse from when the urn gets placed.
Totally forgot about the item in the kiln -.-
Couldn't you use a flip-flop to damp out the extra pulse?
EDIT: BD flip-flop. Right. Off to build that when I get home! Never crossed my mind to use a Buddy block for that.
FlowerChild wrote: -----

A short while later:

FlowerChild: What is this pussy shit?
CreeperCommando
Posts: 196
Joined: Mon Aug 29, 2011 12:18 pm
Location: Living in a postBigBang world

Re: Show us your builds!

Post by CreeperCommando »

Well, thought I'd try to give some eye candy as I've been enjoying many of these amazing stuff you guys have made

Some previews
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Was a short period where I felt it more fun playing smp with friends, but the lack of things to do in vanilla drove me nuts and made me go medieval on a hill. That castle was the result after about a week later.....
Ribky wrote:Right into the hibachi? Damn man, God hates your windmill more than he hates the uncircumcised.
FC wrote:"You have defeated zrog the mighty! Have a potato."
FC wrote: "Does Dung Float?"
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SterlingRed
Posts: 1466
Joined: Tue Jul 05, 2011 11:02 am

Re: Show us your builds!

Post by SterlingRed »

Love the village! One of the better castles I've seen, very cool!
CreeperCommando
Posts: 196
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Location: Living in a postBigBang world

Re: Show us your builds!

Post by CreeperCommando »

Thanks, I started building a palisade around the whole 'valley' that had the village (building with defence as design constraint) where I though later on building the village from the plaza and outwards (planned village space is roughly 50% more grass area than seen in first shot).
The 'dirt wall' you can see closest was a failed attempt to 'leash' out building space to other players and without any further incentive it started to feel more like a chore to build further.

I have more pictures on the inside of the castle but there are rather a lot of them (~150)... actually let's do like this if it's ok I can post a couple of them at a time, sounds fun and they do go more like a tour through the whole castle as it's the intricate defences through the insides that are the true beauty. Thoughts? Otherwise I'll only post the best ones :)

Some more outside shots from outside for now
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One on the village gate
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One from the trade harbour
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One from the giant tree
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and some more around....
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If you haven't realized yet, I'm bloody proud of that castle ;)
Ribky wrote:Right into the hibachi? Damn man, God hates your windmill more than he hates the uncircumcised.
FC wrote:"You have defeated zrog the mighty! Have a potato."
FC wrote: "Does Dung Float?"
Sandrew
Posts: 175
Joined: Thu Jan 05, 2012 6:49 am
Location: Netherlands

Re: Show us your builds!

Post by Sandrew »

And you have right to be. It's an amazing build, and has a fairly authentic feel to it as well.
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matty79321
Posts: 95
Joined: Sun May 06, 2012 1:20 pm
Location: public Location getLocation() { return new Location("Neeeerrrrrrddd"); }

Re: Show us your builds!

Post by matty79321 »

This is my semi-automated tanned leather farm, based off Morv's dung farm in her LP
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The Outside
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The dung farm (sand up for maximum dung production)
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The cauldron, powered by 9 habachis
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Bottom of millstone, from cauldron area
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View from millstone, looking down into cauldron
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Unfortunately, without a total rewrite, vanilla MC will still be a resource whore.
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milkmandan
Posts: 112
Joined: Thu Aug 02, 2012 12:20 pm

Re: Show us your builds!

Post by milkmandan »

Hopefully not considered necro...

With the new multiplayer BTW (yay!), moved a world were my brother and I were building the Colosseum over and started using some of the BTW decorative tools to improve the look. Was a pre-1.2 world and the conversion screwed up the biomes, hence the snow.
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FlowerChild wrote:
Ribky wrote:What did you do with bonemeal? And can I mix it with clay and smear it on myself for instant growth?
You'll be receiving an email soon with instructions on how to order my patented instant growth formula.
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BinoAl
Posts: 2552
Joined: Mon Jul 04, 2011 9:39 pm
Location: Everywhere.

Re: Show us your builds!

Post by BinoAl »

Damn dude, that Colosseum is gigantic!
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milkmandan
Posts: 112
Joined: Thu Aug 02, 2012 12:20 pm

Re: Show us your builds!

Post by milkmandan »

Yeah, we were going for actual scale (as best we could approximate from images). Amazingly it's about 10 blocks shy, in terms of height if 1 block = 1 cubic meter.
BinoAl wrote:Damn dude, that Colosseum is gigantic!
FlowerChild wrote:
Ribky wrote:What did you do with bonemeal? And can I mix it with clay and smear it on myself for instant growth?
You'll be receiving an email soon with instructions on how to order my patented instant growth formula.
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walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Show us your builds!

Post by walker_boh_65 »

Holy crap, man. That's awesome! How long did it take you to build that?
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milkmandan
Posts: 112
Joined: Thu Aug 02, 2012 12:20 pm

Re: Show us your builds!

Post by milkmandan »

walker_boh_65 wrote:Holy crap, man. That's awesome! How long did it take you to build that?
3 people working, probably about 75-100 hours each. and that's just the outside + about 2 sections of the interior used to scale things to be workable for stairs and such.

Now I'm debating whether or not to make it floodable or to have an underground 'village' to supply contestants. Sadly, the zombie chasing villager AI shows its failings badly when there's lots of villagers. They focus on just one and chase until it goes out of range, even if there's another villager moving through the mob.
FlowerChild wrote:
Ribky wrote:What did you do with bonemeal? And can I mix it with clay and smear it on myself for instant growth?
You'll be receiving an email soon with instructions on how to order my patented instant growth formula.
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jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Show us your builds!

Post by jorgebonafe »

milkmandan wrote:Sadly, the zombie chasing villager AI shows its failings badly when there's lots of villagers. They focus on just one and chase until it goes out of range, even if there's another villager moving through the mob.
lol
You remind me of this scene XD Zombie path finding was good in Dawn of the Dead

Better Than Wolves was borne of anal sex. True Story.
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TSA
Posts: 121
Joined: Sat Nov 19, 2011 7:15 am
Location: Lisbon

Re: Show us your builds!

Post by TSA »

i have just done a prototype of a pipeline/aqueduct.

this makes use of the new BTW pumps don't open if you want to figure out how they work by yourself
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LunaticToad
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milkmandan
Posts: 112
Joined: Thu Aug 02, 2012 12:20 pm

Re: Show us your builds!

Post by milkmandan »

Has anyone made a water clock with this yet? Not sure on the overall timing but seems like it could make a fairly configurable long timer.
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Basically when the water from the pumps hits the wheel, it stops for a second while reversing direction. Long enough that the pumps stop working, so with a turntable or detector block on the water flow you could have something with a period on order of 30 secs - whatever. A full 8 blocks to fall from pump top gives about 8-10 second delay.

Also, if you didn't want to interrupt your mechanical power for everything, you could use redstone back into the first gearbox for the pumps.
FlowerChild wrote:
Ribky wrote:What did you do with bonemeal? And can I mix it with clay and smear it on myself for instant growth?
You'll be receiving an email soon with instructions on how to order my patented instant growth formula.
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Itamarcu
Posts: 1251
Joined: Fri Sep 02, 2011 7:23 am
Location: Israel

Re: Show us your builds!

Post by Itamarcu »

I had spare wood and didn't know what to do with it.
I decided to upgrade my mill a bit:
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(White block is Marble, from MediateCraft)


Thanks for the new and awesome mouldings FlowerChild!
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
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shifty
Posts: 140
Joined: Tue Sep 13, 2011 4:39 pm

Re: Show us your builds!

Post by shifty »

Here is the design of windmill I usually build:
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TaterBoy
Posts: 181
Joined: Thu Mar 08, 2012 10:40 am
Location: Missouri, USA

Re: Show us your builds!

Post by TaterBoy »

Hi guys, haven't put up anything in a while, between lurking and going hog-wild in Better Than SMP from the time it launched I haven't taken the time to post anything or even join the IRC. Now that my excitement has normalized a little I'm going to get back to being more communicative, or at least try...Without further ado, my version of the arrow/bone sorter:

When the change to how the bellows worked with items like arrows came out I'll admit I had a pretty bad case of builder's block and put off changing the sorter in my SSP mob trap indefinitely. Then when SMP came out and the community had eventually worked up to the point that we built a massive mob tower I finally decided to tackle the sorting machine...The one I built in the server is clunky, unreliable, and due to the nature of its haphazard design it took a long time to get it so it'd work most of the time.

Today I had a flash of brilliance, a new plan suddenly formed, and the results are shown below.

Don't click this if you haven't built this yet and want to figure out arrow/bone sorting on your own.
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My SMP design involved a turntable alternating a current between two pistons, it often allowed arrows into the bone hopper, especially when a little lag hit.
This new system has proved completely flawless with the addition of a BD Timer, and BD Floodgates, also entirely new to me is the piston flip-flop...I know, it's something probably everyone and his mother who doesn't even play Minecraft knows, but I digress.
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Cthulhu for President: It's not the right choice, it's the only choice.
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abysskarra
Posts: 7
Joined: Mon Sep 24, 2012 1:49 am
Location: Russia

Kiln with 6 slots too easy

Post by abysskarra »

My design of Kiln with 6 slots. It very little!
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Download map:
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Sorry for my english
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Bevanz
Posts: 106
Joined: Wed Sep 12, 2012 10:09 pm
Location: OK, USA

Re: Show us your builds!

Post by Bevanz »

Nothing too impressive in terms of individual builds, I am still trying to get a lot of the basic automation up and running, but this is my village I work on with a friend. On the right is the Colonial-era manor I am building right now... it is built over the ruins of a desert village (a few of the original buildings are still visible, however).
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He flaps his boney wings at you, but you ask how he can fly with those things and he crashes to the ground.
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Graphite
Posts: 390
Joined: Sun Mar 18, 2012 3:12 am

Re: Show us your builds!

Post by Graphite »

Just figured I'd post a few fun things to do with sidings:
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Statues!

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Hiding redstone wiring!

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Bevanz
Posts: 106
Joined: Wed Sep 12, 2012 10:09 pm
Location: OK, USA

Re: Show us your builds!

Post by Bevanz »

Graphite wrote:Just figured I'd post a few fun things to do with sidings:
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Statues!

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Hiding redstone wiring!

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Yeah, I love siding for hiding redstone wiring, especially if you have redstone in a building that doesn't have much extra room.

That statue is pretty cool, too. I was just thinking of how I wanted a statue in my manor... that inspires me.
He flaps his boney wings at you, but you ask how he can fly with those things and he crashes to the ground.
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embirrim
Posts: 814
Joined: Sat Dec 03, 2011 2:09 pm
Location: Portugal

Re: Show us your builds!

Post by embirrim »

A nice screen I took from my server. I really love the look that water-rising using pumps gives. It feels just right in my minecraft spirit.
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FaceFoiled
Posts: 928
Joined: Mon Jul 04, 2011 10:21 pm

Re: Show us your builds!

Post by FaceFoiled »

I've been messing about with the screw pumps, working on getting water to my skycity to continue building there. This has been.. quite the struggle so far, and I'm still nowhere near the top.

At first, I was planning to circle it around the tower, but felt that looked rather weird/ugly, so tore it down and started over. This is how that looked;
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After that I started experimenting a lot, and am still working on a final design. I've torn down more stuff in the last few days, than in the last few weeks :P. This is what I have at the moment, I thought it looked kinda cool. =D
I was planning on doing another quarter circle inwards again from the sides, and circle up - repeat that design somewhat upwards. But .. it's that's using way to many screwpumps. I want to continue building at the top again, so I will have to come up with another design.. again. =D Still, looks rather funny! :)
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Dreambolt
Posts: 59
Joined: Wed Aug 22, 2012 3:45 pm

Re: Show us your builds!

Post by Dreambolt »

Though I'd just show a little over view of my First, second, and third attempts at building a home. I'm thinking of building a forth much bigger and better looking home over top of one of my ocean strongholds (Have two), but that will have to wait until December and final exams :).
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The above ground rail you can see comes from my spawn (Which I had the brilliant idea to build at night). Age of buildings goes from right (youngest) to left (Oldest)
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dawnraider
Posts: 1876
Joined: Sun Dec 11, 2011 7:00 pm

Re: Show us your builds!

Post by dawnraider »

My village I made from the ground up:
An overview of the village (farm is not visible):
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Mine:
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Main building:
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Inside:
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Courtyard:
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I burnt down the roof multiple times trying to get that stewing pot under it
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Dung farm:
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Upper level entrance:
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Upper level inside:
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Those are dispensers for feeding the 8 wolves
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Regular farm:
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EDIT: Forgot the cellar of the main building:
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