Question about creating a mod.

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haphazardnuke
Posts: 119
Joined: Mon Apr 16, 2012 12:55 pm

Re: Question about creating a mod.

Post by haphazardnuke »

I haven't looked at the minecraft code base in a couple versions, and never the audio sections, but I had a thought.

There are lots of games, FPS especially, where there is an option to enable chat-logging of sounds played.
For example, in Valve's Portal 2, you can get messages like " [turret] Searching! " when you enter their line of sight.

This seems like a relatively simple way to do it; not sure how Minecraft handles chat messages, but FC does a similar thing with the windmill placement... sound warnings would just be a lot more frequent, so I don't know how that would affect performance.
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OldMarriedDude
Posts: 181
Joined: Mon Sep 24, 2012 1:49 pm

Re: Question about creating a mod.

Post by OldMarriedDude »

Im thinking about leaning away from chat warnings and using a visual representation, simply because nobody really wants to see a wall of text.

EDIT: Just to let you guys know I am far more out of practice than i realized. So I am brushing up my skills before I attempt this.
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