Windmill Aesthetics?

A place to talk to other users about the mod.
Heilkaiba
Posts: 131
Joined: Wed Oct 19, 2011 1:58 pm

Re: Windmill Aesthetics?

Post by Heilkaiba »

Some fun with windmills:
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Kain Magin
Posts: 178
Joined: Fri Feb 24, 2012 1:28 pm

Re: Windmill Aesthetics?

Post by Kain Magin »

Heilkaiba wrote:Some fun with windmills:
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now THAT is trippy. do that inside a double helix and post a pic and i'll give you a cookie ^^ (all jokes aside, thats really kool looking)
FlowerChild wrote:"Fuck me".
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Poppycocks
Posts: 825
Joined: Thu Dec 22, 2011 2:11 pm

Re: Windmill Aesthetics?

Post by Poppycocks »

Heilkaiba wrote:Some fun with windmills:
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Hot damn, I wanted to do this myself. It look way more fantastic than I could have imagined!

Why god, why?
Husbag3
Posts: 1105
Joined: Wed Sep 14, 2011 4:12 pm
Location: Behind you

Re: Windmill Aesthetics?

Post by Husbag3 »

I want to know how you got so much hemp...
If the minecraft world is infinite, why does the sun still rotate around it?
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DaveYanakov
Posts: 2090
Joined: Sat Jul 23, 2011 5:17 am

Re: Windmill Aesthetics?

Post by DaveYanakov »

The computer issues have been playing havok with my build capabilities but I'm basing the design for my new wind-powered factory on Miami's COR tower.
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Better is the enemy of Good
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Speltz
Posts: 108
Joined: Mon Jul 04, 2011 10:46 pm

Re: Windmill Aesthetics?

Post by Speltz »

In my old world, I went for a pretty slender fencepost-based one. Did a similar sort of thing this time around, but raised up the sails a bit, toned down the fences and put the sawmill underneath for a bit heftier base.
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The old one. Guess I could have run the axles/gearboxes down the middle into the ground, then out to the various buildings. Might have kept the slender angle a bit better.

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The new one.
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