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Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Wed Mar 21, 2012 1:07 pm
by Zhil
Poppycocks wrote:Yes, he's a fast one, ain't he?
People chiming in on source code stuff when they haven't even looked at it yet is becoming one of my pet peeves :/

I apologize for any upcoming snarky remarks

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 6:52 am
by Calcifire3691
I LOVE TC :P
It's the one part of my forge profile that I refuse to update without :P
and TC2 looks like it will be amazing, especially some of the things not shown in that video:
if you accidentally too much taint, it pretty much converts the surrounding area into an eldritch, lovecraftian hellscape (complete with delicious squishy noises), so you need to either be sparing with your use of magic, or make vis sacrifices to recharge the local aura enough to offset the levels of taint
the necromantic crucible looks like it will be very fun (what's not to like about sucking the souls from innocent villagers and using them to fuel your rise to power?)
the other hyperbollilion (well few thousand) possible seals that direwolf didn't show (6 possible essences, and three slots each seal... om nom nom)

incidentally, the crystals ARE cubes, they're just stretched along a few axes (which fits the taint thing perfectly, it's something we find normal and comfortable, warped and twisted into something strange and unrecognizable).

imagine if TC worked with BTW. I could have an industrial hellscape powered by the souls of the innocents I enslaved. their future generations would worship me as a god and willingly sacrifice themselves before my dark throne in my 255 block high steel tower, forged with the souls of the damned, PIERCING THE HEAVENS, just so they could become a part of my glorious power! ALL SHALL LOVE ME AND DESPAIR!
*cough*
hypothetically of course...

(I won't lie, I've been toying with the idea of learning java to see if I could make a patch to let TC and/or EE work with BTW (for personal use of course))

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 7:23 am
by Poppycocks
Calcifire3691 wrote:I LOVE TC :P
It's the one part of my forge profile that I refuse to update without :P
and TC2 looks like it will be amazing, especially some of the things not shown in that video:
if you accidentally too much taint, it pretty much converts the surrounding area into an eldritch, lovecraftian hellscape (complete with delicious squishy noises), so you need to either be sparing with your use of magic, or make vis sacrifices to recharge the local aura enough to offset the levels of taint
the necromantic crucible looks like it will be very fun (what's not to like about sucking the souls from innocent villagers and using them to fuel your rise to power?)
the other hyperbollilion (well few thousand) possible seals that direwolf didn't show (6 possible essences, and three slots each seal... om nom nom)

incidentally, the crystals ARE cubes, they're just stretched along a few axes (which fits the taint thing perfectly, it's something we find normal and comfortable, warped and twisted into something strange and unrecognizable).

imagine if TC worked with BTW. I could have an industrial hellscape powered by the souls of the innocents I enslaved. their future generations would worship me as a god and willingly sacrifice themselves before my dark throne in my 255 block high steel tower, forged with the souls of the damned, PIERCING THE HEAVENS, just so they could become a part of my glorious power! ALL SHALL LOVE ME AND DESPAIR!
*cough*
hypothetically of course...

(I won't lie, I've been toying with the idea of learning java to see if I could make a patch to let TC and/or EE work with BTW (for personal use of course))
That actually sounds pretty damn cool. Reminds me of a book I've read.

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 8:15 am
by Panda
Calcifire3691 wrote:I LOVE TC :P
It's the one part of my forge profile that I refuse to update without :P
and TC2 looks like it will be amazing, especially some of the things not shown in that video:
if you accidentally too much taint, it pretty much converts the surrounding area into an eldritch, lovecraftian hellscape (complete with delicious squishy noises), so you need to either be sparing with your use of magic, or make vis sacrifices to recharge the local aura enough to offset the levels of taint
the necromantic crucible looks like it will be very fun (what's not to like about sucking the souls from innocent villagers and using them to fuel your rise to power?)
the other hyperbollilion (well few thousand) possible seals that direwolf didn't show (6 possible essences, and three slots each seal... om nom nom)

incidentally, the crystals ARE cubes, they're just stretched along a few axes (which fits the taint thing perfectly, it's something we find normal and comfortable, warped and twisted into something strange and unrecognizable).

imagine if TC worked with BTW. I could have an industrial hellscape powered by the souls of the innocents I enslaved. their future generations would worship me as a god and willingly sacrifice themselves before my dark throne in my 255 block high steel tower, forged with the souls of the damned, PIERCING THE HEAVENS, just so they could become a part of my glorious power! ALL SHALL LOVE ME AND DESPAIR!
*cough*
hypothetically of course...

(I won't lie, I've been toying with the idea of learning java to see if I could make a patch to let TC and/or EE work with BTW (for personal use of course))
If u made a patch, i would ladygasm. Already working on textures for it. : )

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 9:08 am
by Calcifire3691
Panda wrote:
Calcifire3691 wrote:I LOVE TC :P
It's the one part of my forge profile that I refuse to update without :P
and TC2 looks like it will be amazing, especially some of the things not shown in that video:
if you accidentally too much taint, it pretty much converts the surrounding area into an eldritch, lovecraftian hellscape (complete with delicious squishy noises), so you need to either be sparing with your use of magic, or make vis sacrifices to recharge the local aura enough to offset the levels of taint
the necromantic crucible looks like it will be very fun (what's not to like about sucking the souls from innocent villagers and using them to fuel your rise to power?)
the other hyperbollilion (well few thousand) possible seals that direwolf didn't show (6 possible essences, and three slots each seal... om nom nom)

incidentally, the crystals ARE cubes, they're just stretched along a few axes (which fits the taint thing perfectly, it's something we find normal and comfortable, warped and twisted into something strange and unrecognizable).

imagine if TC worked with BTW. I could have an industrial hellscape powered by the souls of the innocents I enslaved. their future generations would worship me as a god and willingly sacrifice themselves before my dark throne in my 255 block high steel tower, forged with the souls of the damned, PIERCING THE HEAVENS, just so they could become a part of my glorious power! ALL SHALL LOVE ME AND DESPAIR!
*cough*
hypothetically of course...

(I won't lie, I've been toying with the idea of learning java to see if I could make a patch to let TC and/or EE work with BTW (for personal use of course))
If u made a patch, i would ladygasm. Already working on textures for it. : )
I'd:
a) need to learn java first :P
and b) need to get permission from both Azanor and FC to release it.
I'd prefer someone else with more (ie. any java) programming experience to do it (I'd hate to cock it up :P)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 12:01 pm
by MoRmEnGiL
Why would you want EE with BtW is kinda beyond me though. EE makes 99% of BtW redundant..

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 12:07 pm
by Urian
Kinda difficult to tell from the videos but it seems like creator is trying to make TC2 fit better into MC rather than just being a mod slapped on at the end of MC. A way to play BTW with
MC2 would be nice, especially since they both allow you to harness souls as fuel for your own personal fun and profit.

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 1:48 pm
by Calcifire3691
MoRmEnGiL wrote:Why would you want EE with BtW is kinda beyond me though. EE makes 99% of BtW redundant..
because I don't AFK the game away, and find that the journey is often more fulfilling than the destination.

also, I love skyblock maps :P (and hate insane cobble buildup from BTB)
I mainly use it as an incredibly advanced storage system (I mean, 1 diamond is a few thousand cobble, it's the perfect storage :D)

also, how do you consider it making BTW redundant? because of the RM tools/armour? they're nice, but I like BTW because of the machines you can make, not because steel > diamonds :P

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 2:32 pm
by MoRmEnGiL
Because you do not need anything from btw really. Any block/item you could possibly want it is so much faster and easier to just transmute it, no need to farm anything, and ee tools are generally op compared to btw ones, so what does btw give you in terms of practicality? It's like playing with tmi on if you think about it..

But this is offtopic, we're talking thaumcraft here ;]

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 2:47 pm
by Calcifire3691
MoRmEnGiL wrote:Because you do not need anything from btw really. Any block/item you could possibly want it is so much faster and easier to just transmute it, no need to farm anything, and ee tools are generally op compared to btw ones, so what does btw give you in terms of practicality? It's like playing with tmi on if you think about it..

But this is offtopic, we're talking thaumcraft here ;]
I don't play BTW to be practical, I play it to have fun :P
(and I wouldn't consider it to be like TMI, people always forget that time is an important resource in EE as well, even with an optimal T3 array, it still takes a few minutes to make a single piece of red matter (and just think how much EMC it would take to build that array in the first place))
but yes, we're veering off topic :P

TC also has a duplication feature as well, but it's always at a loss :P

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 3:44 pm
by FlowerChild
Gilberreke wrote: People chiming in on source code stuff when they haven't even looked at it yet is becoming one of my pet peeves :/
Hehe...same. I think you just figured out why I don't like have conversations about technical details on the forums ;)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 7:56 pm
by Zhil
FlowerChild wrote:Hehe...same. I think you just figured out why I don't like have conversations about technical details on the forums ;)
I'm slowly starting to understand :)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 8:01 pm
by FlowerChild
Gilberreke wrote: I'm slowly starting to understand :)
Hehe...what I'm interested in seeing is how quickly you taking over BTB slowly mutates you from being a helpful, friendly, cheerful individual, into some nasty, bitter creature such as myself ;)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 8:03 pm
by morvelaira
FlowerChild wrote:Hehe...what I'm interested in seeing is how quickly you taking over BTB slowly mutates you from being a helpful, friendly, cheerful individual, into some nasty, bitter creature such as myself ;)
Maybe this is why that professor told me I should not be a programmer? Did not want to see lovely little me become bitter?

*tries to think well of idiots*

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 8:08 pm
by FlowerChild
morvelaira wrote: Maybe this is why that professor told me I should not be a programmer? Did not want to see lovely little me become bitter?
No, I think he was just an ass :)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 8:28 pm
by Zhil
FlowerChild wrote:Hehe...what I'm interested in seeing is how quickly you taking over BTB slowly mutates you from being a helpful, friendly, cheerful individual, into some nasty, bitter creature such as myself ;)
I put an ocelot on my cheerful disposition. No one is touching it now.

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Thu Mar 22, 2012 8:30 pm
by Sarudak
Gilberreke wrote:I put an ocelot on my cheerful disposition. No one is touching it now.
Does that mean your cheerful disposition is stuck in a chest never to be seen again?

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Fri Mar 23, 2012 1:50 am
by TheAnarchitect
morvelaira wrote:
FlowerChild wrote:Hehe...what I'm interested in seeing is how quickly you taking over BTB slowly mutates you from being a helpful, friendly, cheerful individual, into some nasty, bitter creature such as myself ;)
Maybe this is why that professor told me I should not be a programmer? Did not want to see lovely little me become bitter?

*tries to think well of idiots*
OH, but you can be bitter and lovely at the same time! I love intelligent, bitter women. Come to think of it, there might be a small correlation between those traits.... Hemingway did say that he rarely met someone who was both intelligent AND happy.

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Fri Mar 23, 2012 4:44 am
by MoRmEnGiL
Well the saying does go ignorance is bliss, doesn't it.

EDIT: This thread is now apparently for anything else but Thaumcraft :P

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Fri Mar 23, 2012 5:12 am
by Calcifire3691
TheAnarchitect wrote:
morvelaira wrote:
FlowerChild wrote:Hehe...what I'm interested in seeing is how quickly you taking over BTB slowly mutates you from being a helpful, friendly, cheerful individual, into some nasty, bitter creature such as myself ;)
Maybe this is why that professor told me I should not be a programmer? Did not want to see lovely little me become bitter?

*tries to think well of idiots*
OH, but you can be bitter and lovely at the same time! I love intelligent, bitter women. Come to think of it, there might be a small correlation between those traits.... Hemingway did say that he rarely met someone who was both intelligent AND happy.
http://tvtropes.org/pmwiki/pmwiki.php/Main/AffablyEvil
indeed *sips tea*
(yep, I linked to TVtropes, see you in a week :D)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Fri Mar 23, 2012 5:23 am
by Ribky
Calcifire3691 wrote:
(yep, I linked to TVtropes, see you in a week :D)
Oh... you bastard.
*sips coffee*

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Sat Mar 24, 2012 12:02 pm
by shoegun56
I think this mod will turn out pretty well at the end. :)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Sat Mar 24, 2012 2:07 pm
by DreamsofFury
Eh...I will admit the mod LOOKS cool...but its just not my style....though I would be more willing to try it over EE if I did somehow manage to get bored with BTW (Not gonna happen anytime soon)

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Mon Mar 26, 2012 3:34 pm
by Sarudak
It got released!

Re: Thaumcraft 2 (NOT a troll of ANY kind)

Posted: Mon Mar 26, 2012 6:00 pm
by rhacer
Too bad it requires Forge. I will never ever get to try it out.