M!C's News Compilation

This forum is for anything that doesn't specifically have to do with Better Than Wolves
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

It's certainly nice to see that there are quite some people enjoying this little "service"!

Makes me want to continue ... ;)
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: M!C's News Compilation

Post by Battosay »

Sticked ;)
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: M!C's News Compilation

Post by FlowerChild »

Battosay wrote:Sticked ;)
Nice. I wish I would have thought of that :)
User avatar
finite8
Posts: 587
Joined: Mon Jul 04, 2011 9:31 pm
Location: Melbourne, Australia

Re: M!C's News Compilation

Post by finite8 »

FlowerChild wrote:
logorouge wrote: Oh no, not Fallout3-style repairs... I hate Fallout3-style repairs. :|

(This thread is awesome!)
Hehe...yeah, I've been playing a lot of New Vegas lately, and I agree with you on this one. One nice thing they included in Vegas though, that I don't think was in Fallout 3, was weapon repair kits that allow you to also repair weapons with various parts you find here and there (I think it takes duct tape, scrap electronics, scrap metal, a wrench, and wonderglue if I rember right).

IMO, this makes it a loss let annoying. You can still repair with parts off of other weapons (which does makes some sense), or you have the alternate route described above.

No idea why they didn't seem to do this for armor though (unless I just haven't found the crafting recipe yet).

Granted though, I think this makes a lot less sense for Minecraft items. Like, I could see you salvaging parts from one complex machine, like a gun, to improve the condition of another, but a pick axe? Not so much. Where I think this system really falls apart in Fallout is when you start doing it with simple items like baseball bats, and the stuff in Minecraft is almost entirely of this nature.
Totally agree. This works for things like Armour, but a Sword? No sir... that Dog won't hunt!

Besides, lets say you do repair an item by beating it back into shape and replacing the badly damaged components... the item would be weaker due to having been physically deformed again and again. The only real way to salvage something like armour would be to salvage the metal, melt it down and start again. I think Steves skills would be better spent learning how to IMPROVE his armour rather than somehow taking and two axe heads and turning them into a single better one.
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
User avatar
DaveYanakov
Posts: 2090
Joined: Sat Jul 23, 2011 5:17 am

Re: M!C's News Compilation

Post by DaveYanakov »

I can sort of see it if you think of it more along the lines of pulling the handle from a pick with a damaged face to repair the pick with the handle starting to splinter. It's a bit of a stretch though and does seem far too easy. On the other hand, you'll end up losing three iron compared to the reforging option provided by the crucible.
Better is the enemy of Good
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

I absolutely don't know what they do codingwise but Jeb seems to do a better job at community contact atm imo. The last of his "q&a sessions" produced quite some interesting tweets and his overall "information to noise" is like almost 40%. Meanwhile Notch just did over 20 tweets and there were only 2 "useful" ones ...

Well, let's just say I know now because of which pers(s)on I'm doing this ... ;)
User avatar
FaceFoiled
Posts: 928
Joined: Mon Jul 04, 2011 10:21 pm

Re: M!C's News Compilation

Post by FaceFoiled »

02:52 PM
Markus Persson
Proof: imgur.com/sejBR?full [... for no respawning in hardcore mode]
http://twitter.com/#!/notch/status/119031614553587713

That is amazing!!! I can really see a proper Hardcore mode be put to use for challanges, events, RP and other things. Great addition! =)
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: M!C's News Compilation

Post by FlowerChild »

FaceFoiled wrote: That is amazing!!! I can really see a proper Hardcore mode be put to use for challanges, events, RP and other things. Great addition! =)
Well, these kinds of "delete the save" modes are amazing until you die due to a bug.
User avatar
FaceFoiled
Posts: 928
Joined: Mon Jul 04, 2011 10:21 pm

Re: M!C's News Compilation

Post by FaceFoiled »

True, but I am a very easy going person. :p Dying due to a bug in a Hardcore game would be annoying, but a risk that has to be considered when playing hardcore. The same goes for Diablo 2, yet it is a community that works.

In all honesty I don't see myself playing it for a normal playthrough, as I tend to hug creepers as if they were lingerie models, but I would love to make up some challanges and play those. Possibly even create certain playthrough maps, RP adventures and such.
User avatar
Urian
Posts: 1691
Joined: Tue Jul 05, 2011 3:11 am
Location: Finland

Re: M!C's News Compilation

Post by Urian »

The HC mode could be useful for adventure maps since I'm guessing we will still be able to use backed up versions several times.
FlowerChild: Ice in deserts is a good idea
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

FlowerChild wrote:
FaceFoiled wrote: That is amazing!!! I can really see a proper Hardcore mode be put to use for challanges, events, RP and other things. Great addition! =)
Well, these kinds of "delete the save" modes are amazing until you die due to a bug.
I totally agree there ... and I'm more the builder-type anyway.

Even I must admit though that there is some potential in that addition too.
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

I suppose this one's worth a bump:
M!C wrote:02:57 PM
Jens Bergensten
So @notch did the last commit for the 1.9 prerelease 2, get it here: http://t.co/4bhb6ie6
http://twitter.com/#!/jeb_/status/119395358135693312
User avatar
Urian
Posts: 1691
Joined: Tue Jul 05, 2011 3:11 am
Location: Finland

Re: M!C's News Compilation

Post by Urian »

It looks like vMC also has cauldrons in the next update:
jeb_ wrote:Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious
FlowerChild: Ice in deserts is a good idea
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

Urian wrote:It looks like vMC also has cauldrons in the next update:
jeb_ wrote:Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious
I put that up here for discussion
User avatar
Urian
Posts: 1691
Joined: Tue Jul 05, 2011 3:11 am
Location: Finland

Re: M!C's News Compilation

Post by Urian »

Right, didn't see that topic. Although I think this might also be of interest to the modding community (didn't see anything about it):
Notch wrote:There are two more major things we want to add to Minecraft. We'll do a code freeze on the 18'th, then polish for a month before MineCon.
FlowerChild: Ice in deserts is a good idea
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: M!C's News Compilation

Post by Battosay »

So no updates between the 18th and Minecon ?
Looks like a window for mod updates ?
screally
Posts: 151
Joined: Tue Aug 09, 2011 9:44 am

Re: M!C's News Compilation

Post by screally »

No, there will be bugfixing then, so I'm guessing a lot of .1 .2 .3 .4 updates in that period.

I could be wrong though
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

screally wrote:No, there will be bugfixing then, so I'm guessing a lot of .1 .2 .3 .4 updates in that period.

I could be wrong though
There is one advantage though: So long as they don't add anything new, they'll run out of bugs to fix eventually ... (i know wishful thinking ;) )
User avatar
the_fodder
Posts: 345
Joined: Tue Jul 05, 2011 12:21 am

Re: M!C's News Compilation

Post by the_fodder »

Notch wrote: There are two more major things we want to add to Minecraft. We'll do a code freeze on the 18'th, then polish for a month before MineCon.
I am reading that as Mojang will not be releasing any code updates during that time, sure they will be fixing bugs but will not give them to the public until minecon that way they will get a surge if interest in Minecraft during the CON.
It's FC mod, he just lets us play it.
User avatar
Sajuuk
Posts: 108
Joined: Sat Jul 23, 2011 3:38 pm

Re: M!C's News Compilation

Post by Sajuuk »

M!C wrote:
in Antwort auf @Nexusdog_UK ↑
Jens Bergensten
I haven't! In beta 1.9 pre2 milk works like a clear-everything drink
http://twitter.com/#!/jeb_/status/119842906528944129
Including your colon for most people in the world.
but since the game is from Sweden we can assume Steve isn't among those people. I guess.
[ IGN = Herpingderp ]
User avatar
DaveYanakov
Posts: 2090
Joined: Sat Jul 23, 2011 5:17 am

Re: M!C's News Compilation

Post by DaveYanakov »

Am I the only one who thinks *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* being tedious is a good thing? It's research! It's not supposed to be an instant gratification thing. If you have to work with it and spend time experimenting with different ingredients or cooking times, the reward is far greater than a simple status effect.
Better is the enemy of Good
User avatar
morvelaira
Posts: 2406
Joined: Tue Jul 05, 2011 1:56 am
Location: Seattle

Re: M!C's News Compilation

Post by morvelaira »

Ugh. The angry BTW fan. Whomever you are on twitter, I shake my fist at thee for making us look bad.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

morvelaira wrote:Ugh. The angry BTW fan. Whomever you are on twitter, I shake my fist at thee for making us look bad.
I'd bet he's part of the recent wave of attention BTW got ...
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: M!C's News Compilation

Post by M!C »

Does anybody have an idea how i should handle older tweets?

I tried having a spoiler within a spoiler which obviously can't work ... /facepalm

Should I delete anything older than a week?

Let the OP grow until it fills an entire page?

Or should I put up one spoiler per month (for old tweets only)?
User avatar
morvelaira
Posts: 2406
Joined: Tue Jul 05, 2011 1:56 am
Location: Seattle

Re: M!C's News Compilation

Post by morvelaira »

M!C wrote:Does anybody have an idea how i should handle older tweets?

I tried having a spoiler within a spoiler which obviously can't work ... /facepalm

Should I delete anything older than a week?

Let the OP grow until it fills an entire page?

Or should I put up one spoiler per month (for old tweets only)?

I think that last one is the best idea. Either that or clear them out as they're not needed - I.E. upcoming features that are being tweeted about are fully implmented.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
Post Reply