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Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 1:23 am
by DaveYanakov
A cistern is used for the storage of water. In modern times it is most often used in fire suppression sprinklers. That is exactly what the minecraft cistern does and is its only real use.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 1:12 am
by Ancilangeli
casinodoug wrote:the vanilla cauldron already does slowly gather water when outside while raining in vanilla
wait are you for serious? i might have a heart attack.

also
DaveYanakov wrote:A cistern is used for the storage of water. In modern times it is most often used in fire suppression sprinklers. That is exactly what the minecraft cistern does and is its only real use.
i know what your saying there but im stuck on the middle sentence... it would be awesome if it could do that, what with the insane fire spread in 1.4 (not a suggestion, just where my head went)

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 2:47 am
by FlowerChild
All right, despite a bit of a hangover, I managed to get the bulk to the server port done today. Decided to take it slow this time and make sure to do things right so this is less of a hassle in the future. Given I'll likely have to port again to 1.4.3 sometime over the next week, and given we've really got no idea how many more official releases are going to be coming around before we see the mod API, it seemed worthwhile to put a bit of extra time into it to make sure it's a quick job when new releases arrive.

Last time I did this for 1.3 I favored expediency given I still had some faith left in humanity and thought that 1.4 stood a good chance of containing baseline API functionality :)

Most of the work today has involved creating a wrapper around ModLoader functionality (which doesn't exist on the server), so I can quickly switch the code between client and server with a minimum off fuss. Other than that, largely just refactoring the code in other ways so that portions that are strictly related to the client are isolated within the code and quickly ripped out for the server version as a result.

The way things stand now, I can quickly just comment out or delete well defined portions of the client code in the individual mod files, and they're ready to go on the server.

Anyways, I'd say I'm at least 75% done with the server port now, so should be a quick job to wrap it up tomorrow, sans hangover ;)

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 4:19 am
by Detritus
FlowerChild wrote: -SNIP-
Anyways, I'd say I'm at least 75% done with the server port now, so should be a quick job to wrap it up tomorrow, sans hangover ;)
Yay! Excited!

Really looking forward to the new stuff and changes you've put in for this one!

Maybe I can start work on my add-on then... Maybe...

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 4:35 am
by Minecraftgeek70
FlowerChild wrote:All right, despite a bit of a hangover,
<snip>
Anyways, I'd say I'm at least 75% done with the server port now, so should be a quick job to wrap it up tomorrow, sans hangover ;)
Yay.. hope my little donation to your cause wasn't also a little donation to the cause of your hangover XD . Keep up the fine work. vMC has left me so cold of late I've been busy with my Kerbals and their space programs XD be good to get back to BTWMC again.

Look forward to the "bringing of the epic"

All the best.

Pete

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 10:02 am
by STrRedWolf
It would be funny if someone popped in a Mojang bug report demanding that the vanilla "Cauldron" needs to be changed to "cistern" due to FC's reasoning. I'd vote it up.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 10:20 am
by nmarshall23
STrRedWolf wrote:It would be funny if someone popped in a Mojang bug report demanding that the vanilla "Cauldron" needs to be changed to "cistern" due to FC's reasoning. I'd vote it up.
As fun as it would be to troll, Mojang. Let's not.
They don't have the...^H^H^H^H^H, let's call it wisdom, to just ban the trolls.

Back on topic, as a programmer I know how that last bit keep needing more polish, take your time FC.

I had a thought the other day, that BTW aspires to be a Total Conversion of vMC.
And not a mod that gets mixed in, like 90% of the other vMC mods..

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 10:23 am
by Jamaize
I really don't understand why people object to 'cistern' unless they really don't understand what it is. As FC said it's simply a container for water.

Just so you're not left thinking there's a better word for it and the name has been poorly thought out:

The most common form in modern societry is the cistern on the back of your toilet.

It's just a resevoir, initially commonly filled by rain (usually not directly) for automatic convenience.

Other primary uses of the word focus on a sotrage tank raised high for a gravity piped water system such as the aforementioed sprinkler system, flushing toilet or older heating systems. Even water-tower tanks that provide gravity pumped water to whole towns are cisterns on stilts.



FC, I am simply blown away by your tireless commitment over the last year and a bit to get this game to where it is - Thank you.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 11:46 am
by Ferrus.Manus
In my native language word "cistern" is used for large containers, like in water towers, factories or sewer systems, when I think cistern I think something huge holding thousands of liters of liquid, that why I thought "tub" or "washtub" is more fitting, makes vanilla "cauldron" sound small, dinky and insignificant (just like it is)

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 12:08 pm
by walker_boh_65
Jamaize wrote:The most common form in modern societry is the cistern on the back of your toilet.
That doesn't sound like a happy accident to me.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 12:45 pm
by FlowerChild
Jesus H Christ on a rubber crutch...guys: enough with the Cistern already :)

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 04, 2012 3:44 pm
by emtffkev
FlowerChild wrote:Jesus H Christ on a rubber crutch...-snip-
FC, that's the first time I've ever heard that. I just laughed so hard I almost fell off the couch at work and scared the shit out of my partner.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sat Nov 10, 2012 11:44 pm
by FlowerChild
Aha!

Don't want to start a new dev diary thread right now, but I made an interesting discovery earlier today:

It turns out, due to what I can only assume is a bug, that wither skeletons do not spawn if the light level is outside the normal mob spawn range.

This is rather bad in the nether...considering all the fire, and lava, and glowy stuff :)

Anyways, I've fixed that, and you now get a lot more of them in nether strongholds.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 10:24 am
by Battlecat
Nifty, that will make finding and eventually farming them a lot easier! I suppose it's an added bonus that those wither skeletons make strongholds even more dangerous. :-)

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 11:05 am
by Kazuya Mishima
If we found any strongholds before the wither skeleton inclusion aren't they worthless for wither harvesting?

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 12:59 pm
by Syruse
Kazuya Mishima wrote:If we found any strongholds before the wither skeleton inclusion aren't they worthless for wither harvesting?
No, I've been using the same Nether Fortress that I found back in 1.2.5 and have been able to harvest enough Wither Skeletons to summon 2 Wither Bosses.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 3:03 pm
by dawnraider
Kazuya Mishima wrote:If we found any strongholds before the wither skeleton inclusion aren't they worthless for wither harvesting?
They are based on the location of the stronghold itself, not any generated block. Even if an area that would have had a stronghold, but was generated pre-1.0, it would still spawn wither skeletons. Similarly, in a swamp generated pre-1.4, I saw a witch in the middle of nowhere, because normally, there would have been a hut there. The spawn mechanics are the same for both, being tied to the location of the structure, not a block, like a blaze spawner.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 3:11 pm
by Kazuya Mishima
This is a relief as i assumed the vMC wiki was accurate. Thanks for the information.
although they usually do not spawn in fortresses generated before their introduction
http://www.minecraftwiki.net/wiki/Withe ... n#Spawning

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 6:17 pm
by darahalian
Kazuya Mishima wrote:This is a relief as i assumed the vMC wiki was accurate. Thanks for the information.
although they usually do not spawn in fortresses generated before their introduction
http://www.minecraftwiki.net/wiki/Withe ... n#Spawning
Just a guess, but that may be because where fortresses were generated before might not be the same places as where they would be generated in later versions of MC, since terrain gen keeps changing. And since the skeletons will only spawn where the current terrain gen thinks a fortress is, they won't usually spawn in fortresses generated before their introduction, like the quote says (you'll probably find them spawning in seemingly random places). I don't know this for sure, but I think it makes sense.

Re: Flower's Dev Diary (Week of October 23rd)

Posted: Sun Nov 11, 2012 7:14 pm
by Ferrus.Manus
darahalian wrote:
Kazuya Mishima wrote:This is a relief as i assumed the vMC wiki was accurate. Thanks for the information.
although they usually do not spawn in fortresses generated before their introduction
http://www.minecraftwiki.net/wiki/Withe ... n#Spawning
Just a guess, but that may be because where fortresses were generated before might not be the same places as where they would be generated in later versions of MC, since terrain gen keeps changing. And since the skeletons will only spawn where the current terrain gen thinks a fortress is, they won't usually spawn in fortresses generated before their introduction, like the quote says (you'll probably find them spawning in seemingly random places). I don't know this for sure, but I think it makes sense.
No, wither skeletons and blazes not spawning in previously generated Nether fortresses was a bug in a weekly snapshots which were fixed before 1.4.2 release. The wiki simple wasn't updated yet.