Oh I know and for the most part FC is completely against it. I was thinking like a mumble server with permissions so he could jump in and chat with the turtle members to discuss things he may not want posted on the forums. or a server to help host BTW downloads that could also be used for reliable backups :)morvelaira wrote:Heh. Hehehe. I think if you search you will find a plethora of discussion about a donation button. :)kregoth wrote: Off-Topic: Have you thought of allowing someone to donate (I know you don't want money based donations) but I thinking something a long the line of say a mumble server for the community to talk and interact with fellow players of BTW. Or an SMP server dedicated to testing BTW SMP when you decide to start working on it when the API comes out. I am happy to donate in any form really you deserve it.
New Release! (BTW V3.40)
Re: New Release! (BTW V3.40)
FlowerChild wrote:My theory is that stupidity acts like an infectious organism on the net. Unless it's regularly pruned from your "garden", it will inevitably overwhelm it and kill off everything else.
Re: New Release! (BTW V3.40)
Have you been reading the same threads as us? FC basically confirmed he will allow donations soon, or am I missing something?kregoth wrote:Oh I know and for the most part FC is completely against it.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: New Release! (BTW V3.40)
Really? Guess I have to search I just assumed he didn't want donations because he didn't want his name tied to it :( guess I missed something lol sorry Back to topic :PGilberreke wrote:Have you been reading the same threads as us? FC basically confirmed he will allow donations soon, or am I missing something?kregoth wrote:Oh I know and for the most part FC is completely against it.
FlowerChild wrote:My theory is that stupidity acts like an infectious organism on the net. Unless it's regularly pruned from your "garden", it will inevitably overwhelm it and kill off everything else.
Re: New Release! (BTW V3.40)
He doesn't want donations cause he's afraid what affect this being about money might have on him.
- DaveYanakov
- Posts: 2090
- Joined: Sat Jul 23, 2011 5:17 am
Re: New Release! (BTW V3.40)
Don't leave the blood trees growing overnight. I fell asleep after planting one and several hours later I found it had metastasized and now covers most of my nether. It's growing almost as fast as I can explore outward now.
Better is the enemy of Good
Re: New Release! (BTW V3.40)
I think you're just going to have to accept that your nether is now a blood tree nether... I think if you plant a blood tree outside of a thorough containment unit you just have to accept it will completely reshape your nether.DaveYanakov wrote:Don't leave the blood trees growing overnight. I fell asleep after planting one and several hours later I found it had metastasized and now covers most of my nether. It's growing almost as fast as I can explore outward now.
- Blueblade11
- Posts: 347
- Joined: Tue Sep 27, 2011 9:03 pm
Re: New Release! (BTW V3.40)
I remember somewhere he needed help because the donations account would give out the name he signed up with to anyone that donated.kregoth wrote:Really? Guess I have to search I just assumed he didn't want donations because he didn't want his name tied to it :( guess I missed something lol sorry Back to topic :PGilberreke wrote:Have you been reading the same threads as us? FC basically confirmed he will allow donations soon, or am I missing something?kregoth wrote:Oh I know and for the most part FC is completely against it.
255 Characters Limit? D:
![Image](http://i.imgur.com/Hyo2D.png)
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
![Image](http://i.imgur.com/Hyo2D.png)
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
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Re: New Release! (BTW V3.40)
Great mod man.
I came across a problem though, the mod clashes with Xies farming mod, not sure if you are aware or not. When I try to make a kiln by stoking the fire, the extra fire blocks above the hibachi's turn the bricks of my kiln into potash :( Is there any way you can collaborate with Xie and have him disable the feature for bricks to turn to potash? It sucks that I can only play both mods up to the kiln but no further (no steel stuff sucks). Lol in writing this post I have realised that I should ask Xie about this and see if he can do something to update his mod :) Either way sick mod man :)
I came across a problem though, the mod clashes with Xies farming mod, not sure if you are aware or not. When I try to make a kiln by stoking the fire, the extra fire blocks above the hibachi's turn the bricks of my kiln into potash :( Is there any way you can collaborate with Xie and have him disable the feature for bricks to turn to potash? It sucks that I can only play both mods up to the kiln but no further (no steel stuff sucks). Lol in writing this post I have realised that I should ask Xie about this and see if he can do something to update his mod :) Either way sick mod man :)
Re: New Release! (BTW V3.40)
FC does not support mod compatibilityI3loodTeeth wrote:Great mod man.
I came across a problem though, the mod clashes with Xies farming mod, not sure if you are aware or not. When I try to make a kiln by stoking the fire, the extra fire blocks above the hibachi's turn the bricks of my kiln into potash :( Is there any way you can collaborate with Xie and have him disable the feature for bricks to turn to potash? It sucks that I can only play both mods up to the kiln but no further (no steel stuff sucks). Lol in writing this post I have realised that I should ask Xie about this and see if he can do something to update his mod :) Either way sick mod man :)
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: New Release! (BTW V3.40)
He does actually!Gilberreke wrote:FC does not support mod compatibilityI3loodTeeth wrote:Great mod man.
I came across a problem though, the mod clashes with Xies farming mod, not sure if you are aware or not. When I try to make a kiln by stoking the fire, the extra fire blocks above the hibachi's turn the bricks of my kiln into potash :( Is there any way you can collaborate with Xie and have him disable the feature for bricks to turn to potash? It sucks that I can only play both mods up to the kiln but no further (no steel stuff sucks). Lol in writing this post I have realised that I should ask Xie about this and see if he can do something to update his mod :) Either way sick mod man :)
He supports mod IN-compatibility! :P
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(¸.•´ (¸.•` ¤ Phantum
Fallen Sun Gaming Administrator
-It's not about what you've got, it's what you make of what you've got.
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(¸.•´ (¸.•` ¤ Phantum
Fallen Sun Gaming Administrator
-It's not about what you've got, it's what you make of what you've got.
Re: New Release! (BTW V3.40)
Well, after reflecting I want to I'm sorry for
glitching there.
Back to topic.
Some real incentive to finally start a 1.0 ssp world for serious playing
since I haven`t done that yet.
And to experience the true perils of the new addition.
Again thanks and I'm sorry for back there.
glitching there.
Back to topic.
Some real incentive to finally start a 1.0 ssp world for serious playing
since I haven`t done that yet.
And to experience the true perils of the new addition.
Again thanks and I'm sorry for back there.
Re: New Release! (BTW V3.40)
Well I've been lurking around this post since it came out and I can say two things:
Thank God I haven't been to the Nether and thank god i didn't decide to try the trees out by myself.
About the automation, I suppose you can make something to release lava into a containment unit, although i have no idea if the saws and hoppers burn... I suppose they're made from wood... Well haven't really thought this out very well.
But you can always limit where you want the tree to regrow by only placing soul sand in certain places.
One question, can the block dispenser light stuff on fire? Like with a flint and tinder, or lava bucket?
Thank God I haven't been to the Nether and thank god i didn't decide to try the trees out by myself.
About the automation, I suppose you can make something to release lava into a containment unit, although i have no idea if the saws and hoppers burn... I suppose they're made from wood... Well haven't really thought this out very well.
But you can always limit where you want the tree to regrow by only placing soul sand in certain places.
One question, can the block dispenser light stuff on fire? Like with a flint and tinder, or lava bucket?
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- Joined: Fri Jul 29, 2011 5:39 am
Re: New Release! (BTW V3.40)
No need, just wire up a habatchi :)embirrim wrote:One question, can the block dispenser light stuff on fire? Like with a flint and tinder, or lava bucket?
- Flesh_Engine
- Posts: 348
- Joined: Tue Jul 05, 2011 2:35 am
- Location: Belgium (teh horror)
Re: New Release! (BTW V3.40)
Feel strange that Battosay hasn't uploaded one of his signature videos...
Maybe his wife saw the ending of his previous video and now he can't come out & play ;)
Maybe his wife saw the ending of his previous video and now he can't come out & play ;)
"An engine of flesh can do that..." // "Man feed Machine. Machine feed Man..."
- Ferrus.Manus
- Posts: 413
- Joined: Thu Jul 14, 2011 7:53 pm
Re: New Release! (BTW V3.40)
The sapling, after planting itself, can catch fire and burn up. This rather annoying as it really reduced efficiency of my experimental farm, since you need to contain the trees (so the space is limited) and only quick way to get rid of leaves is fire.
Re: New Release! (BTW V3.40)
Oh. Good point =D the wonders of this mod!DaWhiskers wrote: No need, just wire up a habatchi :)
Another question, I suppose the wood cut down by the saw would have to somehow fall directly into hoppers right? because if it doesn't, we have no way to transport stuff in the nether...
Re: New Release! (BTW V3.40)
...yet!embirrim wrote:Oh. Good point =D the wonders of this mod!DaWhiskers wrote: No need, just wire up a habatchi :)
Another question, I suppose the wood cut down by the saw would have to somehow fall directly into hoppers right? because if it doesn't, we have no way to transport stuff in the nether...
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
Re: New Release! (BTW V3.40)
Use a BD to switch between a hopper and a soul sand block.embirrim wrote:Oh. Good point =D the wonders of this mod!DaWhiskers wrote: No need, just wire up a habatchi :)
Another question, I suppose the wood cut down by the saw would have to somehow fall directly into hoppers right? because if it doesn't, we have no way to transport stuff in the nether...
- RaustBlackDragon
- Posts: 1748
- Joined: Fri Oct 14, 2011 6:25 pm
Re: New Release! (BTW V3.40)
Ah, the blood trees: FlowerChild's special indirect way of saying "No, this will never be multiplayer, and you should be very very very grateful for that."
What's the price of freedom now?
Can you cut me a deal?
A crate of wholesale liberty,
or a justice combo meal?
Can you cut me a deal?
A crate of wholesale liberty,
or a justice combo meal?
- Deepsniper
- Posts: 682
- Joined: Mon Jul 18, 2011 10:49 am
- Location: Canada
Re: New Release! (BTW V3.40)
No don't say that! *looks for his happy place* Stupid blood trees have taken it over.RaustBlackDragon wrote:Ah, the blood trees: FlowerChild's special indirect way of saying "No, this will never be multiplayer, and you should be very very very grateful for that."
Re: New Release! (BTW V3.40)
There could always be a config setting. Blood trees are more of a bonus than an integral part of the tech tree...
- darahalian
- Posts: 578
- Joined: Mon Jul 04, 2011 9:57 pm
Re: New Release! (BTW V3.40)
They are right now, but I think it's highly likely we'll be seeing other uses for soul dust and blood wood in the near future.Sarudak wrote:There could always be a config setting. Blood trees are more of a bonus than an integral part of the tech tree...
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
Re: New Release! (BTW V3.40)
I really hope not considering the disruptive nature these trees would have in SMP....
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V3.40)
I don't see the connection between the two. If people are playing on a BTW server, they will be aware of Blood Trees as an environmental hazard of the Nether, much like fire and ghast explosions.RaustBlackDragon wrote:Ah, the blood trees: FlowerChild's special indirect way of saying "No, this will never be multiplayer, and you should be very very very grateful for that."
The only other issue I can see being performance, and once I take care of the fast-graphics option on the leaves and perhaps a few other tweaks, I don't really see the trees being more of performance issue than grass growing.
I still fully intend to make the mod multiplayer once the MC code-base has been restructured to make that more reasonable. Not sure why you'd think this would change that.
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Re: New Release! (BTW V3.40)
Honestly, I think I may actually prefer to have my Nether overrun by giant Bloodwood tree(s).