Vanilla Minecraft News Discussion

A place to talk to other users about the mod.
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

sacrife wrote:I think FC intentionally keeps that in. He likes the lava trolling.
Hardly. I just hadn't gotten around to fixing it. Now it looks like I don't have to :)
devak
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Re: Vanilla Minecraft News Discussion

Post by devak »

This one seems to have slipped under the radar:

Zombies and zombie pigmen now have a chance to spawn as babies
from:
http://www.minecraftwiki.net/wiki/Versi ... t_versions

Makes me wonder WTF mojang are even thinking.
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Popcornguy13
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Re: Vanilla Minecraft News Discussion

Post by Popcornguy13 »

So far, everything that Mojang has added since 1.4, I've never gotten around to using it, hell I've never legitely been to the End. To me, these features are unnecessary because of either; the long time commitment required to obtain the feature, or how something that a feature can accomplish can already be done, just at a slower rate. Flowerchild has turned some of these useless features into something that is actually useful, like beacons, or skulls from mobs. All in all, I like what FC has done to Minecraft with his mod, and hope he continues to make it better, and make the hardcore experience similar to prison, *wink* ;D
The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
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WeedFather
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Re: Vanilla Minecraft News Discussion

Post by WeedFather »

I've found a fanboy defending 1.6 on Planet Minecraft, and...Oh gosh. I wanna post a link so bad, but I'm not sure if it's relevant or if it will taint the forum or not.
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

WeedFather wrote:I've found a fanboy defending 1.6 on Planet Minecraft, and...Oh gosh. I wanna post a link so bad, but I'm not sure if it's relevant or if it will taint the forum or not.
When in doubt: post it to the off-topic subforum. This isn't the only thread on this forum for Pete's sake.
woeuntoyou
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Re: Vanilla Minecraft News Discussion

Post by woeuntoyou »

WeedFather wrote:I've found a fanboy defending 1.6 on Planet Minecraft, and...Oh gosh. I wanna post a link so bad, but I'm not sure if it's relevant or if it will taint the forum or not.
Fanboys are all over MCF, especially in the new updates section. Nothing new.
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

Arg. Great. Apparently, Jeb's "fix" for animals not escaping fences doesn't work.

I ported the change over to BTW this afternoon, and after seeing a few animals escape, began running tests on 1.6.2 as I thought I might have missed something in the code during the port.

Turns out I didn't. It's happening much less frequently, and doesn't seem to be associated with chunk load anymore (now it's just due to collisions with others pushing animals through fences), but it's still there. Originally, I thought it was just due to the jammed-packed pens I created to test it, but I've set up a few sparsely populated ones as well, and I just saw a baby mooshroom get pushed right out of one :/

Here's a screenshot to illustrate what I mean:
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As you can see from the horse in the foreground, this is just plain old vanilla 1.6.2 pre release. No BTW involved.

The pens in the background are jammed packed. I built an exterior ring of fences around those to make sure the escapees from there didn't get mixed up with my more sparse pens. As you can see, plenty of animals have escaped into the outer ring (and I've killed a shit-load of escapees too).

The really alarming one is that one baby mooshroom wandering outside the sparsely populated pens. He just escaped the one on the left while I was letting the game run, so no chunk load was involved.
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Popcornguy13
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Re: Vanilla Minecraft News Discussion

Post by Popcornguy13 »

So, at this point, you need solid blocks to 'fence' in animals for a pen. That's alright with me.

Ps: Why did you use Mooshrooms?
The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
—Lazav
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

Popcornguy13 wrote:So, at this point, you need solid blocks to 'fence' in animals for a pen. That's alright with me.
Not sure. I haven't tested suffocation, so it may still be happening as well.
Popcornguy13 wrote: Ps: Why did you use Mooshrooms?
The child filters on my computer prevent me browsing for porn, so it's the next best thing.
The most insidious thing in the world is nonsense that sounds just plausible enough to listen to
So true. Thanks for demonstrating.
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Popcornguy13
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Re: Vanilla Minecraft News Discussion

Post by Popcornguy13 »

Whatever you say. So, just out of curiosity, what ia your least favorite Vanilla minecraft feature. Then what is your favorite BTW feature?
The most insidious thing in the world is nonsense that sounds just plausible enough to listen to."
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

Man, rule #1 really was a stroke of genius on my part. It covers so many circumstances that I couldn't possibly have anticipated :)
woeuntoyou
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Re: Vanilla Minecraft News Discussion

Post by woeuntoyou »

I remember this glitch back in 1.2.5 (when I bought Minecraft). I remember it didn't happen in SSP, but did in SMP. When 1.3 came out along with the SSP and SMP merge, the glitch came to SSP, so it might have something to do with that. I posted this on the MCF: http://www.minecraftforum.net/topic/130 ... ce-glitch/. It has some screenshots.
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

woeuntoyou wrote:I remember this glitch back in 1.2.5 (when I bought Minecraft). I remember it didn't happen in SSP, but did in SMP. When 1.3 came out along with the SSP and SMP merge, the glitch came to SSP, so it might have something to do with that. I posted this on the MCF: http://www.minecraftforum.net/topic/130 ... ce-glitch/. It has some screenshots.
That's not really vanilla news, and we have a thread that discusses that bug already.

What is news, and why I shared it, is that the supposed fix in 1.6.2 doesn't really work.
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RandomObj3ct
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Re: Vanilla Minecraft News Discussion

Post by RandomObj3ct »

FlowerChild wrote: What is news, and why I shared it, is that the supposed fix in 1.6.2 doesn't really work.
don't they give that a go every update before their attention span runs out?
i swear this bug has been fixed pretty much every update
Why not? Because it would have made sense!
woeuntoyou
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Re: Vanilla Minecraft News Discussion

Post by woeuntoyou »

FlowerChild wrote:
woeuntoyou wrote:I remember this glitch back in 1.2.5 (when I bought Minecraft). I remember it didn't happen in SSP, but did in SMP. When 1.3 came out along with the SSP and SMP merge, the glitch came to SSP, so it might have something to do with that. I posted this on the MCF: http://www.minecraftforum.net/topic/130 ... ce-glitch/. It has some screenshots.
That's not really vanilla news, and we have a thread that discusses that bug already.

What is news, and why I shared it, is that the supposed fix in 1.6.2 doesn't really work.
Oh sorry, was just trying to help. Won't happen again.
CrossLegacy
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Re: Vanilla Minecraft News Discussion

Post by CrossLegacy »

woeuntoyou wrote:Oh sorry, was just trying to help. Won't happen again.
Heh, funny thing. From the entire vibe this thread is giving, that's not exactly the kind of help FC 'entertains'.

On a more quasi-personal note, as I read no confirmation on the previous pages ahem:

Will there be a BTW patch for 1.6.x, or merely an application of the current version to 1.6.x? I understand nearly nothing from 1.6 will be absorbed into BTW, but if there was a list and I missed it, a missive would be greatly appreciated [secretly rooting for carpets].

Lastly, haven't been able to post my absolute thanks for this mod [since the registration blockage], but whoever you are, wherever you are...thank you for blowing the condescending cobwebs off of Minecraft, FC. Much respect.

Cheers
sin6il
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Re: Vanilla Minecraft News Discussion

Post by sin6il »

Well after seeing quite a few 1.6 vanilla lets play videos, and trying it out for myself, I can safely say that the new zombie mechanics are annoying as hell! I'm so glad that we have BTW to keep minecraft fun for us. Thanks FC for the great mod! :)
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Sage
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Re: Vanilla Minecraft News Discussion

Post by Sage »

After a first hand trial, I can confirm that the new zombie mechanichs are retardly stupid. If you fight a zombie, take the time to see if the area is clear, etc, another one can pop in front of you out of thin (and lighted) air like nothing. Fuck common sense and the game mechanichs themselves, fuck the players caring about the enviroments around them, fuck everything.

Another thing that I liked instead are the baby zombies. They are somewhat comical, but the small hitbox and the fast movements are a challenge and a nice twist on the usually slow mobs. Also they make that strange high pitched noise that creeps you out because you know they're around somewhere to get you. That's nice and adds to the ambieance and immersion factor, at least to me.

Edit: writing this in english
FlowerChild wrote:
Serjo44 wrote:today i was banned on ip for reason: <dances>
what i have do wrong?
Whatever it is...you just did it again.
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DreamsofFury
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Re: Vanilla Minecraft News Discussion

Post by DreamsofFury »

Sage wrote:another one can pop in front of you out of thin (and lighted) air like nothing.
So they gave zombies the same ability that creepers have had for ages now?
Ross_Varn
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Re: Vanilla Minecraft News Discussion

Post by Ross_Varn »

DreamsofFury wrote:So they gave zombies the same ability that creepers have had for ages now?
Don't creepers actively set up their ambushes in a nook or cranny by your base, though, as part of their behavior?... I know, I know, it's probably satire but still. That's always affected how I set up my bases since I first learned about it a long time ago.
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FlowerChild
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Re: Vanilla Minecraft News Discussion

Post by FlowerChild »

Sage wrote:After a first hand trial, I can confirm that the new zombie mechanichs are retardly stupid. If you fight a zombie, take the time to see if the area is clear, etc, another one can pop in front of you out of thin (and lighted) air like nothing. Fuck common sense and the game mechanichs themselves, fuck the players caring about the enviroments around them, fuck everything.
Yeah, I haven't tried that part myself, but I could see it coming a mile off, especially after the skeleton thing. Whole lot of "hurr durr...this is more challenging" going on. What alarmed me even more was that "hardcore" episode Dinnerbone recorded where he was all disappointed that his awesome new skeletons weren't in that version. Was a big "seriously?" moment for me.
Sage wrote: Another thing that I liked instead are the baby zombies. They are somewhat comical, but the small hitbox and the fast movements are a challenge and a nice twist on the usually slow mobs. Also they make that strange high pitched noise that creeps you out because you know they're around somewhere to get you. That's nice and adds to the ambieance and immersion factor, at least to me.
Interesting. I'll have to take a look at that to see what might be done with it. My gut tells me that they were likely made too common and will rapidly get old after awhile as a result, but if they're as freaky as you say, they might be appropriate to special circumstances.
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Gunnerman21
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Re: Vanilla Minecraft News Discussion

Post by Gunnerman21 »

Flowerchild wrote:...but if they're as freaky as you say, they might be appropriate to special circumstances.
Huzzah! Mojang maybe has a chance to get something in the area considered "right"! (because FC is the official savior of real gaming) Yes they are spewing shit at the fan right now, but at least the baby zombies have similar movement to the wolf :) which in my opinion, provides a bit more gameplay and probably something else... I'm not sure what that other thing is, but at least Mojang is getting a tad more morbid in the inclusion of killing babies x)
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Psion
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Re: Vanilla Minecraft News Discussion

Post by Psion »

I do enjoy baby zombies, especially since you can make them wear armor like adults. It always made me wonder if you could make a player trap by having a room splash potion some effects (poison II for regen? fire resistance?) on fully geared baby zombies, and manically laugh as they gun down on the player at high speed and power. Those little buggers are FAST. And since zombies with armor don't despawn, you can keep them as guards until you need em. ^_^
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EmptyNight
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Re: Vanilla Minecraft News Discussion

Post by EmptyNight »

Psion wrote:I do enjoy baby zombies, especially since you can make them wear armor like adults. It always made me wonder if you could make a player trap by having a room splash potion some effects (poison II for regen? fire resistance?) on fully geared baby zombies, and manically laugh as they gun down on the player at high speed and power. Those little buggers are FAST. And since zombies with armor don't despawn, you can keep them as guards until you need em. ^_^
Are you suggesting people participate in child slavery?
IGN: Strucon
GreenComet
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Re: Vanilla Minecraft News Discussion

Post by GreenComet »

EmptyNight wrote:Are you suggesting people participate in child slavery?
Well, it fits BTW's "Steve is evil" lore.
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