Welcome to Edolas [CLOSED]
Re: Welcome to Edolas (Server information)
Well, I guess, if I'm ever to join a MC Server I might as well be playing with the folks of this awesome community. I'm gonna send you a PM with my MC name, FaceFoiled.
The other half is violence.TaterBoy wrote:Well, now I know. And as GI-Joe says, knowing is half the battle.
Unless you're GI Socrates. Then the other half is "You don't know anything
- TheAnarchitect
- Camerinthus
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- Location: New York (Not the city)
Re: Welcome to Edolas (Server information)
Can I join? I haven't found a good server to play yet.
IGN: Camerinthus
Re: Welcome to Edolas (Server information)
Hey guys, as of today you'll be able to notice a deforested square surrounded by torches south-west of spawn (dynmap). That is my new project, a maze in a cube.
Trouble is that cube is going to be about 120x120x120 so if you want to contribute your work-force and/or materials, please feel free to do so.
The first phase of building that thing is quite easily digging out everything inside that square of torches down to bedrock ...
Yeah, I know that I'm insane but I think this will be fun.
If FF is willing to do so, we could get this thing protected via worldguard after it is finished and a treasure could be hidden at the end of the maze. My design allows for everything to be build and only one guy setting the paths without anyone else seeing it so everybody except me would be able to go on a treasure hunt.
Any thoughts or questions?
EDIT: I forgot to mention that there is a small base camp at the north western corner of the square. You can get tools, recources and food there. You'll also find beds of course.
Trouble is that cube is going to be about 120x120x120 so if you want to contribute your work-force and/or materials, please feel free to do so.
The first phase of building that thing is quite easily digging out everything inside that square of torches down to bedrock ...
Yeah, I know that I'm insane but I think this will be fun.
If FF is willing to do so, we could get this thing protected via worldguard after it is finished and a treasure could be hidden at the end of the maze. My design allows for everything to be build and only one guy setting the paths without anyone else seeing it so everybody except me would be able to go on a treasure hunt.
Any thoughts or questions?
EDIT: I forgot to mention that there is a small base camp at the north western corner of the square. You can get tools, recources and food there. You'll also find beds of course.
- jorgebonafe
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- Location: Brasil
Re: Welcome to Edolas (Server information)
Don't forget to add traps in the maze XD Hummm... ever watch that film, "Cube" ? XD
Better Than Wolves was borne of anal sex. True Story.
Re: Welcome to Edolas (Server information)
As I'm not quite creative myself I'd be glad to help you out M!C. What are your usual playing times (asking because I'm from Germany too)?
Hope FF whitelists me soon-ish. ;)
Hope FF whitelists me soon-ish. ;)
Last edited by Rasuth on Sat Oct 29, 2011 8:10 pm, edited 1 time in total.
The other half is violence.TaterBoy wrote:Well, now I know. And as GI-Joe says, knowing is half the battle.
Unless you're GI Socrates. Then the other half is "You don't know anything
- TheAnarchitect
Re: Welcome to Edolas (Server information)
I can supply chicken meat from my automated chicken farm!
Re: Welcome to Edolas (Server information)
I think you mean southwest?M!C wrote:EDIT: I forgot to mention that there is a small base camp at the north western corner of the square. You can get tools, recources and food there. You'll also find beds of course.
Anyways, I'll help a bit. I need a lot of dirt for my desert anyway.
Re: Welcome to Edolas (Server information)
Sorry, I don't know that film.jorgebonafe wrote:Don't forget to add traps in the maze XD Hummm... ever watch that film, "Cube" ? XD
I plan on adding traps to the maze but they won't be too elaborate because I don't want walls and ceilings 3 blocks thick (for the redstone). I'm planning to focus on a complicated way you need to find rather than a difficult one. Some parts of the maze won't be lit however so there will be some fighting.
In respect to those that really are creative I don't want to call me that. :PRasuth wrote:As I'm not quite creative myself I'd be glad to help you out M!C. What are your usual playing times (asking because I'm from Germany too)?
Hope FF whitelists me soon-ish. ;)
I can't really predict when I'll be online because I have a job that often requires me to show up on short notice ...
We do have an unlimited melon supply already but something more substantial would be good. ;)screally wrote:I can supply chicken meat from my automated chicken farm!
Here are the dynmap coordinates of the camp just to avoid unnecessary confusion: 531;658sargunster wrote:I think you mean southwest?M!C wrote:EDIT: I forgot to mention that there is a small base camp at the north western corner of the square. You can get tools, recources and food there. You'll also find beds of course.
Anyways, I'll help a bit. I need a lot of dirt for my desert anyway.
You can have the dirt since the cube will be made of stone bricks (so we'll need lots of cobble and coal).
Thanks for your help everyone, I'm really looking forward to this!
- FaceFoiled
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Re: Welcome to Edolas (Server information)
Off course :), what is your Minecraft IGN? If you want, you can PM me this as well.Camerinthus wrote:Can I join? I haven't found a good server to play yet.
Re: Welcome to Edolas (Server information)
There's now a Nether-bridge from spawn to M!C's digsite, for those who want easy access to and from the site!
- Camerinthus
- Posts: 294
- Joined: Wed Jul 20, 2011 4:06 pm
- Location: New York (Not the city)
Re: Welcome to Edolas (Server information)
My name's same as my username here: Camerinthus
Thanks! You can PM me or something once I get whitelisted.
Thanks! You can PM me or something once I get whitelisted.
IGN: Camerinthus
Re: Welcome to Edolas (Server information)
well now that i finally have a connection for my pc I would like to join the server. My username is.... Thalmane :P
- darahalian
- Posts: 578
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Re: Welcome to Edolas (Server information)
Hi. Can I be whitelisted too? My minecraft name is daraha.
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
Re: Welcome to Edolas (Server information)
Hello,
I would like to join the Server if possible.
My username is marcus1982
I would like to join the Server if possible.
My username is marcus1982
- FaceFoiled
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- Joined: Mon Jul 04, 2011 10:21 pm
Re: Welcome to Edolas (Server information)
Thalmane wrote:well now that i finally have a connection for my pc I would like to join the server. My username is.... Thalmane :P
darahalian wrote:Hi. Can I be whitelisted too? My minecraft name is daraha.
Mac wrote:Hello,I would like to join the Server if possible.
My username is marcus1982
Welcome to the server all. :)
The Edolas server ip is: 83.222.240.184:30765
If you are wondering on where to start building, have a look on the dynmap for an easy overview of the map. :)
- jorgebonafe
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Re: Welcome to Edolas (Server information)
Trying to make an automated melon farm today, I noticed that it can't be done, because the farmland turns to dirt when a watermelon grows.
I found this then:
http://forums.bukkit.org/threads/mech-f ... 185.38797/
A little plugin that will change that behavior and keep farmland after you harvest a melon. What do you think about adding this? I guess it would be a temporary solution until BTW is smp and we can make planters...
I found this then:
http://forums.bukkit.org/threads/mech-f ... 185.38797/
A little plugin that will change that behavior and keep farmland after you harvest a melon. What do you think about adding this? I guess it would be a temporary solution until BTW is smp and we can make planters...
Better Than Wolves was borne of anal sex. True Story.
- FlowerChild
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Re: Welcome to Edolas (Server information)
How are you harvesting the melons though? If it's with pistons, isn't the fact that the piston-head is over the farmland going to revert it to dirt even if the melon doesn't do it?jorgebonafe wrote:A little plugin that will change that behavior and keep farmland after you harvest a melon. What do you think about adding this? I guess it would be a temporary solution until BTW is smp and we can make planters...
- Katalliaan
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Re: Welcome to Edolas (Server information)
If you push the farmland block up with a sticky piston, the melon would break into its slices. Maybe using that and water streams? (although it'd be tough to set it up in such a way that the water wouldn't destroy the stalks)
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- FlowerChild
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Re: Welcome to Edolas (Server information)
Hmmm...couldn't you retract the farmland to the side instead, and have the melon slices fall into the now unoccupied block and into a steam below the whole contraption?Katalliaan wrote:If you push the farmland block up with a sticky piston, the melon would break into its slices. Maybe using that and water streams? (although it'd be tough to set it up in such a way that the water wouldn't destroy the stalks)
- FaceFoiled
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Re: Welcome to Edolas (Server information)
Hmm. I understand how this plugin would make it nice for melons/pumpkins, but I feel that it would make it "too" easy. I do like automation, but I feel that there has to be a challenge to it as well, or at least a sort of annoyance that will make you keep thinking about it to improve the design.
I'll have to think about it for a bit, and get some more input from others to find out what they think. :)
I'll have to think about it for a bit, and get some more input from others to find out what they think. :)
- jorgebonafe
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- Location: Brasil
Re: Welcome to Edolas (Server information)
Well, as I understand from the addon, the author did consider that and he made it so the piston would not destroy the farmland, so that would no be a problem. Its in the description:How are you harvesting the melons though? If it's with pistons, isn't the fact that the piston-head is over the farmland going to revert it to dirt even if the melon doesn't do it?
Any farmland trampled over by a piston will revert to farmland on the piston's retract.
Better Than Wolves was borne of anal sex. True Story.
- jorgebonafe
- Posts: 2714
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Re: Welcome to Edolas (Server information)
Sure, I'm all for a challenge if that's possible, but I'd rather have "easy" then not have it at all... I don't see how to make this more difficult but still possibleFaceFoiled wrote:Hmm. I understand how this plugin would make it nice for melons/pumpkins, but I feel that it would make it "too" easy. I do like automation, but I feel that there has to be a challenge to it as well, or at least a sort of annoyance that will make you keep thinking about it to improve the design.
I'll have to think about it for a bit, and get some more input from others to find out what they think. :)
Better Than Wolves was borne of anal sex. True Story.
Re: Welcome to Edolas (Server information)
well i know you can place fence posts under your plowed dirt and that will prevent it from being trampled. maybe that will work for the melons as well?
Re: Welcome to Edolas (Server information)
No, it won't. The fence trick works due to hitbox trickery, which doesn't help here.Thalmane wrote:well i know you can place fence posts under your plowed dirt and that will prevent it from being trampled. maybe that will work for the melons as well?
Come join us at Vioki's Discord! discord.gg/fhMK5kx
Re: Welcome to Edolas (Server information)
There's plenty solutions to farm melons already, I don't see the need for another plugin honestly