Re: New Release! (BTW V3.30)
Posted: Sun Dec 11, 2011 4:03 pm
Great additions. Now if only I could find some wolves...
The official place for BTW discussion
https://forum.btwce.com/
Remember that they don't despawn anymore unless they're aggressive so if you find any but haven't got any bones you can just dig a two block deep hole and push them down there for storage until you can tame them :) Be sure to remember where you stash them though.Dreadwraith wrote:Great additions. Now if only I could find some wolves...
That's where phallic statues come in handy! :DUrian wrote:Remember that they don't despawn anymore unless they're aggressive so if you find any but haven't got any bones you can just dig a two block deep hole and push them down there for storage until you can tame them :) Be sure to remember where you stash them though.Dreadwraith wrote:Great additions. Now if only I could find some wolves...
I have to admit, when you first mentioned these in the suggestions forum; I was imagining it almost exactly like this, but with the vines being in the top part of the block - kinda like a panel attached to a ceiling. There current look feels...just a little counter-intuitive imo. Looks great as is (bar the colour :p) but as opposed to hiding a hole, it still looks like a hole. Just a hole which makes a nice sound when you fall through it.FlowerChild wrote: -Place the vine traps on the same level as the rest of your floor (they will appear to be sunken into the floor slightly if you do that), and only above the pits themselves.
This was my first thought as well when I tried them out. They seem to be doing their job just fine but from an aesthetic, and part immersive perspective I think it would be better to have them at the upper part of the block.Stormweaver wrote:[...] There current look feels...just a little counter-intuitive imo. Looks great as is (bar the colour :p) but as opposed to hiding a hole, it still looks like a hole. Just a hole which makes a nice sound when you fall through it. [...]
My first implementation of them was actually exactly as you describe, and after much consideration, I opted for the approach currently in there.Stormweaver wrote: I have to admit, when you first mentioned these in the suggestions forum; I was imagining it almost exactly like this, but with the vines being in the top part of the block - kinda like a panel attached to a ceiling. There current look feels...just a little counter-intuitive imo. Looks great as is (bar the colour :p) but as opposed to hiding a hole, it still looks like a hole. Just a hole which makes a nice sound when you fall through it.
So yeah, I spent the better part of today trying to decide whether they were better placed over the hole, or just sunk into the hole a little :/
Yeah, that all sounds reasonable. My slight disappointment was quickly replaced by me throwing a load of these on the ceiling of the part of the caves I'm testing the...terraforming process on, and I'm happy with the results. It actually kinda looks like I have a canopy above my head now, as opposed to a solid ceiling of leaves ^.^FlowerChild wrote:So yeah man, as I said, I actually had it fully working that way and finally decided to change it for multiple reasons. It's no surprise that you first thought I was going to do it that way, because it was my intention as well. In practice though, it just didn't work out as well as I had hoped.
Hehe...yeah, I'm doing fine :)Stormweaver wrote: The latest releases of BTW have been oddly aesthetic. You feeling ok flower? :p
It is actually really interesting as you can use them quite well with half blocks in this form too.FlowerChild wrote:Hehe...yeah, I'm doing fine :)Stormweaver wrote: The latest releases of BTW have been oddly aesthetic. You feeling ok flower? :p
I just really don't pigeon-hole the functionality of the mod. If I think it would be cool in the game, it tends to go in, regardless of whether it is something I normally do or not.
I just hate really aesthetic feature requests, not aesthetic features ;)
If you don't mind starting out a new world, the simple seed minecraft starts you out with a lot of wolves. And when I say a lot, I mean by walking around the spawn for 5 mins you can get 30 wolves. Not exageratting.Dreadwraith wrote:Great additions. Now if only I could find some wolves...
I wanted to reply to this with "but what's the point if you reduce your animal limit" which led me look up the info on the wiki.embirrim wrote:If you don't mind starting out a new world, the simple seed minecraft starts you out with a lot of wolves. And when I say a lot, I mean by walking around the spawn for 5 mins you can get 30 wolves. Not exageratting.Dreadwraith wrote:Great additions. Now if only I could find some wolves...
Stop trying to make Pigman zombie babies!!!! :PBattosay wrote:This one was really fun to make :)
Please don't comment on the last 30 sec :D
I thought the same as you.Blueblade11 wrote:Unsitickied? does this mean...?
-Have them follow you with Wheat.FlyingGarlic wrote:eek!
after a bunch of trial and error it appears to me that animal transport and btw are not compatible with each other.
So please let me know if i am overlooking some other way of finding animals far away from my base and moving them to my base. thanks.
I guess in the meantime I just have to make an animal farm wherever I can find some animals!
As often as they drop a load.jorgebonafe wrote:How often can wolves eat?
Sorry if this has been asked before, but I'm on a crapy connection right now, and instead of reading all 6 pages I rather just ask...
Oh, I see... Ok, thats useful for automation..Phantum wrote:As often as they drop a load.jorgebonafe wrote:How often can wolves eat?
Sorry if this has been asked before, but I'm on a crapy connection right now, and instead of reading all 6 pages I rather just ask...