New Release! (BTW V4.12)
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
New Release! (BTW V4.12)
Version 4.12 of Better Than Wolves is ready for download!
Download Link
This release contains the following changes:
-Added a new animated texture for Stoked Fire.
-Added particle effects when mechanical devices explode due to misuse.
-Added high-efficiency recipes to make different colored wood stairs out of the various colors of wood Moulding.
-Added code to communicate whether Hardcore Buckets is on when connecting to a server so that clients don't need to have the option set to the same value in their config file for buckets to behave properly.
-Added code to prevent players from being kicked from servers in SMP for flying while standing on moving Platforms or Wind Mills. I couldn't reproduce this problem myself mind you, so I can't be 100% this will resolve the problem for everyone.
-Changed (optimized) several mod blocks to consume less bandwidth in SMP. This applies to: Bellows, Nether Groth, Blood Wood, powered cake (you know you want to), Cement, Hopper, Soulforged Steel, Bloodwood Saplings, Mining Charge, Block Dispenser, Buddy Block, Detector Block, and the Turntable.
-Changed (increased) the range of Nether Groth spore release due to Steve's freakishly long arms.
-Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. This is to help compensate for it being way more annoying to get them to follow you again in 1.3 if they lose interest, and to make transporting them long distances less annoying overall.
-Changed (increased) the speed at which villagers follow you while you're holding a diamond slightly, to match their normal movement speed.
-Changed Cauldrons & Crucibles to produce white smoke when they have a fire beneath them, instead of black, as this is far more noticeable given that fire produces black smoke.
-Fixed the Bellows not lifting entities on top of it when it expanded.
-Fixed blowing particles on Bellows.
-Fixed items blown by the Bellows appearing to jump from place to place instead of moving smoothly.
-Fixed Nether Groth spore release visual effect.
-Fixed Mining Charge explosion visual effects.
-Fixed Hopper particle effect when it is "dripping" XP.
-Fixed vanilla bug that caused XP Orbs to have an invalid position on the client immediately after spawning, causing them to be initially invisible.
-Fixed problem with the Wind Mill not displaying its warning message when there's not enough room to place it.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
Download Link
This release contains the following changes:
-Added a new animated texture for Stoked Fire.
-Added particle effects when mechanical devices explode due to misuse.
-Added high-efficiency recipes to make different colored wood stairs out of the various colors of wood Moulding.
-Added code to communicate whether Hardcore Buckets is on when connecting to a server so that clients don't need to have the option set to the same value in their config file for buckets to behave properly.
-Added code to prevent players from being kicked from servers in SMP for flying while standing on moving Platforms or Wind Mills. I couldn't reproduce this problem myself mind you, so I can't be 100% this will resolve the problem for everyone.
-Changed (optimized) several mod blocks to consume less bandwidth in SMP. This applies to: Bellows, Nether Groth, Blood Wood, powered cake (you know you want to), Cement, Hopper, Soulforged Steel, Bloodwood Saplings, Mining Charge, Block Dispenser, Buddy Block, Detector Block, and the Turntable.
-Changed (increased) the range of Nether Groth spore release due to Steve's freakishly long arms.
-Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. This is to help compensate for it being way more annoying to get them to follow you again in 1.3 if they lose interest, and to make transporting them long distances less annoying overall.
-Changed (increased) the speed at which villagers follow you while you're holding a diamond slightly, to match their normal movement speed.
-Changed Cauldrons & Crucibles to produce white smoke when they have a fire beneath them, instead of black, as this is far more noticeable given that fire produces black smoke.
-Fixed the Bellows not lifting entities on top of it when it expanded.
-Fixed blowing particles on Bellows.
-Fixed items blown by the Bellows appearing to jump from place to place instead of moving smoothly.
-Fixed Nether Groth spore release visual effect.
-Fixed Mining Charge explosion visual effects.
-Fixed Hopper particle effect when it is "dripping" XP.
-Fixed vanilla bug that caused XP Orbs to have an invalid position on the client immediately after spawning, causing them to be initially invisible.
-Fixed problem with the Wind Mill not displaying its warning message when there's not enough room to place it.
Enjoy! :)
-------------
If you'd like to say thanks for this release and help contribute to the further development of Better Than Wolves, please consider making a donation:
- dawnraider
- Posts: 1876
- Joined: Sun Dec 11, 2011 7:00 pm
Re: New Release! (BTW V4.12)
Nice! It's always the little things that make the game better. Keep up the good work!
Come join us on discord! https://discord.gg/fhMK5kx
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
Get the Deco Addon here!
Get the Better Terrain Addon here!
Get the Vanilla Mix TP here!
Get the Conquest TP here!
-
- Posts: 50
- Joined: Mon Sep 10, 2012 10:35 pm
- Location: Behind that tree, Wearing a Herobrine skin
Re: New Release! (BTW V4.12)
I want to Man-Squee but morv hasn't yet so i guess i'll have to wait...
:(
:(
All you need is bacon and duct tape.
- morvelaira
- Posts: 2406
- Joined: Tue Jul 05, 2011 1:56 am
- Location: Seattle
Re: New Release! (BTW V4.12)
*mini-squee* I think the stairs are probably what I'm happiest about from an initial impact sense, but the rest of it is very good and necessary. :)
Edit: You were slightly too fast. You may man squee now Ender lord.
Edit: You were slightly too fast. You may man squee now Ender lord.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.12)
There's not much in terms of impact or mass appeal with this release (well, other than the stoked fire bit), it's all just me slogging through the trenches, mostly to optimize SMP.
Several solid days of work did go into it though.
Several solid days of work did go into it though.
-
- Posts: 10
- Joined: Thu Aug 23, 2012 10:31 pm
Re: New Release! (BTW V4.12)
Jeez FC, you're just cranking out these updates. Mad props to your work ethic.
Samwise - Redstone Engineer and host of many BTW videos.
http://www.youtube.com/ChapsGaming
http://www.youtube.com/ChapsGaming
- destineternel
- Posts: 343
- Joined: Wed Feb 15, 2012 9:09 pm
- Location: lost in the dark reaches of my mind
Re: New Release! (BTW V4.12)
woo! new update. thank you Flowerchild. :)
<DaveYanakov> I know I overuse them and put them in inappropriate places but they just feel so good.
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
<icynewyear> shit is delicious
<MagikEh> Don't try to give me da D
Re: New Release! (BTW V4.12)
The little things make this feel like a finished game, unlike of some of the stuff we see elsewhere :)
FlowerChild wrote: -----
A short while later:
FlowerChild: What is this pussy shit?
- danielngtiger
- Posts: 281
- Joined: Tue Sep 13, 2011 4:20 pm
Re: New Release! (BTW V4.12)
I think the little things in a game define its feel even more than the big features. This release may not be flashy or have huge new content, but I think it is certainly great.
Light travels faster than sound. That is why some people appear bright before you hear them speak.
Re: New Release! (BTW V4.12)
Thank you again, FC! I have never seen a mod updated so often or so well as BTW has been.
Re: New Release! (BTW V4.12)
In terms of the release thank you soo much for the tweaking!
but sadface, i cant find the new fire texture...
but sadface, i cant find the new fire texture...
Never say no to Panda.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.12)
Dude...there is no fire texture.Panda wrote: but sadface, i cant find the new fire texture...
You misread the dev diary thread.
- darahalian
- Posts: 578
- Joined: Mon Jul 04, 2011 9:57 pm
Re: New Release! (BTW V4.12)
Panda wrote:In terms of the release thank you soo much for the tweaking!
but sadface, i cant find the new fire texture...
EDIT: Almost forgot to say thank you for the awesome release! It's the small things that really contribute to the overall feel of the game. Most of the things that were bothering me since the update to 1.3 have been fixed (the only things left that still bother me are Steve's lengthened arms and arrow bounceback).FlowerChild wrote:These are algorithmically generated textures btw, so they don't exist as art files or what have you.
Anyway, it's obvious you care about both the mod and the community with these functional and performance tweaks and fixes. Thanks for that.
Last edited by darahalian on Sat Sep 15, 2012 12:04 am, edited 1 time in total.
FlowerChild wrote:Remain ever vigilant against the groth menace my friends. Early detection is crucial in avoiding a full-blown groth epidemic.
Re: New Release! (BTW V4.12)
My apologies, haven't been following the dev to closely, doing an essay and had a 'oh hay a release!' moment happened.FlowerChild wrote:Dude...there is no fire texture.Panda wrote: but sadface, i cant find the new fire texture...
You misread the dev diary thread.
Thank you for clearing that up, and thank you as always! :3
Never say no to Panda.
Re: New Release! (BTW V4.12)
Ooo yippeeeee...woohoo . Umm cool update.
FlowerChild wrote:
-Fixed fucking annoying door-banging ...... BANG! BANG! BANG!!!!! AHHHHHH!!!! GET OUT OF FUCKING MY HEAD! HIRE A FUCKING GAME DESIGNER! Fuck.
Re: New Release! (BTW V4.12)
Wow, FC. I've said this before, but the speed at which you deliver updates is astonishing. Every single time I manage to group all of my friends to play on our private server we have to update the game. Thank you for your hard work.
Edited for the "overslight". Derp
I'm not sure if this is a tiny oversight, but aren't Stone Brick Stairs gaining one of those recipes, too? Stone Bricks aren't really that hard to stock up, but I've found it relatively annoying that I always have to go back to my storage when I run out of Stairs and can't craft more out of my Mouldings.FlowerChild wrote: -Added high-efficiency recipes to make different colored wood stairs out of the various colors of wood Moulding.
Edited for the "overslight". Derp
Last edited by Ceunon on Sat Sep 15, 2012 12:10 am, edited 1 time in total.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: New Release! (BTW V4.12)
Doh. Yeah, that's just an oversight. Noted on the todo list of plenty.Ceunon wrote:I'm not sure if this is a tiny overslight, but aren't Stone Brick Stairs gaining one of those recipes, too? Stone Bricks aren't really that hard to stock up, but I've found it relatively annoying that I always have to go back to my storage when I run out of Stairs and can't craft more out of my Mouldings.
-
- Posts: 50
- Joined: Mon Sep 10, 2012 10:35 pm
- Location: Behind that tree, Wearing a Herobrine skin
Re: New Release! (BTW V4.12)
*Gigantic breath*
*Mini Man-Squee*
:D
*Mini Man-Squee*
:D
All you need is bacon and duct tape.
Re: New Release! (BTW V4.12)
I just wanted to say that you're totally wrong about there not being much of impact here.FlowerChild wrote:There's not much in terms of impact or mass appeal with this release (well, other than the stoked fire bit), it's all just me slogging through the trenches, mostly to optimize SMP.
Several solid days of work did go into it though.
This alone made my day. ;)FlowerChild wrote: -Changed (increased) the distance at which animals and villagers will continue to follow you if you're holding a tempting item. This is to help compensate for it being way more annoying to get them to follow you again in 1.3 if they lose interest, and to make transporting them long distances less annoying overall.
Re: New Release! (BTW V4.12)
The version check you added in the previous release is a REALLY useful little feature. I didn't realise i was out of date until the server told me so. Smart thinking with that one.
Nice work as always!
Nice work as always!
Flowerchild (IRC) wrote:I'm not trying to stop you BTW ..., I'm saying that I think you're a piece of shit...not the same thing
Re: New Release! (BTW V4.12)
I may not always blow myself up, but when I do, I'll know it was my fault now.FlowerChild wrote:
-Added particle effects when mechanical devices explode due to misuse.
FlowerChild wrote:I'm drawing a line in the soul sand.
finite8 wrote:Give me all your diamonds and your enchanted gear or your base is going to resemble a Chunk Error.
- Extreme Boyheat
- Posts: 173
- Joined: Wed Aug 01, 2012 11:48 pm
Re: New Release! (BTW V4.12)
Ahh, particle effects, sweet sweet particle effects.
Re: New Release! (BTW V4.12)
Having just read the bug report forum, I know you blazed through some of those bugs faster than pre-nerfed fire spread... all while making over 10% of the posts here and continuing dev work. You are apparently a machine. A machine powered by accolades, coffee, and the souls of the banned.
Thanks for all the hard work.
Thanks for all the hard work.
Re: New Release! (BTW V4.12)
Big content updates, or small bug fixes, I always like to see updates. Though that might be the "mini dev" my dad instilled in me. (He was a dev for several companys before his current one bumped him up to management.)
Re: New Release! (BTW V4.12)
Thank you for the release, FC!
Awesome as always :)
You know, I don't care about it being a small update. Those details are important, and Mojang should care about them.
Awesome as always :)
You know, I don't care about it being a small update. Those details are important, and Mojang should care about them.