BTW and zeppelin mod
Re: BTW and zeppelin mod
Also, keep your control block somewhere out of the way. Accidentally right-clicked mine after I'd run into my bridge, panicked, hit it again and wound up crashing my bridge into a wall. Then had to fly it back and cut my ship away from it.
Abracadabra, you're an idiot.
- HavokSCOUT
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Re: BTW and zeppelin mod
I beleive that you can chnge which IDs are registered as being able to be a ship, so it is possible to include BTW blocks in that list.Triskelli wrote:Has anyone tried making a ship with BTW blocks? Would be nice to have a pulley to drop a rope when you come to a stop somewhere.
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Re: BTW and zeppelin mod
I'm sorry, but that's frickin' hilarious. You flew your bridge due to an accident? Don't see that too often.Fracture wrote:Also, keep your control block somewhere out of the way. Accidentally right-clicked mine after I'd run into my bridge, panicked, hit it again and wound up crashing my bridge into a wall. Then had to fly it back and cut my ship away from it.
Re: BTW and zeppelin mod
I got bored in one world and just flew everything. I have a castle rammed into a cliff, a full elevator suspended above the ocean, and most of a village with walkways hanging in the sky. Unfortunately I then had a mishap with a waterwheel and lost the world...KWilt wrote:I'm sorry, but that's frickin' hilarious. You flew your bridge due to an accident? Don't see that too often.Fracture wrote:Also, keep your control block somewhere out of the way. Accidentally right-clicked mine after I'd run into my bridge, panicked, hit it again and wound up crashing my bridge into a wall. Then had to fly it back and cut my ship away from it.
Abracadabra, you're an idiot.