Mod Api Discussion (by Mojang)
- Elevatator
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Mod Api Discussion (by Mojang)
I think it´s interesting.
http://www.minecraftforum.net/#article_534
Mainly it´s about a discussion about the Mod Api. Mojang wants to speak with the community.
"Various representative from the many different modding groups within the Minecraft community"
What do you think how good will it be for the Api?
At least it shows that they are working on it and that the Api is not dead.
http://www.minecraftforum.net/#article_534
Mainly it´s about a discussion about the Mod Api. Mojang wants to speak with the community.
"Various representative from the many different modding groups within the Minecraft community"
What do you think how good will it be for the Api?
At least it shows that they are working on it and that the Api is not dead.
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- Elevatator
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Re: Mod Api Discussion (by Mojang)
Since it´s mentioned in the news thread, I think it fits there better.
Feel free to lock.
Feel free to lock.
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Re: Mod Api Discussion (by Mojang)
Unlocked again. Keep the discussion about this here so the news thread doesn't get cluttered up.
FlowerChild: Ice in deserts is a good idea
Re: Mod Api Discussion (by Mojang)
It didn't sound like they were that interested in individual modders but more getting representatives from mod platforms... Seems like an odd way to go about things actually.
- FlowerChild
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Re: Mod Api Discussion (by Mojang)
The hope is probably that the API people are already aware of the kinds of requests they get for API features.Sarudak wrote:It didn't sound like they were that interested in individual modders but more getting representatives from mod platforms... Seems like an odd way to go about things actually.
Anyways, it's not the kind of thing I generally participate in.
Re: Mod Api Discussion (by Mojang)
I have the bunker all set up for the hell that will break lose on the MC Forums
FlowerChild wrote:Excuse me for a moment while I say:Ph1il93 wrote:and it seems 1.4.6 is comming.
Fuck.
Re: Mod Api Discussion (by Mojang)
Hum... It just seems to me like it would make the most sense to figure out what current features of APIs are being used by the most used mods right now and implement those first. And I think Btw would be among those most used mods...FlowerChild wrote: The hope is probably that the API people are already aware of the kinds of requests they get for API features.
Anyways, it's not the kind of thing I generally participate in.
- morvelaira
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Re: Mod Api Discussion (by Mojang)
Yes, but the API makers would have better aggregate data about that sort of thing. FlowerChild could help, but wouldn't be the ideal source. They did mention that this will be the first of several such "meetings", so no worries.
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
- FlowerChild
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Re: Mod Api Discussion (by Mojang)
That functionality is already well known and has even been stated as planned by Mojang. I don't think I need to be there just to state the obvious :)Sarudak wrote: Hum... It just seems to me like it would make the most sense to figure out what current features of APIs are being used by the most used mods right now and implement those first. And I think Btw would be among those most used mods...
- walker_boh_65
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Re: Mod Api Discussion (by Mojang)
You sure about that? :)FlowerChild wrote:That functionality is already well known and has even been stated as planned by Mojang. I don't think I need to be there just to state the obvious :)
- FlowerChild
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Re: Mod Api Discussion (by Mojang)
Well, I'm already stating the obvious in the MCF news thread, so hopefully that is sufficient.walker_boh_65 wrote: You sure about that? :)
Re: Mod Api Discussion (by Mojang)
Is it possible for an API to have to many hooks?
This...all of this...is just...wonky!
- FlowerChild
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Re: Mod Api Discussion (by Mojang)
Not really if it's part of the official code-base. For an external API, yes, it can definitely happen. You may remember this was one of my objections to what was happening with the Forge when I left.Folrig wrote:Is it possible for an API to have to many hooks?
Re: Mod Api Discussion (by Mojang)
I think I remember. Something about specific hooks for specific features in a specific mod.FlowerChild wrote:Not really if it's part of the official code-base. For an external API, yes, it can definitely happen. You may remember this was one of my objections to what was happening with the Forge when I left.
This is my ignorance showing, but what is stopping Mojang from adding hooks for every game element?
This...all of this...is just...wonky!
Re: Mod Api Discussion (by Mojang)
Good judgement, the ability to estimate effort, and a concern for managing scope creep. Mojang will probably compile a list of what is mentioned, prioritize based on complexity and demand, and evaluate against the planned route.Folrig wrote:This is my ignorance showing, but what is stopping Mojang from adding hooks for every game element?
Re: Mod Api Discussion (by Mojang)
An interesting bit of discussion on the irc channel today:
Anyone know what he means by: "there wont be item ids"?[13:23] <ShaRose> Well, ACTUALLY on topic, have you guys decided on whether you were going to just have a homogeneous block of IDs that could be either blocks or items, and either could be in any location?
[13:23] <Shadow386> ^
[13:23] <Grum> blocks and items have always to be seperated
[13:23] <ShaRose> So is the offset for Item going to be raised or?
[13:24] <Grum> there will not be offsets
[13:24] <Grum> there wont be 'item ids'
[13:24] <Grum> sure for storage
[13:24] <Grum> (ditto for block type ids)
[13:24] <ShaRose> So you are getting rid of them entirely?
[13:24] <Shadow386> Wait wut
[13:24] <Grum> except for storage
[13:25] <ShaRose> How do you plan on storing them internally?
[13:25] <Grum> except for storage <--
- FlowerChild
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Re: Mod Api Discussion (by Mojang)
The above has me scratching my head as well.sargunster wrote:Anyone know what he means by: "there wont be item ids"?
Re: Mod Api Discussion (by Mojang)
Maybe he means that the items and block ids will not share the same ids so there won't be any section of ids classed as item ids? If so it's a funny way of saying that but just from that little snippet I got the idea english might not be his first language.
- FlowerChild
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Re: Mod Api Discussion (by Mojang)
Yeah, but that would require at least an extra bit to indicate what's a block and what's an item, in which case, it's pretty much the same thing as shifting everything anyways.Sarudak wrote:Maybe he means that the items and block ids will not share the same ids so there won't be any section of ids classed as item ids? If so it's a funny way of saying that but just from that little snippet I got the idea english might not be his first language.
Guess we'll see. It does make me hopeful that they *finally* may be getting around to addressing this. Maybe even for 1.3.
Re: Mod Api Discussion (by Mojang)
They may go with hash keys for storage, it "could" prevent theme from using an id per-say, though they'll have to use some sort of key like the item name to sort them.
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Re: Mod Api Discussion (by Mojang)
Thank you for reminding me of why I don't like discussing programming on these forums.thekyz wrote:They may go with hash keys for storage, it "could" prevent theme from using an id per-say, though they'll have to use some sort of key like the item name to sort them.
Re: Mod Api Discussion (by Mojang)
on a lol note, he clearly reminded me why I would like you to ^__^;
it's not a request, you know, just the expression of some kind of frustration generated by those pieces of technical considerations.
Talking about a problem in a way that is both too vague and not enough makes it both interesting and ungraspable, and makes reader both unable to see what the problem is, and unable to express his lack of understanding... yet he (reader, me) is interested, so he keeps reading, unable to even spot the ones who don't know what they're talking about, and therefore hardly able to filter good and wrong informations in order to extand his understanding of this problem that appears to be so interesting.
aah well, let's just hope this api chat thingy gives good result then :þ
it's not a request, you know, just the expression of some kind of frustration generated by those pieces of technical considerations.
Talking about a problem in a way that is both too vague and not enough makes it both interesting and ungraspable, and makes reader both unable to see what the problem is, and unable to express his lack of understanding... yet he (reader, me) is interested, so he keeps reading, unable to even spot the ones who don't know what they're talking about, and therefore hardly able to filter good and wrong informations in order to extand his understanding of this problem that appears to be so interesting.
aah well, let's just hope this api chat thingy gives good result then :þ
Re: Mod Api Discussion (by Mojang)
You're welcome I guess -.-FlowerChild wrote:Thank you for reminding me of why I don't like discussing programming on these forums.
I wouldn't want to go too much OT with this but I said something that stupid ?
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Re: Mod Api Discussion (by Mojang)
In this comment on the main thread:
http://www.minecraftforum.net/topic/131 ... __16058682
someone says:
http://www.minecraftforum.net/topic/131 ... __16058682
someone says:
To me this doesn't really seem to be what FC is saying at all! It probably doesn't matter either way and you could just let it go, but I'm flagging it in case anyone more knowledgeable than me wants to comment.there are other main mods out there... also the maker of btw dosent care about compatibility any more (last time i checked.)
Re: Mod Api Discussion (by Mojang)
Some more news about what I posted earlier:
(Click "View Responses", ShaRose's comment)
http://goo.gl/mod/YmzYGrum has said that Item / Block IDs will not exist except for Saves, and they would be referenced by a unique string, such as ModID.BlockName. He said something similar for Entity IDs, but he didn't provide clarification on this point.
ShaRose
(Click "View Responses", ShaRose's comment)