I actually had thought about doing grapevines, so we could have wine cellars and whatnot. But it's a ways off if I do decide to do it.August West wrote:Since we have mead, the process of making grape wine could be a fun one. I'm not sure if that has been suggested or not.
Glad you're enjoying it man! As for food prep rooms, I normally use Risugami's shelf mod and put up some flour and whatnot, but if you think of anything that goes good in a kitchen setting, let me know.moonracer wrote:I guess if you are looking for suggestions I can only think some sort of kitchen decor would be nice. It is hard to make my furnace room and food prep room look different :/
I will not guarantee compatibility with mods outside of BTW, but at some point I'll be renaming my classes to be a little more unique (IE prefacing all the class names with Kaos, or something similar). This should eliminate any compatibility issues outside of ID conflicts.Juliex wrote:So i guess this add-on isnt compatible with Mr. Crayfish's furniture mod? theres a class file conflict because both this mod and Mr. Crayfish's have a chair. Mr. Crayfish's works fine with just BTW without this mod, and i got this mod to work fine without Mr. Crayfish's. My block ID resolver works fine with either, but can't fix both. Is there a way i can fix this? I'd really like to keep both. I want to keep Mr. Crayfish's couch, and have this cherry blossom tree too :P The tables might be conflicting too but it hasn't mentioned anything in the crash report.
I'm not sure what you mean. I have no idea how connected textures works, and so I wouldn't know how to fix that. But I'll look into it.Panda wrote:-connected textures issue-
EDIT: As to the mead barrel thing, I had to fix that by editing the texture (that was the easiest solution IMO).
Well outside of ID conflicts this mod overwrites no base classes, and so should be compatible with everything. (save for the class conflict mentioned above)HavokSCOUT wrote:Wow, that looks like a cool mod. For future posterity, I installed BTW, BTB this mod, and Buildcraft together, and it works in that order. Granted, I also use some other mods, so the result can't be guaranteed. Keep up the good work, Kaos.
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News-wise: Again I have to apologize for not being very active recently. I haven't touched the code for a few days, but I expect to get back to it throughout the week. I'll be fixing some stuff, but mostly I'm still anxiously awaiting the extended block ID's.