My Latest Build: Combined XP and Dung Farms.

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TheAnarchitect
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My Latest Build: Combined XP and Dung Farms.

Post by TheAnarchitect »

So this is my research lab, where I study the nature of the strange creatures who come out at night and the transdimensional travel that brings them here. You can't see it, but just off the coast from here is the underwater Nether-Henge. I'm convinced that figuring out this mystery is the key to returning to civilized lands. The dogs, I keep here to dispose of the remains after my experiments. Also, if there is a breach of containment, I'll need their help.

So first a little backstory: My spawn is a deserted Jungle Island. I'm just now reaching the Tanned leather portion of the BTW tech tree, because it took me forever to find some wolves and bring them back from the mainland. On the other hand, I discovered a zombie spawner on one of my sandbars just below the surface. So I decided to kill two birds with one stone and built this:
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Underneath the house itself is my "Humane" dung farm design. The wolves get to live out in the open most of the time.
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But when I need dung, a flick of the switch and...
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That's a couple hours worth of dung. Not the best, but it works for my small scale operations. The design also gets my son's seal of approval: He thinks the walls going up are there to protect the dogs from the monsters at night.

Meanwhile all that rotten meat has to come from somewhere, and that somewhere is just below the surface. But it's gathered in the hut itself.
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Yes, some homes have fireplaces. I have a zombie place. It has two modes: XP farm and Meat Farm. They are switched between by moving a block with pistons. The buttons to activate the pistons are over where the arrows point.
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The zombie spawner itself is very close to the surface, but I channel them to a 23 block drop underground. I then bring them back up to the surface with a water elevator as normal. I don't know why most people's elevators are two blocks wide and use signs: I find that one block with ladders works just fine.
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Of course most of the hut is taken up by the Library.
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RaustBlackDragon
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Re: My Latest Build: Combined XP and Dung Farms.

Post by RaustBlackDragon »

Ah, so you took my advice and added the wool half-slabs :)

Nice work man. I have more of an arena than a "farm" for XP, and I just decided I needed a collection system, not an auto-feeding or darkening chamber, so it's much friendlier than initial impressions gave. I feed them by hand every morning :)
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embirrim
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Re: My Latest Build: Combined XP and Dung Farms.

Post by embirrim »

Nice design!
As always, anything coming from you is very pretty =D
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Gormador
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Re: My Latest Build: Combined XP and Dung Farms.

Post by Gormador »

Oh my, this is nice !

I'm looking forward to see what's next :-)
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TheAnarchitect
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Re: My Latest Build: Combined XP and Dung Farms.

Post by TheAnarchitect »

Oh, it's gotten nicer looking in the last few hours: This was functionality first, and I've been cleaning up the aesthetics. For example, all those necessities crammed in the corner (bed, crafting table, furnace) are now rearranged to create a nice cabin room, and I've used molding blocks to add some detail.

I'm still working on the design of the lighthouse that will go on top of the tower.
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RaustBlackDragon
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Re: My Latest Build: Combined XP and Dung Farms.

Post by RaustBlackDragon »

TheAnarchitect wrote:Oh, it's gotten nicer looking in the last few hours: This was functionality first, and I've been cleaning up the aesthetics. For example, all those necessities crammed in the corner (bed, crafting table, furnace) are now rearranged to create a nice cabin room, and I've used molding blocks to add some detail.

I'm still working on the design of the lighthouse that will go on top of the tower.
Hey, why not set up the dung farm system to work on a day/night timer, so that they're always out in the open during daytime?
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rhacer
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Re: My Latest Build: Combined XP and Dung Farms.

Post by rhacer »

As always you have done incredibly compelling work. I look at your designs and say "I need to figure out how to do that."
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TheAnarchitect
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Re: My Latest Build: Combined XP and Dung Farms.

Post by TheAnarchitect »

RaustBlackDragon wrote:
Hey, why not set up the dung farm system to work on a day/night timer, so that they're always out in the open during daytime?
Well, for the first part, a day/night timer is beyond my current means. But If I really wanted them to only produce dung at night, wouldn't I simply put their pen far enough away from the rest of my base to take advantage of the natural darkness?
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lostone1993
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Re: My Latest Build: Combined XP and Dung Farms.

Post by lostone1993 »

Very cool :) you wouldn’t happen to provide a world download sometime?
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Rawny
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Re: My Latest Build: Combined XP and Dung Farms.

Post by Rawny »

I like, seems very non-waste-ful.
:)
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ThatOneDude
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Re: My Latest Build: Combined XP and Dung Farms.

Post by ThatOneDude »

Congrats on the new turtle-ism, The Anarchitect! :D

Ugh... That name is too long... Your new nickname is Archy.
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morvelaira
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Re: My Latest Build: Combined XP and Dung Farms.

Post by morvelaira »

ThatOneDude wrote:Congrats on the new turtle-ism, The Anarchitect! :D

Damn well deserved, too.
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ThatOneDude
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Re: My Latest Build: Combined XP and Dung Farms.

Post by ThatOneDude »

morvelaira wrote:
ThatOneDude wrote:Congrats on the new turtle-ism, The Anarchitect! :D

Damn well deserved, too.
I was thinking that too, actually. Every day I was like "When is this guy going to become a turtle already?"
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TheAnarchitect
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Re: My Latest Build: Combined XP and Dung Farms.

Post by TheAnarchitect »

Wait, what?

::edit:: Holy Crap, I'm green!
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morvelaira
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Re: My Latest Build: Combined XP and Dung Farms.

Post by morvelaira »

Look at the color of your name, hon. :)
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SterlingRed
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Re: My Latest Build: Combined XP and Dung Farms.

Post by SterlingRed »

TheAnarchitect wrote:Wait, what?

::edit:: Holy Crap, I'm green!
Congratulations! It is well deserved! :-)
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