TheAnarchitect wrote:I don't know, Raust. I'd argue that your wolves are in a disguised prison, while mine get a nice outdoor kennel most of the time, and only do short shifts in the shitter. It's not unlike my experience as an office worker: 8 hours in cubicle hell, 16 to myself.
Also, that house is much nicer than the one my Steve currently lives in. I'm being nicer to my wolves than to him.
Eh, I guess I'm to accustomed to having access wandering mode. As I said, treating them well still can't change the fact that they're largely not allowed to move. If they COULD wander around on their own, that would be a VERY interesting automation challenge I feel, but as it is, It's really just an issue of choosing their scenery.
And even if it's a disguised prison, it's their perception of it that matters when it comes to their happiness.
Of course, my sympathy for the guys has kinda diminished somewhat with the 1.2.3 update, now that wolves have really lost all of the "life" and "personality" they used to have. I made a petition about it on the MCF, and I'm astounded that it, like the "zombies won't attack wolves that attack them" bug, hasn't yet been addressed.
Back on topic, I do believe that grass is a more comfy seat than wood is :)