A place to talk to other users about the mod.
Kain Magin
Posts: 178 Joined: Fri Feb 24, 2012 1:28 pm
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by Kain Magin » Fri Mar 23, 2012 12:18 pm
Heilkaiba wrote: Some fun with windmills:
now THAT is trippy. do that inside a double helix and post a pic and i'll give you a cookie ^^ (all jokes aside, thats really kool looking)
Poppycocks
Posts: 825 Joined: Thu Dec 22, 2011 2:11 pm
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by Poppycocks » Fri Mar 23, 2012 12:25 pm
Heilkaiba wrote: Some fun with windmills:
Hot damn, I wanted to do this myself. It look way more fantastic than I could have imagined!
Why god, why?
Husbag3
Posts: 1105 Joined: Wed Sep 14, 2011 4:12 pm
Location: Behind you
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by Husbag3 » Fri Mar 23, 2012 2:02 pm
I want to know how you got so much hemp...
If the minecraft world is infinite, why does the sun still rotate around it?
DaveYanakov
Posts: 2090 Joined: Sat Jul 23, 2011 5:17 am
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by DaveYanakov » Sat Mar 24, 2012 8:33 pm
The computer issues have been playing havok with my build capabilities but I'm basing the design for my new wind-powered factory on Miami's COR tower.
Click the image for more info
Better is the enemy of Good
Speltz
Posts: 108 Joined: Mon Jul 04, 2011 10:46 pm
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by Speltz » Sat Mar 24, 2012 11:49 pm
In my old world, I went for a pretty slender fencepost-based one. Did a similar sort of thing this time around, but raised up the sails a bit, toned down the fences and put the sawmill underneath for a bit heftier base.
The old one. Guess I could have run the axles/gearboxes down the middle into the ground, then out to the various buildings. Might have kept the slender angle a bit better.
The new one.