Bloody pigmen sex
Bloody pigmen sex
Not sure if this is a bug report or a suggestion, but is there any chance to prevent monsters (see : zombie pigmen) to spawn on a blood sappling planted on soul sand ?
My blood wood farm is just under my pigmen farm, and they keep spawning on top of the sapplings, jamming the detectors (since it's automated, obviously.)
And yeah, non-explicit title ftw :)
Sue me :)
My blood wood farm is just under my pigmen farm, and they keep spawning on top of the sapplings, jamming the detectors (since it's automated, obviously.)
And yeah, non-explicit title ftw :)
Sue me :)
- orangeweaver
- Posts: 343
- Joined: Thu Jan 19, 2012 8:25 pm
Re: Bloody pigmen sex
I came into this thread expecting something very very different.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
Huh. Interesting. It's more of a suggestion, so I'll move it over to that sub-forum, but I'll put some thought into it.
Problem is that there's really no way to effectively stop pigmen from spawning. It's a vMC issue, but with the increased focus on the nether, definitely something I should consider.
Problem is that there's really no way to effectively stop pigmen from spawning. It's a vMC issue, but with the increased focus on the nether, definitely something I should consider.
- orangeweaver
- Posts: 343
- Joined: Thu Jan 19, 2012 8:25 pm
Re: Bloody pigmen sex
Starting to sound like you are having an increased look at the nether?FlowerChild wrote:Huh. Interesting. It's more of a suggestion, so I'll move it over to that sub-forum, but I'll put some thought into it.
Problem is that there's really no way to effectively stop pigmen from spawning. It's a vMC issue, but with the increased focus on the nether, definitely something I should consider.
Re: Bloody pigmen sex
Actually, FC has focused on the nether from the very start of BTW.orangeweaver wrote:Starting to sound like you are having an increased look at the nether?
Hibachis make use of netherrack and soulsand. Steel requires those same materials. Blood saplings are only harvestable in the nether too.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
- orangeweaver
- Posts: 343
- Joined: Thu Jan 19, 2012 8:25 pm
Re: Bloody pigmen sex
Yeah, I'm pretty new to BTW. I am tend to only go to the nether for nerherrack and soulsand but haven't really started anything w/ blood saplings. Either way, my time in the nether feel very centered on gathering very specific materials early and going back to the overworld where my world is really stationed at.Gilberreke wrote:Actually, FC has focused on the nether from the very start of BTW.orangeweaver wrote:Starting to sound like you are having an increased look at the nether?
Hibachis make use of netherrack and soulsand. Steel requires those same materials. Blood saplings are only harvestable in the nether too.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
All right, so after thinking this one over, I've decided to change the spawning conditions for zombie pig-men so that they can only spawn on netherrack or nether-brick.
It's always annoyed me that there was no way to stop these fuckers from spawning, as aside from the problems Battosay mentioned, they have an annoying habit of spawning on my nether rail-lines and stopping minecarts dead.
This is in sharp contrast to overworld mobs that can always be stopped from spawning in one way or another, such as light-levels for hostile, or by not having grass for passive.
Anyways, is changed for next release. Just wanted to give folks a head's up so that they can start laying out their bases for it.
It's always annoyed me that there was no way to stop these fuckers from spawning, as aside from the problems Battosay mentioned, they have an annoying habit of spawning on my nether rail-lines and stopping minecarts dead.
This is in sharp contrast to overworld mobs that can always be stopped from spawning in one way or another, such as light-levels for hostile, or by not having grass for passive.
Anyways, is changed for next release. Just wanted to give folks a head's up so that they can start laying out their bases for it.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
P.S. I'll also make a config-file setting to disable this change in the off-chance someone's already constructed a zombie-pigmen trap made out of other materials.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
Oh yeah, I should also take a look at the spawning code for those magma slimes. I'm not sure if their spawning behavior is also similarly wide-open.
Ghasts already have their spawning limited by space, so it should already be possible to construct around them.
Ghasts already have their spawning limited by space, so it should already be possible to construct around them.
Re: Bloody pigmen sex
...
:O
Awesome !
Them spawning on my railway always pissed me off to actually, so that's an amazing news !
And it will be way easier to force them to spawn in our traps :)
:O
Awesome !
Them spawning on my railway always pissed me off to actually, so that's an amazing news !
And it will be way easier to force them to spawn in our traps :)
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
Hehe...glad you like it. I wish there was a similar method to stop regular slimes from spawning as well in all honesty, but unlike the nether-based creatures, I can't think of a similarly clean way to do it.Battosay wrote:...
:O
Awesome !
Them spawning on my railway always pissed me off to actually, so that's an amazing news !
And it will be way easier to force them to spawn in our traps :)
Re: Bloody pigmen sex
Agreed, I liked when they would only spawn bellow y:16
- Stormweaver
- Posts: 3230
- Joined: Wed Jul 06, 2011 7:06 pm
Re: Bloody pigmen sex
Hmm, I like this.
It's a much easier method of managing pigman spawns than, say, digging out a 200x200 square of the nether and covering all but the actual mob trap with lava. Now we just need cement ^.^
It's a much easier method of managing pigman spawns than, say, digging out a 200x200 square of the nether and covering all but the actual mob trap with lava. Now we just need cement ^.^
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
Ok, change is in for both pig-men and magma-cubes (their spawning wasn't limited either), along with a config file setting.
I'm surprised I didn't think of this before actually. I can't count the number of times I've been pissed off by pig-men on my tracks and it never occurred to me to do something about it. It seems that sometimes I forget I'm a modder :)
Now to lay down a proper cobblestone foundation on my entire network to stop that from ever happening again ;)
I'm surprised I didn't think of this before actually. I can't count the number of times I've been pissed off by pig-men on my tracks and it never occurred to me to do something about it. It seems that sometimes I forget I'm a modder :)
Now to lay down a proper cobblestone foundation on my entire network to stop that from ever happening again ;)
- Blueblade11
- Posts: 347
- Joined: Tue Sep 27, 2011 9:03 pm
Re: Bloody pigmen sex
If this happens, im going to have to find something else to do with all those half slabs i made....ah well.
But what about pigmen spawning on gravel as well? Theres a lot of that in the nether.
But what about pigmen spawning on gravel as well? Theres a lot of that in the nether.
255 Characters Limit? D:
![Image](http://i.imgur.com/Hyo2D.png)
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
![Image](http://i.imgur.com/Hyo2D.png)
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
- BigShinyToys
- Posts: 836
- Joined: Fri Jul 08, 2011 9:53 pm
Re: Bloody pigmen sex
or you could have had the carts momentum kick the Fers off your line ;)FlowerChild wrote:Ok, change is in for both pig-men and magma-cubes (their spawning wasn't limited either), along with a config file setting.
I'm surprised I didn't think of this before actually. I can't count the number of times I've been pissed off by pig-men on my tracks and it never occurred to me to do something about it. It seems that sometimes I forget I'm a modder :)
Now to lay down a proper cobblestone foundation on my entire network to stop that from ever happening again ;)
But concrete just gained a new use " wanders off to collect more "
Re: Bloody pigmen sex
Oh wow. I would never dream of requesting such a big vMC behaviour change, even if it makes things so much better for the nether! Mob traps did have a couple of workarounds, but for minecart tracks the only solution was placing non solid blocks above the tracks so no pigman could spawn or walk onto the tracks but the player wouldn't take damage at the same time. Which was way too stupid, impractical, ugly looking etc etc.
Definitely a fan of this change.
Definitely a fan of this change.
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: Bloody pigmen sex
One slight-related thing to note guys. At one point, a bug in the code I wrote to do this prevented all pigmen from spawning. What wound up happening is that the nether was completely overrun by Ghasts instead.
So, one thing to keep in mind when building pig-men traps or otherwise limiting their spawning, be very careful you don't wind up with a major Ghast problem if you don't leave pig-men enough of an area to spawn in.
Frankly, I think this change needs to be in vanilla. If anyone has a line to Jeb, I'd definitely suggest it as the pigmen spawning rules really need something like this to avoid interfering with player construction. Really, this is a vanilla issue that just happens to be highlighted since I've started adding more content to the nether.
So, one thing to keep in mind when building pig-men traps or otherwise limiting their spawning, be very careful you don't wind up with a major Ghast problem if you don't leave pig-men enough of an area to spawn in.
Well, I don't mind modifying vanilla behavior when it makes something possible that wasn't before.MoRmEnGiL wrote:Oh wow. I would never dream of requesting such a big vMC behaviour change, even if it makes things so much better for the nether! Mob traps did have a couple of workarounds, but for minecart tracks the only solution was placing non solid blocks above the tracks so no pigman could spawn or walk onto the tracks but the player wouldn't take damage at the same time. Which was way too stupid, impractical, ugly looking etc etc.
Definitely a fan of this change.
Frankly, I think this change needs to be in vanilla. If anyone has a line to Jeb, I'd definitely suggest it as the pigmen spawning rules really need something like this to avoid interfering with player construction. Really, this is a vanilla issue that just happens to be highlighted since I've started adding more content to the nether.
Wtf? I thought I revoked your ability to post to this sub-forum. I need to check the settings for that.Blueblade11 wrote:If this happens, im going to have to find something else to do with all those half slabs i made....ah well.
But what about pigmen spawning on gravel as well? Theres a lot of that in the nether.
- Blueblade11
- Posts: 347
- Joined: Tue Sep 27, 2011 9:03 pm
Re: Bloody pigmen sex
I thought it meant i couldnt post topics for suggestions. :/FlowerChild wrote: Wtf? I thought I revoked your ability to post to this sub-forum. I need to check the settings for that.
EDIT: And i can still post topics...if i wanted to. Go figure.
255 Characters Limit? D:
![Image](http://i.imgur.com/Hyo2D.png)
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
![Image](http://i.imgur.com/Hyo2D.png)
http://www.minecraftforum.net/topic/941586- viewtopic.php?f=11&t=3117
I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
Re: Bloody pigmen sex
There was a time when my tweets did reach Jeb, but alas that time has been long since gone..
I agree that it is completely out of hand with those pigmen in the nether, and that something has to be done in vMC, but you taking matters in your own hands is the next best thing.
As for the ghast problem, somehow I've noticed that after protracted stays in the nether, you are prone to get a ghast infestation, it might be just me, but the longer I am over there, the more ghasts I see around.
I agree that it is completely out of hand with those pigmen in the nether, and that something has to be done in vMC, but you taking matters in your own hands is the next best thing.
As for the ghast problem, somehow I've noticed that after protracted stays in the nether, you are prone to get a ghast infestation, it might be just me, but the longer I am over there, the more ghasts I see around.
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Bloody pigmen sex
I remember hearing someone say on a Youtube video (probably was Etho) that the pigmen will despawn but the ghasts don't. No idea if that's true or not, but there's a possible reason why.MoRmEnGiL wrote:As for the ghast problem, somehow I've noticed that after protracted stays in the nether, you are prone to get a ghast infestation, it might be just me, but the longer I am over there, the more ghasts I see around.
Open in case of fire
Spoiler
Show
Not now stupid - in case of fire