BTW Community Castle (v2.4 - 06/09)
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: BTW Community Castle
One thing that you might want to mention is that everyone involved will have to have the mod installed with default block ids or this is going to get messed up real quick.
Nice idea overall though!
Nice idea overall though!
Re: BTW Community Castle
Oh, that hadn't even occured to me. I remembered to say that everyone needed only btw mod blocks, but hadn't thought about the fact that item ids may differ. I'll add it to the op when i add kwilt and blazeboyFlowerChild wrote:One thing that you might want to mention is that everyone involved will have to have the mod installed with default block ids or this is going to get messed up real quick.
Nice idea overall though!
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- Posts: 42
- Joined: Mon Jul 04, 2011 10:23 pm
Re: BTW Community Castle
If it gets to my turn on or before the 21st, skip me. I shall be fishing till then.
* Choke Choke Die*
Victim: Damn Poison cupcakes......
Bystander: Oooo a cupcake.
And the cycle continues until someone builds an immunity to it or we all die. Either way it has got to suck being the last person alive..
Victim: Damn Poison cupcakes......
Bystander: Oooo a cupcake.
And the cycle continues until someone builds an immunity to it or we all die. Either way it has got to suck being the last person alive..
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: BTW Community Castle
Remember that if someone in the chain even LOADS the save with different IDs or without the mod installed, they'll wind up deleting all mod blocks that have been placed before.BinoAl wrote: Oh, that hadn't even occured to me. I remembered to say that everyone needed only btw mod blocks, but hadn't thought about the fact that item ids may differ. I'll add it to the op when i add kwilt and blazeboy
I'd seriously recommend checking the save-game after each person is done to make sure they haven't done this as it's bound to happen at some point.
Re: BTW Community Castle
*took his turn yesterday*
*spent 8 hours on some crazy twisted shit*
*finished*
*left the game*
*started to made a back-up*
*look at the storm outside*
*lightning*
Pouf!
*no more light*
...
*turns on computer*
"Corrupted files"
...
...
...
I skip my turn.
*spent 8 hours on some crazy twisted shit*
*finished*
*left the game*
*started to made a back-up*
*look at the storm outside*
*lightning*
Pouf!
*no more light*
...
*turns on computer*
"Corrupted files"
...
...
...
I skip my turn.
Re: BTW Community Castle
D:Battosay wrote:*took his turn yesterday*
*spent 8 hours on some crazy twisted shit*
*finished*
*left the game*
*started to made a back-up*
*look at the storm outside*
*lightning*
Pouf!
*no more light*
...
*turns on computer*
"Corrupted files"
...
...
...
I skip my turn.
Damn, i was looking forward to what you would add. :( Did you try out my redstone combination puzzle? Of all the people who have played, your the one id expect to be able to solve it :p
Re: BTW Community Castle
Alright, I think it's my turn now? Here goes nothing haha... This system is gonna be interesting to make work. Somehow going to need 3 vertically arranged 5x5x5 platform blocks lifted relatively in sync by a total of 6 pulleys. Wish me luck xD
Anywhom, I'll post again when I'm done.
Anywhom, I'll post again when I'm done.
Abracadabra, you're an idiot.
Re: BTW Community Castle
Ok, I managed to restore 1/2 of what I did, minus every BTW item, so I'll take it after Fracture and I'll import the .schem
And nope Bino, I didn't tested your puzzle yet, but I will :)
And nope Bino, I didn't tested your puzzle yet, but I will :)
Re: BTW Community Castle
Related to that: How does one use .schem? I have a few structures in really old worlds that I quite liked, but those worlds don't have long grass, lapis, etc, as they're outdated.Battosay wrote:Ok, I managed to restore 1/2 of what I did, minus every BTW item, so I'll take it after Fracture and I'll import the .schem
And nope Bino, I didn't tested your puzzle yet, but I will :)
Abracadabra, you're an idiot.
- David367th
- Posts: 117
- Joined: Sat Jul 09, 2011 9:54 pm
Re: BTW Community Castle
And how does one get .ogg files to convert into normal music files? I wonder...
Re: BTW Community Castle
You need to use MCEdit. In MCEdit, you select the blocks that you want to be in your schematic and choose the option to export them. You then open the world you want to place them in, choose import (might be named import schematic, I can't remember right now), select the file you just exported and then place it where you want it. You can select if you want to also import water and/or air data, if you want to, you can fill the air you want to keep in your old world with e.g. wool (or any other block you don't use) and when you then import it you first select to not paste in air and thereafter choose to replace the wool with air.Fracture wrote:Related to that: How does one use .schem? I have a few structures in really old worlds that I quite liked, but those worlds don't have long grass, lapis, etc, as they're outdated.
By using a converter? :D This is the one I use: http://www.coolutils.com/totalaudioconverterDavid367th wrote:And how does one get .ogg files to convert into normal music files? I wonder...
FlowerChild: Ice in deserts is a good idea
- David367th
- Posts: 117
- Joined: Sat Jul 09, 2011 9:54 pm
Re: BTW Community Castle
I actualy didn't try looking lol, its just been on my mind scince I've been in romania... I thought that MC music went great with Remmy...lol
- David367th
- Posts: 117
- Joined: Sat Jul 09, 2011 9:54 pm
Re: BTW Community Castle
Battosay wrote:*took his turn yesterday*
*spent 8 hours on some crazy twisted shit*
*finished*
*left the game*
*started to made a back-up*
*look at the storm outside*
*lightning*
Pouf!
*no more light*
...
*turns on computer*
"Corrupted files"...
...
...
I skip my turn.
Another reason to have a laptop...
*just realised he had DP'd, he hates it when people DP... >_>*
- walker_boh_65
- Posts: 2304
- Joined: Mon Jul 04, 2011 9:40 pm
- Location: New Jersey
Re: BTW Community Castle
I guess ill go after, whoever it is whos last, i cant keep up anymore
Re: BTW Community Castle
Bollocks.
Just downloaded the latest map to go ahead and look at what everybody else has built, but I keep crashing when I bob out into the ocean.
I'd give a crash report, but it shows up for a few milliseconds then instantly goes black.
And yes, before anybody asks, I have BTW installed properly. This is the only map I've had a single problem on. Guess it just doesn't want me to add my epicocity.
Just downloaded the latest map to go ahead and look at what everybody else has built, but I keep crashing when I bob out into the ocean.
I'd give a crash report, but it shows up for a few milliseconds then instantly goes black.
And yes, before anybody asks, I have BTW installed properly. This is the only map I've had a single problem on. Guess it just doesn't want me to add my epicocity.
Re: BTW Community Castle
Makin' a skyship, going well. It has a greetingwolf, too. Also, note that you can only get into it when it's raining. Just so's you know.
Abracadabra, you're an idiot.
Re: BTW Community Castle
KWilt wrote:Bollocks.
Just downloaded the latest map to go ahead and look at what everybody else has built, but I keep crashing when I bob out into the ocean.
I'd give a crash report, but it shows up for a few milliseconds then instantly goes black.
And yes, before anybody asks, I have BTW installed properly. This is the only map I've had a single problem on. Guess it just doesn't want me to add my epicocity.
I'm having the same problem. It looks like someone might have messed up somewhere.
FlowerChild: Ice in deserts is a good idea
Re: BTW Community Castle
Someone please make a dung fountain. :D
Re: BTW Community Castle
Any errors in ModLoader.txt? Any rough idea of coordinates where this happened? I swam around for a bit and did not crash.KWilt wrote:Bollocks.
Just downloaded the latest map to go ahead and look at what everybody else has built, but I keep crashing when I bob out into the ocean.
I'd give a crash report, but it shows up for a few milliseconds then instantly goes black.
"That's the nice thing about mods. There's something for everyone. Some of us like to build functional elevators, while others want to run around with a bunny on their head."
Re: BTW Community Castle
It's not happening everytime (in fact, it's only happened once for me). I had it happen between the spawn point and the boat.cheechako wrote: Any errors in ModLoader.txt? Any rough idea of coordinates where this happened? I swam around for a bit and did not crash.
FlowerChild: Ice in deserts is a good idea
Re: BTW Community Castle
Added to the list in op :)walker_boh_65 wrote:I guess ill go after, whoever it is whos last, i cant keep up anymore
Well i guess i worded it badly: its a combination lock of 1's and 0's using levers, with a hint on a sign in the room. I don't mean you'll solve it more easily than anyone, but you'll know how to reprogram the combination for the next person :DBattosay wrote:And nope Bino, I didn't tested your puzzle yet, but I will :)
So which version of the map is the one thats having the crashes?
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: BTW Community Castle
Yeah, this was what I was talking about above. It was only a matter of time before someone made the mistake of playing on this map with non-default ID's assigned and caused everyone else to crash :\Urian wrote: I'm having the same problem. It looks like someone might have messed up somewhere.
Whoever it was probably wiped out some or all of the mod blocks placed by others too.
I think you may need to be more selective about who you let work on this thing man as a single error can wipe out the work of a lot of people, especially if it goes unnoticed at first and several people end up working on the map after it is introduced. Perhaps this is a project better-suited to the Turtles?
Re: BTW Community Castle
Well haniale didn't have any issues, maybe he had his id's changed? Only 1 person experienced the issue besides urian, and it only happened once for him. I think it's a seperate issue. Guess we'll wait for haniale to post to see if his id's changed?
- FlowerChild
- Site Admin
- Posts: 18753
- Joined: Mon Jul 04, 2011 7:24 pm
Re: BTW Community Castle
I'd say just check the map before he worked on it to see if it is working right, then try it immediately after, and that should tell you if it was him.BinoAl wrote:Well haniale didn't have any issues, maybe he had his id's changed? Only 1 person experienced the issue besides urian, and it only happened once for him. I think it's a seperate issue. Guess we'll wait for haniale to post to see if his id's changed?
If it was, wipe out his version, and start with someone else from the point before he worked on it.