New Release! (BTW V3.30)

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Phantum
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Re: New Release! (BTW V3.30)

Post by Phantum »

FlowerChild wrote:
phantum wrote: Love the harness, already know how I can make an automated animal farm with this. :) On a future note, for again, more possibilities, is it possible to allow baby animals to pass through 1 block high areas?
I'd prefer not to mess with the default behavior to that extent. As is, the jumping mechanic effectively allows you to do the same thing with minimal impact on vanilla behavior.

Glad you like the harness. Now hopefully Gil will know what I meant about the next release being my contribution to his thread ;)
Yeah that makes sense :) was just wondering if it would have been possible to do a "conveyor" System 1 block high :P I'll still work something out >:)
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Urian
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Re: New Release! (BTW V3.30)

Post by Urian »

FlowerChild wrote: Well, it's not the runniness itself that I see as being the problem, as much as the poop to water ratio of the output substance.

I don't think having the shits increases the actual amount of concentrated poop that you produce, as much as it dilutes the overall product.

If the poop itself is the active tanning ingredient, having greater amounts of runny product would probably offer no benefit to the end result.

Please feel free to debate this point further however :)
Hmm, yes I see your point. I suppose we'd need a deeper understanding of the necessary fecal matter-to-leather ratios needed in tanning to be certain. I'd perhaps argue though that considering we boil the mixture in order to get our end product, it wouldn't be too far a logical leap to assume the process causes a sufficient reduction of the water content that the even more liquid version of excrement would suffice to tan leather. Most automated systems for collecting muck uses water transports anyway so I'd say that the actual dilution wouldn't be that different compared to a more solid form of egesta that's been flushed to the collection point.


There is of course also an alternative way to look at it. If we consider the amount of waste product that meals produce in humans, I think it wouldn't be too far off to say that a more sating meal will also lead to a larger volume of sewage produced. Would it then perhaps be viable to have different types of food cause different effects in the wolves intestines? Chicken gives them the runs and speeds up the dung production while beef fills them up more and causes more dung per feeding?

(Trying to avoid using the word 'dung' and never repeating the same term is somewhat taxing at 3:40 am, hopefully i didn't slip up :p )
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FlowerChild
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

Urian wrote:(Trying to avoid using the word 'dung' and never repeating the same term is somewhat taxing at 3:40 am, hopefully i didn't slip up :p )
Lol! I think you have performed admirably :)

Perhaps what is required is a further step to the automation process for runny fecal matter. Maybe the total output would be greater overall, considering the cleansing effect it would have on the lupine bowels, but you'd need to distill the product down to its base constituents before being able to use it effectively in the tanning process.
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Phantum
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Re: New Release! (BTW V3.30)

Post by Phantum »

FlowerChild wrote:
Urian wrote:(Trying to avoid using the word 'dung' and never repeating the same term is somewhat taxing at 3:40 am, hopefully i didn't slip up :p )
Lol! I think you have performed admirably :)

Perhaps what is required is a further step to the automation process for runny fecal matter. Maybe the total output would be greater overall, considering the cleansing effect it would have on the lupine bowels, but you'd need to distill the product down to its base constituents before being able to use it effectively in the tanning process.
Hmm that's actually really interesting :D
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Battosay
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Re: New Release! (BTW V3.30)

Post by Battosay »

Wow, that was quick :)
Love you man, lots of awesome new stuff to do.
Now, if you excuse me, I have a date
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FlowerChild
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

Battosay wrote:Wow, that was quick :)
Love you man, lots of awesome new stuff to do.
Now, if you excuse me, I have a date
Lol! A man's gotta do what a man's gotta do :)
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Stormweaver
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Re: New Release! (BTW V3.30)

Post by Stormweaver »

Wait...I have to feed my wolves now? Damn.

Oh well. The two I had managed to find kamakazi'd a few skeletons while building my mob trap just before the update that fixed this, so I guess it's not an issue for now - Though it does make me annoyed that I made the last 4 bellows before seeing the new update was out -.- I suppose it's time I paid some attention to that zombie spawner I suppose. That, and find more wolves.

Vine traps, I'll love. Since I'm manually farming the things on the sides of every building I currently have atm, They'll be in no short supply; and hopefully gil'll make them fit in with the rest of my swampy decor. I figure they'll be good for hiding any water streams that I want access to but don't want visible, in addition to their primary use :p

The other stuff...Bah, I'm not so developed as to be able to automate breeding yet. I suppose I'll be seeing a lot of other people's designs before I get to play around with that too much, unless I take advantage of your creative mode tweak. Which I may. It all seems cool though - defo gonna have fun with this.
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Urian
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Re: New Release! (BTW V3.30)

Post by Urian »

FlowerChild wrote:Perhaps what is required is a further step to the automation process for runny fecal matter. Maybe the total output would be greater overall, considering the cleansing effect it would have on the lupine bowels, but you'd need to distill the product down to its base constituents before being able to use it effectively in the tanning process.
Hmm, I think you're right. Steve has already learned alchemy so the basic principles of simple chemistry shouldn't be beyond his grasp. The purpose of using dung (or animal brains in certain cultures) in the tanning process is that it contains an enzyme that digests the collagen in the leather and makes it more absorbent for tannin and oils. I'd guess as it is now the cauldron contains tannin in some form so the real issue would be what excreta concentration is sufficient to dissolve enough of the collagen. I can see how an additional step would be suitable where the first step would be to rub the leather with the excrement (that sounds like it could come from the scrip of a German porn movie) before applying tannin to it. What part (if any) would take place in the cauldron can be debated since both could fit.

@Battosay: Aw, how romantic!
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

Urian wrote: Hmm, I think you're right. Steve has already learned alchemy so the basic principles of simple chemistry shouldn't be beyond his grasp. The purpose of using dung (or animal brains in certain cultures) in the tanning process is that it contains an enzyme that digests the collagen in the leather and makes it more absorbent for tannin and oils. I'd guess as it is now the cauldron contains tannin in some form so the real issue would be what excreta concentration is sufficient to dissolve enough of the collagen. I can see how an additional step would be suitable where the first step would be to rub the leather with the excrement (that sounds like it could come from the scrip of a German porn movie) before applying tannin to it. What part (if any) would take place in the cauldron can be debated since both could fit.
Well, keep in mind that the Cauldron represents a layer of abstraction to begin with given that people would often work the dung into the leather by repeatedly stepping in the dung-water.

So, considering that precedent, the whole rubbing of the fecal matter can be considered magically taken care of within the Cauldron itself.

However, this makes me think that enslaved souls should perhaps be part of the overall process, given that Steve seems to lean towards delegating that kind of mundane task.
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Re: New Release! (BTW V3.30)

Post by redrew89 »

Why must you torment me when my hard drive if failing?

Looks like a great release, can't wait until I can play.
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

As an aside, I do believe I've just made one of my favorite responses of all-time on MCF.

BTW guys, I'm drinking tonight. All bets are off :)
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Urian
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Re: New Release! (BTW V3.30)

Post by Urian »

FlowerChild wrote:Well, keep in mind that the Cauldron represents a layer of abstraction to begin with given that people would often work the dung into the leather by repeatedly stepping in the dung-water.

So, given that precedent, the whole rubbing of the fecal matter can be considered magically taken care of within the Cauldron itself.

However, this makes me think that enslaved souls should perhaps be part of the overall process, given that Steve seems to lean towards delegating that kind of mundane task.
Fair point, it would be logical that certain steps are taken care of automatically in the process due to the simple nature of how they are handled.

Using souls sounds like an interesting idea that makes me think of two things:
  1. That would be the souls of recently deceased creatures rather than the damned souls we grind up from Netherrack I guess? We need that tanning process to start ASAP :p
  2. If that principle is taken into consideration in a larger perspective regarding automation, does that mean we don't build automated mechanical systems but rather enslaved soul sweatshops? :)
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Re: New Release! (BTW V3.30)

Post by morvelaira »

Aww hell. I better come home liquored up from the company holiday party I'm being dragged to ;)
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

morvelaira wrote:Aww hell. I better come home liquored up from the company holiday party I'm being dragged to ;)
Ick. Best of luck maintaining the pretense of civility with your co-workers :)
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Re: New Release! (BTW V3.30)

Post by morvelaira »

FlowerChild wrote:
morvelaira wrote:Aww hell. I better come home liquored up from the company holiday party I'm being dragged to ;)
Ick. Best of luck maintaining the pretense of civility with your co-workers :)
I don't have to. These are my husband's co-workers. I get to show myself off to them and make them hate him for having me :D
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

morvelaira wrote: I don't have to. These are my husband's co-workers. I get to show myself off to them and make them hate him for having me :D
Well, have fun being an ornament then :)
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Re: New Release! (BTW V3.30)

Post by Curator »

Even though I've been following this mod since the early Summer, I'm still blown away by how frequently you update, and with so much content too. I know you probably hear it a lot, FC, but thank you so much for keeping Minecraft playable. I've been playing the game for nearly 15 months now, and the only thing that's kept me interested is this mod (well, that and occasionally forming raiding parties with friends on anarchy servers), and this mod has me hooked. I'm actually at school right now studying game design, and as cheesy as it sounds, you're definitely an inspiration to me. Despite all the shit you have to deal with from the MCForums and ignorant people in general, you still stick to your principles and still care about this mod. That's really admirable to me, and I just wanna say thanks for all the hard work.
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

Curator wrote:Even though I've been following this mod since the early Summer, I'm still blown away by how frequently you update, and with so much content too. I know you probably hear it a lot, FC, but thank you so much for keeping Minecraft playable. I've been playing the game for nearly 15 months now, and the only thing that's kept me interested is this mod (well, that and occasionally forming raiding parties with friends on anarchy servers), and this mod has me hooked. I'm actually at school right now studying game design, and as cheesy as it sounds, you're definitely an inspiration to me. Despite all the shit you have to deal with from the MCForums and ignorant people in general, you still stick to your principles and still care about this mod. That's really admirable to me, and I just wanna say thanks for all the hard work.
Awwww....shucks man. Thank you kindly :)
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Re: New Release! (BTW V3.30)

Post by Blueblade11 »

I failed...i only just noticed the update.

Why do i rarely look at stickies of any kind...
255 Characters Limit? D:
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I don't want to go back to MCF! Even if I do stupid things here 90% of the time!
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FlowerChild
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

Blueblade11 wrote:I failed...i only just noticed the update.

Why do i rarely look at stickies of any kind...
It is often best to avert one's gaze from anything sticky.

I don't think your instincts are at fault here.
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Re: New Release! (BTW V3.30)

Post by Sarudak »

Personally I don't think I can bring myself to use a breeding harness... It just seems too inhumane...
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Re: New Release! (BTW V3.30)

Post by Stormweaver »

Sarudak wrote:Personally I don't think I can bring myself to use a breeding harness... It just seems too inhumane...
Hey, you could always trap them in a metal box and force them to mate from a metre away, then send them spinning endlessly around a track till it's time to mate again.
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Re: New Release! (BTW V3.30)

Post by FlowerChild »

Sarudak wrote:Personally I don't think I can bring myself to use a breeding harness... It just seems too inhumane...
You're going to be left behind man. In the battle against the enderdragon, we have no room left for moral compromise.
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Re: New Release! (BTW V3.30)

Post by CrimsonStorm »

Wowza. As always, I'm amazed by your update rate - you're adding new stuff faster than I can get to it! :P I'm excited to mess with automated animal breeding; I have a feeling that handling creatures like that will be a little different than most systems.
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Phantum
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Re: New Release! (BTW V3.30)

Post by Phantum »

FlowerChild wrote:
Sarudak wrote:Personally I don't think I can bring myself to use a breeding harness... It just seems too inhumane...
You're going to be left behind man. In the battle against the enderdragon, we have no room left for moral compromise.
Which is why we need to breed villagers for mass-soul-consumption.
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