Interesting challenges to use in a new world?
- Tsugumi Henduluin
- Posts: 92
- Joined: Wed Aug 24, 2011 4:01 pm
Interesting challenges to use in a new world?
So, with 1.0.0 finally here, I'm thinking of starting over completely from scratch. However, I'd like to mix things up a bit this time around and not just start yet another standard world. So I was wondering if anyone here knew of some interesting challenges or goals to use in my new world.
I'd like to at least give Hardcore (and HC bucket) mode a try, but I was also thinking about something unusual like the Spirit Tree challenge. However, with the amount of fire that's required by BTW, that might be about as fun as studying French. Unfortunately though, that's about as far as my knowledge of MC challenges go.
Any ideas? Hell, we could even think up something new for us all to try our hands on :p
I'd like to at least give Hardcore (and HC bucket) mode a try, but I was also thinking about something unusual like the Spirit Tree challenge. However, with the amount of fire that's required by BTW, that might be about as fun as studying French. Unfortunately though, that's about as far as my knowledge of MC challenges go.
Any ideas? Hell, we could even think up something new for us all to try our hands on :p
Re: Interesting challenges to use in a new world?
Careful, prominent members of the BtW community are French :P
Well, one word. Four-oh-four. ;]
Well, one word. Four-oh-four. ;]
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
Re: Interesting challenges to use in a new world?
Studying french is loads of fun, because you get really good at asking "where is the train station" and how to exclaim "this is my passport" in a overly excited manner. It also gives you lots of points with people who don't know french because it's still considered a culture language, which is a good thing :)
- Tsugumi Henduluin
- Posts: 92
- Joined: Wed Aug 24, 2011 4:01 pm
Re: Interesting challenges to use in a new world?
Haha, I knew I should've picked a different analogy :p It's not the people or their culture I have issues with, just their language. It and I have been on less-than-ideal terms ever since it was almost singlehandedly responsible for getting me kicked out of high school.
Anyhow, I was under the impression that the 404 challange no longer works due to the changes to the world generation algorithms in 1.8?
Meh, I've got Japanese for that nowadays. Amazing language for that kind of stuff. Still can't get enough of my teacher going "Eeehh!?" whenever she's surprised by some of the finer points of Dutch culture.alrin wrote:Studying french is loads of fun, because you get really good at asking "where is the train station" and how to exclaim "this is my passport" in a overly excited manner.
Anyhow, I was under the impression that the 404 challange no longer works due to the changes to the world generation algorithms in 1.8?
- Camerinthus
- Posts: 294
- Joined: Wed Jul 20, 2011 4:06 pm
- Location: New York (Not the city)
Re: Interesting challenges to use in a new world?
There's this one:
http://www.minecraftforum.net/topic/501 ... pocalypse/
http://www.minecraftforum.net/topic/501 ... pocalypse/
IGN: Camerinthus
- Katalliaan
- Posts: 1036
- Joined: Tue Aug 09, 2011 6:58 pm
Re: Interesting challenges to use in a new world?
It doesn't. You could try something like the city construction challenge, although that's more aimed at people playing on a server than single-player.Tsugumi Henduluin wrote:Anyhow, I was under the impression that the 404 challange no longer works due to the changes to the world generation algorithms in 1.8?
There's also the challenge maps people put together. For example, there's a complete-the-monument map whose design was inspired by the 404 challenge, although the only rule it takes from the old challenge is that you lose if you return to the surface (whether intentionally or by dying without a bed somewhere)
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- FurkeyRefills
- Posts: 482
- Joined: Wed Jul 06, 2011 11:49 am
- Location: England
Re: Interesting challenges to use in a new world?
Building a portal before gathering diamonds is always fun !
FlowerChild wrote:I've made another decision... Fuck being a plug-in.
Re: Interesting challenges to use in a new world?
Yeah but think about it, the spirit of the challenge was go down, never come up again, with a restriction on torches and a few other things. The actual world is completely irrelevant from that ;]Tsugumi Henduluin wrote:
Anyhow, I was under the impression that the 404 challange no longer works due to the changes to the world generation algorithms in 1.8?
War..
War never changes.
Remember what the dormouse said
War never changes.
Remember what the dormouse said
- ilovekintoki
- Posts: 162
- Joined: Tue Jul 05, 2011 4:57 am
Re: Interesting challenges to use in a new world?
The 404 challenge is still very playable, you'll just need a save generated in 1.7, which I coincidentally have lying around. I'm currently unfortunately enough on my iPod, but I could send you the file when I'm on my computer if you so desire.
- Tsugumi Henduluin
- Posts: 92
- Joined: Wed Aug 24, 2011 4:01 pm
Re: Interesting challenges to use in a new world?
Thanks for the offer, but I think I prefer staying above-ground as I've been waiting to see snow again ever since it got kicked out of the game in 1.8. (I miss the old winter mode... I still hate myself for losing my old world, bah)
That city construction challenge sounds really interesting however. It'll give me something to sink my teeth in and offer something to work towards, which I can probably use quite well considering I often end up just building the bare necessities, then losing interest.
That city construction challenge sounds really interesting however. It'll give me something to sink my teeth in and offer something to work towards, which I can probably use quite well considering I often end up just building the bare necessities, then losing interest.
- walker_boh_65
- Posts: 2304
- Joined: Mon Jul 04, 2011 9:40 pm
- Location: New Jersey
Re: Interesting challenges to use in a new world?
you could try to not use torches, I.E. when ever possible replace torches with lava/pumpkins/glowstone/light blocks.
Re: Interesting challenges to use in a new world?
A challenge that I make for myself whenever I start a new world is to not make a sword for as long as possible. I end up being WAY more cautious and strategic around monsters. Oh, and bonus points if you don't make a bow either
Re: Interesting challenges to use in a new world?
I started fresh in 1.0 too, but the challenge that I decided to use, wasn't so much of a challenge, but something to slow your advancement, giving you the time to appreciate everything you've done even more. http://www.minecraftforum.net/topic/744 ... mercenary/, I'm not doing everything how it tells me to, but using it as a general guideline.
- Tsugumi Henduluin
- Posts: 92
- Joined: Wed Aug 24, 2011 4:01 pm
Re: Interesting challenges to use in a new world?
Right, thanks all.
I've pretty much settled on the City Challenge. It'll give me a nice, long-term goal and it'll encourage me to actually try my hands on creating some aesthetically pleasing buildings for a change. The city of Markarth from Skyrim gave me some inspiration in that regard, though it'll take a little tweaking to the rules of the challenge as it involves digging around in the stone, but I'm sure I can think of something for that.
Interestingly enough, the rules of the challenge will severely limit the amount of BTW tech I can use until quite a bit into the playthrough, which should make for a nice added challenge. Handcracks all the way, baby!
I've also been thinking about logging my progress through a series of screenshots, possibly with some badly written commentary added to them, if there's any interest for that. Though I must warn you that I'm not much of a writer, or a builder for that matter, so it might all be rather dull :p
I've pretty much settled on the City Challenge. It'll give me a nice, long-term goal and it'll encourage me to actually try my hands on creating some aesthetically pleasing buildings for a change. The city of Markarth from Skyrim gave me some inspiration in that regard, though it'll take a little tweaking to the rules of the challenge as it involves digging around in the stone, but I'm sure I can think of something for that.
Interestingly enough, the rules of the challenge will severely limit the amount of BTW tech I can use until quite a bit into the playthrough, which should make for a nice added challenge. Handcracks all the way, baby!
I've also been thinking about logging my progress through a series of screenshots, possibly with some badly written commentary added to them, if there's any interest for that. Though I must warn you that I'm not much of a writer, or a builder for that matter, so it might all be rather dull :p