Exploding wolves

If you want to get banned, this is the place to post.
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Exploding wolves

Post by Battosay »

User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Exploding wolves

Post by jorgebonafe »

How did you do that? I must know....
Better Than Wolves was borne of anal sex. True Story.
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Exploding wolves

Post by walker_boh_65 »

Battosay wrote:http://youtu.be/IGJPsI39rYc?t=1m40s

Why the hell not ? :)
Why the hell not is right?
User avatar
Triskelli
Posts: 271
Joined: Mon Jul 04, 2011 11:49 pm

Re: Exploding wolves

Post by Triskelli »

Why the hell not? I can't think of a single reason!

Spoiler
Show
I'm guessing you did it by hooking up a turntable that activated after placing the windmill. Redstone current from the turntable activated some TNT that was under the wolf.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Exploding wolves

Post by jorgebonafe »

Oooh, I see... So simple, yet so awesome XD Perfect timing
Better Than Wolves was borne of anal sex. True Story.
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: Exploding wolves

Post by Battosay »

Triskelli wrote:
Spoiler
Show
I'm guessing you did it by hooking up a turntable that activated after placing the windmill. Redstone current from the turntable activated some TNT that was under the wolf.
Almost ^^ Used a hopper, water and pressure plate. Gave me more delay ;)
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Exploding wolves

Post by Stormweaver »

not hell the why.

*unconditional support*
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
BigShinyToys
Posts: 836
Joined: Fri Jul 08, 2011 9:53 pm

Re: Exploding wolves

Post by BigShinyToys »

That is a funny video and you had me thinking I messed up the link I used But it was funny as hell when the puppy went pop LOL :)
User avatar
Mrchaim
Posts: 242
Joined: Tue Jul 12, 2011 6:11 am

Re: Exploding wolves

Post by Mrchaim »

...

This must happen.
User avatar
morvelaira
Posts: 2406
Joined: Tue Jul 05, 2011 1:56 am
Location: Seattle

Re: Exploding wolves

Post by morvelaira »

After we figure out wolf-breeding. >_> You breed cows first, then put the wolves in to love mode with steak. When you have an army of them, you explode them ALL!
She-who-bears the right of Prima Squee-ti
I make BTW videos! http://www.youtube.com/user/morvelaira
The kitten is traumatized by stupid. Please stop abusing the kitten.
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: Exploding wolves

Post by M!C »

Why not? Because I don't need another species blowing up my home, that's why! ;)
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Exploding wolves

Post by FlowerChild »

ROFL! Very nice Battosay. I didn't have a chance to watch this yesterday, but it made a perfect accompaniment to my morning coffee :)

God damn dude, I think you may have just justified a mech-power to redstone convertor ;)
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Exploding wolves

Post by Stormweaver »

FlowerChild wrote:God damn dude, I think you may have just justified a mech-power to redstone convertor ;)
It's called the pulley >.> (and detector blocks, but still)
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: Exploding wolves

Post by Battosay »

FlowerChild wrote:ROFL! Very nice Battosay. I didn't have a chance to watch this yesterday, but it made a perfect accompaniment to my morning coffee :)

God damn dude, I think you may have just justified a mech-power to redstone convertor ;)
Lol, thanks ^^
But as you can see, it's already in the mod. You just have to be creative ;)
Pulley + Detector
Turntable
Hopper + Pressure plate

Lots of solutions available :)
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Exploding wolves

Post by FlowerChild »

Battosay wrote: Lol, thanks ^^
But as you can see, it's already in the mod. You just have to be creative ;)
Pulley + Detector
Turntable
Hopper + Pressure plate

Lots of solutions available :)
Yeah, was just a joke. I've yet to see any real need for such a convertor, and as you mention, the creative solutions appear to be more fun at the present anyways :)
User avatar
Kwilt
Posts: 526
Joined: Mon Jul 04, 2011 10:01 pm
Location: CenNY

Re: Exploding wolves

Post by Kwilt »

"Ah. I've finally made a windmill. Time to dye it!"

;dyes windmill;

"Wait. I have a bad fe--"

And then half of your house explodes because you were keeping at least a dozen wolves imprisoned behind every wall. Or, at least, that's what I do. >_>
Image

Image (<--------------- Click me to watch live!)
User avatar
GabLann4
Posts: 54
Joined: Mon Oct 10, 2011 8:55 pm

Re: Exploding wolves

Post by GabLann4 »

Maybe if u feed a wolf tnt and when u want it to blow up feed him redstone!

Also the texture could change when u fed him tnt, so we would know that he's ready to go!

* Diabolic Laugh*
If u don't like my post, I'm sorry...
I'm trying to e optimist.
User avatar
DragonFire2876
Posts: 87
Joined: Thu Sep 29, 2011 10:01 pm
Location: Australia at my computer,

Re: Exploding wolves

Post by DragonFire2876 »

GabLann4 wrote:Maybe if u feed a wolf tnt and when u want it to blow up feed him redstone!

Also the texture could change when u fed him tnt, so we would know that he's ready to go!

* Diabolic Laugh*
*joins the laughing*
all procrastinators unite...............................tomorrow
User avatar
Itamarcu
Posts: 1251
Joined: Fri Sep 02, 2011 7:23 am
Location: Israel

Re: Exploding wolves

Post by Itamarcu »

What if that could trigger a chain reaction?

"Hey wolf, stop hanging around me while I'm building my dung factory!"
"Oops, i misplaced that redstone dust. No, wait, DON'T EAT THA-"
BOOM!
"...Wow, that was close. Now I can continue building my -"
BOOM! BOOM! BOOM!


Also, if that enters the game, there should be a reason to give TNT to wolves. Perhaps they will poop twice as far?
You know what you should read? Worm. Here you go: https://parahumans.wordpress.com/catego ... tion/1-01/
User avatar
M!C
Posts: 960
Joined: Sun Aug 21, 2011 2:29 pm
Location: Germany

Re: Exploding wolves

Post by M!C »

itamarcu wrote: Also, if that enters the game, there should be a reason to give TNT to wolves. Perhaps they will poop twice as far?
As far? Or as fast?

I think they should drop 20 or more dung when exploding so you have the choice between an endless but slow supply or a limited but instant burst.
User avatar
Urian
Posts: 1691
Joined: Tue Jul 05, 2011 3:11 am
Location: Finland

Re: Exploding wolves

Post by Urian »

M!C wrote:I think they should drop 20 or more dung when exploding so you have the choice between an endless but slow supply or a limited but instant burst.
Force feed a companion cube meat via a hopper until it explodes into a bunch of poop? For science!
FlowerChild: Ice in deserts is a good idea
User avatar
FlowerChild
Site Admin
Posts: 18753
Joined: Mon Jul 04, 2011 7:24 pm

Re: Exploding wolves

Post by FlowerChild »

Urian wrote: Force feed a companion cube meat via a hopper until it explodes into a bunch of poop? For science!
Lol! That ain't bad. Shit man, if all the meta-data for the comp-cube weren't already occupied, I just might do it :)

I may eventually change it to have a tile-entity, as there are several other gags I eventually want to pull with it though. I don't think people generally produce massive numbers of them (except Battosay in his demo videos ;) ), so I don't think the performance hit would be much of a problem.

I totally like this man, as one of the internal justifications I had for the comp-cube not pooping is that it lacks an anus. The above fits perfectly :)
User avatar
GabLann4
Posts: 54
Joined: Mon Oct 10, 2011 8:55 pm

Re: Exploding wolves

Post by GabLann4 »

FlowerChild wrote:
Urian wrote: Force feed a companion cube meat via a hopper until it explodes into a bunch of poop? For science!
Lol! That ain't bad. Shit man, if all the meta-data for the comp-cube weren't already occupied, I just might do it :)

I may eventually change it to have a tile-entity, as there are several other gags I eventually want to pull with it though. I don't think people generally produce massive numbers of them (except Battosay in his demo videos ;) ), so I don't think the performance hit would be much of a problem.

I totally like this man, as one of the internal justifications I had for the comp-cube not pooping is that it lacks an anus. The above fits perfectly :)
And it is a way to get rid of your wolves, get dung and kill hostiles!
It is perfect to the mod because this mod is about hating wolves!
Add this please!
If u don't like my post, I'm sorry...
I'm trying to e optimist.
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Exploding wolves

Post by Stormweaver »

GabLann4 wrote:And it is a way to get rid of your wolves, get dung and kill hostiles!
It is perfect to the mod because this mod is about hating wolves!
Add this please!
I'm starting to wonder why I keep clicking 'display this post' when you post something.

'this mod is about hating wolves!'

*facekeyboard*
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Exploding wolves

Post by walker_boh_65 »

Stormweaver wrote:
I'm starting to wonder why I keep clicking 'display this post' when you post something.

'this mod is about hating wolves!'

*facekeyboard*
Because there are people here that you can hold an intelligent conversation with, which for the most part is not in the suggestion forum.
Locked