Buildcraft automation

A place to talk to other users about the mod.
Post Reply
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Buildcraft automation

Post by Gilberreke »

Hey guys, I will use this thread to display optimized Buildcraft builds for making BTW stuff. I plan on releasing a map with all of them later on. The thread will also slowly showcase my jolicraft BTW textures, which I will release soon.

Cauldron automation
Spoiler
Show
Here's my automated cauldron build. The two top gates, left to right:
- Toggle latch. Should be off when lever is off
- AND gate, make sure to disable the input coming from the fire
The three bottom gates, left to right:
- Repeater gate, tweak the timing so it sucks out just one item, I think mine is on setting 4, but this may vary.
- Timer set to 20s. Notice it has to point towards the left
- NOT gate. Easy.

Notice that you need to run RP Wire up on the side of the hibachi for it to get power.

Image
Come join us at Vioki's Discord! discord.gg/fhMK5kx
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Buildcraft automation

Post by walker_boh_65 »

lets see if i have this right, the timer is set to long enough to cook the items, which then toggles the latch until the timer goes again? No, that doesnt seem right.

Care to explain just a bit more. I am not very familiar with IR, but it looks like a very useful build. Another question, doesnt the wooden pipe take from the first slot? So if you are not using a manual imput, how can you be sure you do not revive the raw food for example?
Brethern
Posts: 468
Joined: Sat Aug 13, 2011 6:31 pm

Re: Buildcraft automation

Post by Brethern »

walker_boh_65 wrote:lets see if i have this right, the timer is set to long enough to cook the items, which then toggles the latch until the timer goes again? No, that doesnt seem right.

Care to explain just a bit more. I am not very familiar with IR, but it looks like a very useful build. Another question, doesnt the wooden pipe take from the first slot? So if you are not using a manual imput, how can you be sure you do not revive the raw food for example?
Add a diamond pipe to the line that will send any uncooked items back to the cauldron.
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Buildcraft automation

Post by walker_boh_65 »

Brethern wrote:Add a diamond pipe to the line that will send any uncooked items back to the cauldron.
Im not sure why i didnt think of the diamond pipe. I need to be thing with port..pipes.
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Buildcraft automation

Post by Stormweaver »

To be honest, I still think I prefer the whole block dispenser method of emptying it. Then you just need to suck things back up with an obsidian pipe, and sort the uncooked things back into the cauldron with diamond....no overcomplicated timing required.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Buildcraft automation

Post by Gilberreke »

walker_boh_65 wrote:
Brethern wrote:Add a diamond pipe to the line that will send any uncooked items back to the cauldron.
Im not sure why i didnt think of the diamond pipe. I need to be thing with port..pipes.
I'm still working on that part, but basically, you have to throw stuff in the back of the cauldron, so cooked stuff takes up the first slots. Wooden pipes always pick the first item first.

It's an issue right now. FC might want to consider providing the cooked items in the output inventory, so buildcraft can pull out them specifically.

As for the latch, it gets switched on after 20 seconds, then after the repeater timing, gets turned off again, so you get a pulse just strong enough to pull one item out.
Stormweaver wrote:To be honest, I still think I prefer the whole block dispenser method of emptying it. Then you just need to suck things back up with an obsidian pipe, and sort the uncooked things back into the cauldron with diamond....no overcomplicated timing required.
There's only one timer in there, set to 20s, it's not complicated
Come join us at Vioki's Discord! discord.gg/fhMK5kx
User avatar
Phantum
Posts: 179
Joined: Sat Sep 24, 2011 6:44 pm
Location: Canada

Re: Buildcraft automation

Post by Phantum »

Gilberreke wrote:
walker_boh_65 wrote:
Brethern wrote:Add a diamond pipe to the line that will send any uncooked items back to the cauldron.
Im not sure why i didnt think of the diamond pipe. I need to be thing with port..pipes.
I'm still working on that part, but basically, you have to throw stuff in the back of the cauldron, so cooked stuff takes up the first slots. Wooden pipes always pick the first item first.

It's an issue right now. FC might want to consider providing the cooked items in the output inventory, so buildcraft can pull out them specifically.

As for the latch, it gets switched on after 20 seconds, then after the repeater timing, gets turned off again, so you get a pulse just strong enough to pull one item out.
Stormweaver wrote:To be honest, I still think I prefer the whole block dispenser method of emptying it. Then you just need to suck things back up with an obsidian pipe, and sort the uncooked things back into the cauldron with diamond....no overcomplicated timing required.
There's only one timer in there, set to 20s, it's not complicated
That's pretty awesome, I have something similar, but I did my set up slightly different.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•` ¤ Phantum
Fallen Sun Gaming Administrator
-It's not about what you've got, it's what you make of what you've got.
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Buildcraft automation

Post by Gilberreke »

phantum wrote:That's pretty awesome, I have something similar, but I did my set up slightly different.
Do share :). Perhaps I can learn and change some things.

Any requests for the next one? Perhaps I'll do the kiln next
Come join us at Vioki's Discord! discord.gg/fhMK5kx
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Buildcraft automation

Post by walker_boh_65 »

Gilberreke wrote: Do share :). Perhaps I can learn and change some things.

Any requests for the next one? Perhaps I'll do the kiln next
Please do, i really need a way to automate it, not saying battosay's way doesnt work well, i just could never do that
User avatar
Deepsniper
Posts: 682
Joined: Mon Jul 18, 2011 10:49 am
Location: Canada

Re: Buildcraft automation

Post by Deepsniper »

well if you use BD and obsidian pipes you could pull off something maybe... I dunno I cant check it out while im at work.
User avatar
Phantum
Posts: 179
Joined: Sat Sep 24, 2011 6:44 pm
Location: Canada

Re: Buildcraft automation

Post by Phantum »

Gilberreke wrote:
phantum wrote:That's pretty awesome, I have something similar, but I did my set up slightly different.
Do share :). Perhaps I can learn and change some things.

Any requests for the next one? Perhaps I'll do the kiln next
I use a block dispenser, Obsidian pipes, Diamond pipes, as well as redstone circuitry, it's probably no less, nor more effective than what you've already got, I'll take screenshots later tonight when I get home from my date.
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•` ¤ Phantum
Fallen Sun Gaming Administrator
-It's not about what you've got, it's what you make of what you've got.
User avatar
DaveYanakov
Posts: 2090
Joined: Sat Jul 23, 2011 5:17 am

Re: Buildcraft automation

Post by DaveYanakov »

Could you set up a piston square timer instead? It would be slightly bulkier than your setup there but wouldn't require the use of IR or a massive chunk of wiring either. I tend to prefer them since they can be built vertically almost as easily as horizontal. You can also custom build them to be a very precise clock.
Better is the enemy of Good
User avatar
Gilberreke
Posts: 4486
Joined: Thu Jul 14, 2011 3:12 pm
Location: Belgium

Re: Buildcraft automation

Post by Gilberreke »

DaveYanakov wrote:Could you set up a piston square timer instead?
Yeah, once you go RedPower Wiring, you never go back. I honestly don't want to mess with vanilla redstone in these projects.
Come join us at Vioki's Discord! discord.gg/fhMK5kx
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: Buildcraft automation

Post by Battosay »

Gilberreke wrote:Yeah, once you go RedPower Wiring, you never go back. I honestly don't want to mess with vanilla redstone in these projects.
Absolutely. That's mostly why I've decided not to use it ^^
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Buildcraft automation

Post by jorgebonafe »

I personally think the way vanilla redstone works should have been improved in the first place. I mean, you can't put it on walls? Why? To make it more challenging? Really? Or maybe it was just too tough to code it in the first place, so it just stayed this way? I'm not trying to bash Notch, I just think that must be the case, and so I ha no reservations on using red power...
Better Than Wolves was borne of anal sex. True Story.
User avatar
DaveYanakov
Posts: 2090
Joined: Sat Jul 23, 2011 5:17 am

Re: Buildcraft automation

Post by DaveYanakov »

I do like the redpower wiring with its insulation and no more need to waste space on signal repeaters. The logic module is making things way too easy though.
Better is the enemy of Good
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Buildcraft automation

Post by Stormweaver »

jorgebonafe wrote: I mean, you can't put it on walls? Why?
Because oddly enough, dust doesn't tend to stick to walls as well as it does the floor.

While I feel that notch should perhaps have included some form of actual 'wire' as opposed to leaving it as dust, I'm happy with vannilla redstone. It's easy enough to use as is, and making it easier...just feels like it'd take the fun out of making things with redstone. Don't get me wrong, I can understand why people like and use redpower, but I see it that redpower is to interesting redstone fun what TMI is to survival gameplay - a virtual removal of the challenge. Good if you just want an end result, bad if you wanted to get the end result yourself.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Buildcraft automation

Post by jorgebonafe »

Stormweaver wrote:
jorgebonafe wrote: I mean, you can't put it on walls? Why?
Because oddly enough, dust doesn't tend to stick to walls as well as it does the floor.

While I feel that notch should perhaps have included some form of actual 'wire' as opposed to leaving it as dust, I'm happy with vannilla redstone. It's easy enough to use as is, and making it easier...just feels like it'd take the fun out of making things with redstone. Don't get me wrong, I can understand why people like and use redpower, but I see it that redpower is to interesting redstone fun what TMI is to survival gameplay - a virtual removal of the challenge. Good if you just want an end result, bad if you wanted to get the end result yourself.
I really don't think that's a fair comparison. TMI basically just gives you everything you need with zero effort. I just think having to make huge block ladders to transmit redstone up or down, or place torches under one another.... Its a huge space that it takes, and it really doesn't add anything... Its not more complicated to do the wiring, its just more troublesome... and space consuming... Also, dust not sticking to walls doesn't make sense. You can see that it sticks to wall just fine when is one block high. IMO, if it doesn't stick to higher walls is only because that functionality is not implemented, nothing to do with the nature of the material....
Better Than Wolves was borne of anal sex. True Story.
Brethern
Posts: 468
Joined: Sat Aug 13, 2011 6:31 pm

Re: Buildcraft automation

Post by Brethern »

Stormweaver wrote:
jorgebonafe wrote: I mean, you can't put it on walls? Why?
Because oddly enough, dust doesn't tend to stick to walls as well as it does the floor.

While I feel that notch should perhaps have included some form of actual 'wire' as opposed to leaving it as dust, I'm happy with vannilla redstone. It's easy enough to use as is, and making it easier...just feels like it'd take the fun out of making things with redstone. Don't get me wrong, I can understand why people like and use redpower, but I see it that redpower is to interesting redstone fun what TMI is to survival gameplay - a virtual removal of the challenge. Good if you just want an end result, bad if you wanted to get the end result yourself.
Yet it goes up the side of the block if you build it in a stair case, explain that one.
User avatar
Stormweaver
Posts: 3230
Joined: Wed Jul 06, 2011 7:06 pm

Re: Buildcraft automation

Post by Stormweaver »

Brethern wrote:Yet it goes up the side of the block if you build it in a stair case, explain that one.
if you lead redstone up to a block, it powers that block anyway; I see the line going up the side as more of a visual representation than anything. Using MC logic though, it's just a weak redstomagnectic force that suspends enough of the dust to connect two dense patches of redstone together, like how piles of redstone drag dust from adjacent tiles near to itself.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: Buildcraft automation

Post by Battosay »

jorgebonafe wrote:You can see that it sticks to wall just fine when is one block high. IMO, if it doesn't stick to higher walls is only because that functionality is not implemented, nothing to do with the nature of the material....
It's a matter of how the game works actually. Remember the 4 bits of meta data ? If you'd be able to place it on the walls, you'd need more data, so you'll end up with a redstone current going only 3 blocks away. Or you'll have to increase the data for redstone, with tile entities, but since it's a block soooo comonly used, it would be a huge performance drain.
Nothing is at simple as it may seems.

As for the "vertical wire" when going 1 block high, as storm said, it's only a visual special case. What's really hapmening is the block is being powered, and there's a visual representation of the wire going up to help you understand where's the connection. Not the same as vertical wiring.
User avatar
DaveYanakov
Posts: 2090
Joined: Sat Jul 23, 2011 5:17 am

Re: Buildcraft automation

Post by DaveYanakov »

I actually mostly just use it for the building options that covers give me. When I use alloy wire it's either for vertical runs or for long underground transmission. It's very rare that I bother to even insulate it. All it does for me is take out the tedium of building tranmission ladders or repeaters that don't do anything other than add work. I suppose it's also nice for stretching the available redstone supply so I can start wiring without having to spend a second or third hour digging up more than two or three stacks of the stuff.
Better is the enemy of Good
User avatar
jorgebonafe
Posts: 2714
Joined: Mon Sep 19, 2011 3:22 am
Location: Brasil

Re: Buildcraft automation

Post by jorgebonafe »

Battosay wrote:It's a matter of how the game works actually. Remember the 4 bits of meta data ? If you'd be able to place it on the walls, you'd need more data, so you'll end up with a redstone current going only 3 blocks away. Or you'll have to increase the data for redstone, with tile entities, but since it's a block soooo comonly used, it would be a huge performance drain.
Nothing is at simple as it may seems.
But in that case why is it red power wires don't result in such a performance drain?
Better Than Wolves was borne of anal sex. True Story.
User avatar
walker_boh_65
Posts: 2304
Joined: Mon Jul 04, 2011 9:40 pm
Location: New Jersey

Re: Buildcraft automation

Post by walker_boh_65 »

jorgebonafe wrote:But in that case why is it red power wires don't result in such a performance drain?
not sure on the specifics, PM Eloraam on the MCF and ask her hope she coded it.

I hate to be that guy, but can we please keep this on topic of using BC to automate BTW, i was enjoying reading about how BTW players used other mods to automate
User avatar
Battosay
Posts: 2043
Joined: Mon Jul 04, 2011 7:37 pm

Re: Buildcraft automation

Post by Battosay »

jorgebonafe wrote:But in that case why is it red power wires don't result in such a performance drain?
They are. At least for small computers like mine.
Post Reply