Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

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CreeperCannibal
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Joined: Tue Jan 29, 2013 6:36 pm

Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by CreeperCannibal »

Hey all, it's been a while. Anyways, I've decided to roll back to beta 1.7.3 and backport lenses, bellows blowing, hard-core buoy, buddy blocks and possibly a few other features I've forgotten about.

In the spirit of Etho's Lab I've constructed a Mob grinder for animals and hostile entities with some controls over where the mobs and thier products go.

This has all been done on the Pojav launcher for android should any questions about the UI arise.

As of right now I have junctions for sending cows and sheep to either the Saw, lava or special rooms for milking and shearing. The pigs have a saddle room or the Saw and chickens are between a coop with Hoppers for eggs or lava. Leather can either be sent to storage, to be rendered or tanned. Porkchops are either rendered or cooked.

I also have light controls for the hostile tower levels.

Along with that I've made use of hard-core buoy to build a wool sorting and distribution system.

Images in spoilers.

The whole thing
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The unfinished front

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From the back

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From the side

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Sorters (I changed Mob sizes to allow for sorting)
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Passive sorter based off of Etho's ice base sorter with sheep seperation added on

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Mob sorter Skeleton line

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Mob sorter creeper and zombie lines

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The control room
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Main animal control

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Leather and porkchop control

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Tower 4 (hostiles) light controls

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Junctions.
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Saddle room and kill junction for pigs

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The cow lava, milk room and kill junction

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The sheep lava, shear room and kill junction

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The chicken lava, coop junction

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Leather junction top leading to render, storage or tanning

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Leather junction bottom

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Porkchop render and cook junction

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Rooms
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Chicken coop

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Coop from the bottom

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Saddle room

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The shear room

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Milk room

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Item processing
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Porkchop rendering and cooking room

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Leather rendering and tanning cauldrons

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Mob drop collection with cauldrons filtering out arrows as using a bellows to do so required more space than I had.

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Hostile controls.
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Halt switches for skeletons and creepers for record purposes.
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Creeper waiting to be shot by skeletons
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Wool sorting, distribution and dying system
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Distribution from the top

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Close up of the spinning dispenser

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Sight down into one of the cauldrons

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The wool room with filters for colored wool and dye cauldrons

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Plaques denoting the establishment of various parts
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Behemoth 1 est plaque

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Tower 1 est and decom plaque

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Tower 2 est and decom plaque

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Distribution est and refit plaque

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Misc.
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Top of the towers. 1 and 2 were turned off with a layer of leaf blocks.

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Top of the towers from a different view.

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Looking at tower 1 from the saddle room junction

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Main elevator ascending to the second floor

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Mobs lined up for grinding

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Looking down into an auto wood cutter I probably won't be able to fully automate it given space is tight.

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There are a few flaws that I want to improve on for the next version. Most abhorrent is the lack of pre planning. It's led to me having no space to further add other systems which rely on resources from the Mob grinder (bonemeal being a big example).

Secondly, the indication panel is showing only what's selected and having no feedback from the devices controlled, I'm not big on finding out resources are sent somewhere unintentionally. I'll probably install lenses to check for items being dropped into their proper locations.
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EpicAaron
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by EpicAaron »

Wow, you casually went back and added a bunch of features to Beta BTW and have been building old fashioned automation builds on your cell phone? That is insanely cool.

Would you be willing to post your special version of BTW 1.7.3? I would love to try and get this running on my own phone (as if I need even more ways to play BTW...)
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CreeperCannibal
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by CreeperCannibal »

Sure! I'm not good at coding so I'll have to post the entire jar since I reworked pchan3's airship and Balkon's weaponmod around Better Than Wolves meaning some of their items are inside of the mod_fcbetterthanwolves.java file.

I'd also like to post the source since that's the best place to find recipe changes I put in.

Where would be the best place to host these?
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
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Battosay
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by Battosay »

Holy shit, what an amazing job, that's wonderful :)
I'm getting some flashbacks to my first world shortly after seeing Etho's mobtrap and mob sorting video, where I too wanted to have a megabase with production on top and processing bellow :D

And yeah like Aaron said, I'm sure others would be interested in your android port, especially since you backported some really cool features !
If you don't mind coming over on the discord (https://discord.gg/qjsfB7ZTjd) to share it, it would be really appreciated :)

And please keep posting more screenshots, it's never enough ;)
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CreeperCannibal
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by CreeperCannibal »

Battosay wrote: Fri Oct 27, 2023 9:05 pm Holy shit, what an amazing job, that's wonderful :)
I'm getting some flashbacks to my first world shortly after seeing Etho's mobtrap and mob sorting video, where I too wanted to have a megabase with production on top and processing bellow :D

And yeah like Aaron said, I'm sure others would be interested in your android port, especially since you backported some really cool features !
If you don't mind coming over on the discord (https://discord.gg/qjsfB7ZTjd) to share it, it would be really appreciated :)

And please keep posting more screenshots, it's never enough ;)
You and Etho were big inspirations! Anyways, I'm on the discord as Roc. I'll post updates as I continue to tack on new systems. I need a spider farm.
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
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CreeperCannibal
Posts: 122
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by CreeperCannibal »

Posted in the discord. Just in case, I'll also post the download to source, jar and change logs here too.

https://www.mediafire.com/file/ry68uv68 ... s.zip/file
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
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CreeperCannibal
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by CreeperCannibal »

Back with more screenshots for Battosay
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Looking down an incomplete hall towards elevator and dye room

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Looking at the elevator

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Looking towards the dye room from the entrance

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Looking in to the dye room

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Looking towards the entrance from the dye room

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Top of the elevator with waterway for pigs to the saddle room

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Hostile drop collection room with cauldrons to filter out arrows from skeleton drops. I don't want to use bellows seperation as I don't like systems which stop item flow. It's just another stop which adds to item decay

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Signal yard north of the control room

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Looking down the signal lines for tower 4 lights

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Part of the lower signal deck

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Signal lines east of the control room

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Just below wool distribution

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Looking towards wool distribution

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South side of the control room

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Looking up towards the newly built spider spawner, still needs a second layer for more production

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Looking down wool distribution from the top of a distributor

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Hostile sorting is now partially obstructed due to the saws for the spider farm

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Input for the hostile tower lights

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Looking down from the top of tower 4

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The only spot to add on a bone grinder. Since I made dispensers use bonemeal various tree, flower, seed and wheat farms can be automated with speed

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Speaking of automated trees, I finally got a 1 tick clock working for my woodbuddy. It provides 9 stacks of wood in 4 minutes. Supervision is still required as the sapling may fail to plant sometimes

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Elevator lens in the distance

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Waterways for leather

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More of the lower signal deck for rooms and leather junctions

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Wool waterway on the right, sheep junctions on top of it

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Elevator call and saddle room lenses

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Looking up towards towers one and three

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Outside the milk room

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More of the north and east side of the control room with all the redstone lines

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"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
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Battosay
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Joined: Mon Jul 04, 2011 7:37 pm

Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by Battosay »

What a wonderful world !
Good old tree farms, so much simpler back then :D
I'm surprised you're not using the lens to send signals over long distance rather than those little redstone lines over the cobble since you went through the trouble of backporting it !

Thanks for sharing more pics <3
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CreeperCannibal
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Re: Behemoth 1: A beta 1.7.3 Better Than Wolves Mega Factory

Post by CreeperCannibal »

Well, you see... I uhh, ran out of gold. I do have lenses for just about all vertical redstone. Some lenses like the ones next to block dispensers are used for a 3 way redstone selector where a slab, redstone wire and a light block are used to select between three different options. I think I can make one with a repeater for four different options. I just haven't needed one yet.
"Kneel says the demon light
With its eye of coal
Sauron knows your license plate
And stares into your soul"
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