Trains and BTW
- MagusUnion
- Posts: 147
- Joined: Sun Sep 04, 2011 5:08 pm
Trains and BTW
Does anyone run/tried to run these two mods together? I know there is a recipe conflict with detector blocks, but can that be circumvented somehow?
Trains: http://www.minecraftforum.net/topic/270 ... lin-mod121
Trains: http://www.minecraftforum.net/topic/270 ... lin-mod121
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
- Damion Rayne
- Posts: 300
- Joined: Tue Aug 16, 2011 4:15 am
- Location: Dayton OH
Re: Trains and BTW
Actually magus I could see some mod cross-over here, using BTW steel to build these in custom recipes. This could be neat if you can lower the ID conflicts.
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Re: Trains and BTW
Knowing magus,h'ell find a fix :)Damion Rayne wrote:Actually magus I could see some mod cross-over here, using BTW steel to build these in custom recipes. This could be neat if you can lower the ID conflicts.
But yeah,that would be pretty cool,i'm currently now thinking about
Having locomatives for surface transport and minecarts for underground transport.(battosay's mine goes for 2000+ blocks,i cant beleive he still hasnt put in some transportation)
The steel crossover is nice and balanced,since trains also needs nether tech level(obsidian)
To make steel.
- walker_boh_65
- Posts: 2304
- Joined: Mon Jul 04, 2011 9:40 pm
- Location: New Jersey
Re: Trains and BTW
not sure if id resolver can test to see recipe conflicts, you might be able to do it but raising the priority of BTW, and then use the recipe creator to make a separate recipe for the detector rails if you want to use them. And im sure you are already going to make alternate recipes using BTW steel
- MagusUnion
- Posts: 147
- Joined: Sun Sep 04, 2011 5:08 pm
Re: Trains and BTW
I don't think ID Resolver does, but I know ID list will, and recipe conflicts can be circumvented if I just create a new one with a different set of materials...walker_boh_65 wrote:not sure if id resolver can test to see recipe conflicts, you might be able to do it but raising the priority of BTW, and then use the recipe creator to make a separate recipe for the detector rails if you want to use them. And im sure you are already going to make alternate recipes using BTW steel
I was worried because this mod does modify a base class file that BTW will as well... I'm hoping it's only to recognize the BTW version of Detector block, and nothing too serious...
Edit: Couldn't do it regardless, uses too many Sprites, and I only have 33 left, LOL....
2nd Edit: I have now used up all of my Spite Indexes... I feel like I should make an achievement, lol..
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
Re: Trains and BTW
Wow,even with half your mods are using MC forge you run out of space.MagusUnion wrote:I don't think ID Resolver does, but I know ID list will, and recipe conflicts can be circumvented if I just create a new one with a different set of materials...walker_boh_65 wrote:not sure if id resolver can test to see recipe conflicts, you might be able to do it but raising the priority of BTW, and then use the recipe creator to make a separate recipe for the detector rails if you want to use them. And im sure you are already going to make alternate recipes using BTW steel
I was worried because this mod does modify a base class file that BTW will as well... I'm hoping it's only to recognize the BTW version of Detector block, and nothing too serious...
Edit: Couldn't do it regardless, uses too many Sprites, and I only have 33 left, LOL....
2nd Edit: I have now used up all of my Spite Indexes... I feel like I should make an achievement, lol..
Although,id run trains over mo creatures. What other mods do you have installed btw?
- MagusUnion
- Posts: 147
- Joined: Sun Sep 04, 2011 5:08 pm
Re: Trains and BTW
RedpowerMiner7747 wrote: Wow,even with half your mods are using MC forge you run out of space.
Although,id run trains over mo creatures. What other mods do you have installed btw?
Planes
Vehicles
Millionaire
WW2 Guns
MoreAI's Logic Gates
MoreAI's Digital Functions
Apothecarium
Ore Trees/ Custom Ore Trees
and ofc...
IndustrialCraft
BuildCraft
Better than Wolves...
Tempted to replace planes/vehicles with Trains, but idk if I will...
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
-
- Posts: 401
- Joined: Thu Jul 21, 2011 9:28 pm
- Location: Melbourne, Australia
Re: Trains and BTW
You could replace planes with the zeppelin mod, then just build your own planes/airships/star destroyers and make them float. Should net you a fair few ID's depending on how many planes the planes mod has.
Re: Trains and BTW
yeah,planes and vehicles are pretty buggy,since they were never intended to be in minecraft.MagusUnion wrote:RedpowerMiner7747 wrote: Wow,even with half your mods are using MC forge you run out of space.
Although,id run trains over mo creatures. What other mods do you have installed btw?
Planes
Vehicles
Millionaire
WW2 Guns
MoreAI's Logic Gates
MoreAI's Digital Functions
Apothecarium
Ore Trees/ Custom Ore Trees
and ofc...
IndustrialCraft
BuildCraft
Better than Wolves...
Tempted to replace planes/vehicles with Trains, but idk if I will...
(looks like the creator got alb's permission to use some sprites,steel dust texture is the same as iron dust,and coal is the same as coal dust.i'll have to have 2 seperate chests for trains dust and IC2 dust)
- MagusUnion
- Posts: 147
- Joined: Sun Sep 04, 2011 5:08 pm
Re: Trains and BTW
Tbh, the whole 'dust' pixels that Al uses is merely re-skins of the redstone dust... You can tell by looking very closely at the 'specks' within iron/copper/tin/coal for this common quality between it and the redstone dust look...Miner7747 wrote:
yeah,planes and vehicles are pretty buggy,since they were never intended to be in minecraft.
(looks like the creator got alb's permission to use some sprites,steel dust texture is the same as iron dust,and coal is the same as coal dust.i'll have to have 2 seperate chests for trains dust and IC2 dust)
I'm not trying to come off as strong as I do. It's hard for me to personally see how I'm affecting others (even in real like).. and it makes me seem more of an ass than I want to be, so I apologize if you find what I say 'a bit rough'...
Re: Trains and BTW
ah,i see.i'm still not gonna be able to distinguish them though :PMagusUnion wrote:Tbh, the whole 'dust' pixels that Al uses is merely re-skins of the redstone dust... You can tell by looking very closely at the 'specks' within iron/copper/tin/coal for this common quality between it and the redstone dust look...Miner7747 wrote:
yeah,planes and vehicles are pretty buggy,since they were never intended to be in minecraft.
(looks like the creator got alb's permission to use some sprites,steel dust texture is the same as iron dust,and coal is the same as coal dust.i'll have to have 2 seperate chests for trains dust and IC2 dust)