Sums it up:
![Image](http://i.imgur.com/p57EN7t.png)
FlowerChild wrote:My theory is that stupidity acts like an infectious organism on the net. Unless it's regularly pruned from your "garden", it will inevitably overwhelm it and kill off everything else.
I think they must have announced it during Kerbalcon. I checked over the forums, and found a few threads discussing it, but not an original announcement.kregoth wrote:Wait what? Can you link me to this massive change in focus? I never heard of this until just now!
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
Yeah, I'd normally say the same, but given they're at a conference, and given the reaction is so extreme on the forums, I tend to believe it's the case.Sarudak wrote:I still want to see actual evidence that they're doing this. Then maybe we can start a petition.
PatriotBob wrote:Damn it, I'm going to go eat pumpkin pie while I still think that it tastes good.
True, and just because something fails multiple times does not mean it's not the right approach under the right circumstances.TheAnarchitect wrote:And just because something worked once, doesn't mean it's not flawed.
You've said this before but the Minecraft model also exposes the developers to the community without the shield of a PR manager. We have seen more and more developers interacting with the community with the rise of indie games and it's having a negative impact on the quality of the games themselves. Back-seat developing is something we all like to do but having an almost direct line to the developer is hurting the industry imo :(FlowerChild wrote:Really, what happened is that the more pressure was exerted, rather than caving, the more entrenched I became in my own design ideology.
Blazara wrote:Better Than Wolves: So seamless, you don't know what you've got into...
Yup, I'll certainly be hesitant about this stuff in the future as well, and already am. I tend to pickup games like KSP, Stabound, 7 Days, Don't Starve, and many of the others that you see me mentioning here regardless though, because I am of course interested in seeing what other "creative" games are doing since I am making my own. These games are basically my "competition" with RTH, so it's in my best interest to be aware of all the current design trends. With other genres though, I am much more selective about which games I pick up while still in dev.TheAnarchitect wrote: As a Consumer, I've become skeptical of purchasing products that follow this model. I'm no longer willing to shell out money for a game that's not finished, is likely never to be finished, and is likely to become an unplayable mess before the community is done with it.
And that is all I will attempt to say on the matter :)Honestly, working on multiplayer strikes me as rather odd. KSP seems like a game that would be least served by having MP given the distances involved and the need for time acceleration to cover them.
Why do you guys view MP as a priority? It really strikes me as a lot of development effort for very little gain that will likely not be played by very many people.