Few notes:
- Abandoned Villages & Looted Temples will have to be placed manually by me, but I will be upholding the HCSpawn radius in this world.
- Biomes will be grouped together by temperature, transitions will be more subtle.
- Biome size will be between Large Biome and default.
- I do not plan to include alternative/easier ways of acquiring precious resources (Enchanting Tables/Brewing Stands/Vessels/Wheat/etc.)
- Sponges will be naturally occurring.
- There will be no custom Nether or End, they will be generated by default world gen.
- Likewise, caves, Dungeons, Mine Shafts and Strongholds will be generated by default world gen, I will only really have control over the design of the surface world.
- Size; I've never used the nether for long distance travel, and I would like to design a map that allows for this.
- I am considering adding additional small surface structures with rewards similar to dungeons found a shallow-to-mid-level striations, these structures would reference/pay homage to well known members of this board.
- I've thought about starting the player off in a temperate biome and making the furthest points of the maps the most extreme (tundras/deserts)
- I have no idea how to handle HCStratification, was there ever a tool to convert existing worlds released that I don't know about?
- Anything else you have to share.